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Full-Text Articles in Education

Chapter 05: Message Design: How To Communicate Visual Information To Learners Who Are Visually Impaired, Meaghan Mcleod Apr 2024

Chapter 05: Message Design: How To Communicate Visual Information To Learners Who Are Visually Impaired, Meaghan Mcleod

Instructional Message Design, Volume 3

Message design consists of signs and symbols that play a crucial role in guiding our daily lives. text, images, videos, graphics, and diagrams are essential tools for communication and education. However, individuals with visual impairments are not able to fully access this visual content that plays such a critical part of our daily lives. Therefore, there is a need to create educational material that can be accessed by all learners including those with visual impairments. This chapter explores practical strategies that instructional designers, teachers, professors, and instructors can use to provide an inclusive learning experience for learners with visual impairments. …


Chapter 10: Increasing Accessibility In Educational Simulations, Meaghan Mcleod Apr 2024

Chapter 10: Increasing Accessibility In Educational Simulations, Meaghan Mcleod

Instructional Message Design, Volume 3

Simulations are an important aspect of education and training. They provide the learner with situations that mirror real life situations or provide access to unobservable phenomena. The simulations provide the learner with a unique opportunity to master skills through the use of and practice in a safe environment. However, many simulations are not designed with accessibility and accommodations in mind. This chapter provides a general overview of simulations and provides suggestions on how to increase accessibility and enhance the learning experience for all learners.


Chapter 09: Web Conferencing Best Practices For Online K-12 Teachers, Mitch A. Cumings Apr 2024

Chapter 09: Web Conferencing Best Practices For Online K-12 Teachers, Mitch A. Cumings

Instructional Message Design, Volume 3

Web conferencing - the ability to hold live meetings from a distance through an online platform - has become an integral instructional tool to make learning more accessible and flexible. Although these technologies have been accessible for decades and utilized in both professional and institutional settings with degrees of regularity, they only arrived at a large scale onto the K-12 primary and secondary education scene out of necessity as prompted by the COVID pandemic. K-12 education systems had a crash course in web conferencing through the pandemic, and its value as a meaningful instructional tool persists.


Chapter 08: Add Depth To Your Message - The Use Of 3d Printing In Instructional Message Design, Jennifer Tolley Apr 2024

Chapter 08: Add Depth To Your Message - The Use Of 3d Printing In Instructional Message Design, Jennifer Tolley

Instructional Message Design, Volume 3

3D printing is an emerging technology used for the creation of physical objects. While it does not seem like a tool for instructional message design, 3D printing facilitates the development of many skills, such as creativity, critical thinking, and problem solving, as well as the development of content knowledge. It allows students to design and create real objects, or for teachers to show recreations of items from history. Tools, such as math manipulatives, can be designed and printed to help students learn abstract concepts. This chapter aims to provide a conceptual framework for 3D printing integration into instructional message design, …


Chapter 07: What Can Instructional Designers Learn From Graphic Designers?, Mark Richard Parsons Apr 2024

Chapter 07: What Can Instructional Designers Learn From Graphic Designers?, Mark Richard Parsons

Instructional Message Design, Volume 3

Instructional message design uses learning theories to effectively communicate information using technology. The instructional designer identