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Full-Text Articles in Education

The Practices Of Instructional Design At Community Colleges: A Post-Qualitative Study Of The Mutual Invisibility Of Work, David Robert Niebuhr Tod Apr 2024

The Practices Of Instructional Design At Community Colleges: A Post-Qualitative Study Of The Mutual Invisibility Of Work, David Robert Niebuhr Tod

Educational Leadership & Workforce Development Theses & Dissertations

The work of instructional design in community college settings is woefully understudied. This study documents that work in three community colleges in the southeastern United States while placing it in the theoretical context of neoliberalism, and in line with that theoretical context, takes a post-structuralist stance in its methodological approach.

It is in the discourses of instructional quality, online teaching, and design that instructional designers and faculty engage with each other. In contrast to the more well understood working relationship in a four-year institution, the power relationships between these two groups have not been examined in a community college context. …


Differences In Student-Ai Interaction Process On A Drawing Task: Focusing On Students' Attitude Towards Ai And The Level Of Drawing Skills, Jinhee Kim, Yoonhee Ham, Sang-Soog Lee Jan 2024

Differences In Student-Ai Interaction Process On A Drawing Task: Focusing On Students' Attitude Towards Ai And The Level Of Drawing Skills, Jinhee Kim, Yoonhee Ham, Sang-Soog Lee

STEMPS Faculty Publications

Recent advances and applications of artificial intelligence (AI) have increased the opportunities for students to interact with AI in their learning tasks. Although various fields of scholarly research have investigated human-AI collaboration, the underlying processes of how students collaborate with AI in a student-AI teaming scenario have been scarcely investigated. To develop effective AI applications in education, it is necessary to understand differences in the student-AI interaction (SAI) process depending on students' characteristics. The present study attempts to fill this gap by exploring the differences in the SAI process amongst students with varying drawing proficiencies and attitudes towards AI in …


Leadership Competencies For Instructional Designers: Identifying Critical Incidents Used To Lead Design Projects That Improve Performance, Heidi Elaine Kirby Dec 2022

Leadership Competencies For Instructional Designers: Identifying Critical Incidents Used To Lead Design Projects That Improve Performance, Heidi Elaine Kirby

STEMPS Theses & Dissertations

Even though an instructional designer may not have formal authority or direct reports, to be successful, they need leadership skills. Although the literature calls for instructional designers to possess several critical leadership skills, it does not consistently present the same important skills and often defines them very broadly. Further, authors who have argued that leadership skills are not taught to instructional designers in a sufficient way often call for more education on leadership competencies in graduate school, but the literature does not state where these skills are currently being learned and fostered.

This qualitative research study used methods of grounded …


The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan Jul 2022

The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan

Distance Learning Faculty & Staff Books

The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …


Towards Failure-Based Instructional Design: A Phenomenological Study Of The Perceptions Of Drone Pilots About The Use Of Simulations To Promote Failure-Based Learning, Nikisha Watson Jul 2021

Towards Failure-Based Instructional Design: A Phenomenological Study Of The Perceptions Of Drone Pilots About The Use Of Simulations To Promote Failure-Based Learning, Nikisha Watson

STEMPS Theses & Dissertations

Simulations have become increasingly popular in many contexts, particularly for performance optimization, testing, and safety (Aldrich, 2003). By nature, simulations immerse the learner in an environment that is an approximate imitation of the situation or process to be learned (Baek, 2009). In the literature, there is a lack of qualitative research on the perceptions of learners regarding the use of failure-based learning in simulations. The idea of learning through failure experiences is not a new concept, yet, to date, no instructional design models have discussed how to employ failure strategically within education (Tawfik, Rong, & Choi, 2015).

This study utilized …


Chapter 1: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan Oct 2019

Chapter 1: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan

Instructional Message Design, Volume 1

Instructional message design is the use of learning theories to effectively communicate information using technology. Theories involving gestalt, cognitive load, multimedia learning, media selection, media attributes, and general communication systems help us guide design. Our communication designs can be based on a wide variety of technologies or a combination of technologies. Technology in the form of tools and techniques includes the study and the use of typography, color, illustrations, photographs, modeled graphics, augmented reality, animation, video, video games, simulations, and virtual reality. This introduction serves as a brief overview of these theories, tools, and techniques while subsequent chapters will dive …


Distance Education And Technology Infrastructure: Strategies And Opportunities, Robert L. Moore, B. P. Fodrey Jan 2018

Distance Education And Technology Infrastructure: Strategies And Opportunities, Robert L. Moore, B. P. Fodrey

STEMPS Faculty Publications

Distance education provides a wealth of opportunities and areas for innovation, but it also presents unique challenges for implementation and eventual success. To mitigate these challenges, this chapter will present four critical components—systems, objectives, evaluation, and personnel—that combine into one to create a technology infrastructure that can support distance delivery. Through this chapter, e-learning leaders will gain the knowledge to not only identify key features of tools used for distance delivery, but also understand and appreciate the correlation between a holistic infrastructure approach and quality distance delivery. The absence of one of these critical components will likely result in an …


Developing Distance Education Content Using The Tappa Process, Robert L. Moore Jan 2016

Developing Distance Education Content Using The Tappa Process, Robert L. Moore

STEMPS Faculty Publications

The proliferation of distance education has occurred alongside the emerging technologies of the Web 2.0 and Web 3.0 environments, changing the way instructors approach, design, and deliver their instructional materials. In the past, instructional design (ID) practitioners relied on instruction system design (ISD) models that focused primarily on macroinstruction. It is now important for these practitioners to use microinstruction strategies to keep pace with the technology evolution. This case study describes the TAPPA (Target, Accomplishment, Past, Prototype, Artifact) Process which was created using the Generic Model for Design Research (GMDR) proposed by McKenney and Reeves (2012) and uses selected ID …


Use Of Mobile Phones For Interaction In Distance Education, Tayyaba Batool, Ginger Watson, Saul Carliner (Ed.), Catherine Fulford (Ed.), Nathaniel Ostashewski (Ed.) Jan 2015

Use Of Mobile Phones For Interaction In Distance Education, Tayyaba Batool, Ginger Watson, Saul Carliner (Ed.), Catherine Fulford (Ed.), Nathaniel Ostashewski (Ed.)

STEMPS Faculty Publications

Distance education is a widely adopted technology in many developed parts of the world where educational agencies are constantly considering new technologies that can serve as a medium for instructional delivery and interaction. Mobile phones are one of the most recent technologies to gain much consideration and use. This brief paper outlines the current state of distance education, delivery mediums, and instructional approaches that foster interaction to promote effective learning. Particular emphasis is given to the potential for mobile devices to be used as effective instructional tools in distance education in Pakistan and other underdeveloped countries. The proposed study will …


Working Together: The Public Records Webinar Series, Robert L. Moore Nov 2013

Working Together: The Public Records Webinar Series, Robert L. Moore

STEMPS Faculty Publications

Key Takeways:

* Faculty and instructional designers working together can create more effective online courses that leverage technology efficiently to reach the target audience.

* The instructional support team was part of the initial conversations planning the webinar series at the UNC School of Government, which led to the formulation of a webinar theme that reflected the content as opposed to imposing a design theme afterwards.

* Advanced planning and coordination among faculty and staff, and the thematic marketing plan provided at the outset, enabled the production of a uniform package of information in a high-quality format.


Analysis Of Attitude And Achievement Using The 5e Instructional Model In An Interactive Television Environment, Gamaliel R. Cherry Apr 2011

Analysis Of Attitude And Achievement Using The 5e Instructional Model In An Interactive Television Environment, Gamaliel R. Cherry

STEMPS Theses & Dissertations

The purpose of this quasi-experimental study was to examine attitude and achievement among fifth grade students participating in inquiry and lecture-based forms of instruction through interactive television. Participants (N = 260) were drawn from registered users of NASA's Digital Learning Network™. The first three levels of Bloom's Revised Taxonomy were used to measure levels of achievement while the Science Attitude Inventory II was used to measure science attitudes.

Results indicated a significant interaction between inquiry and topic area, as well as achievement for remember, understand, and apply levels of Bloom's Revised Taxonomy. Differences between mean scores were in favor of …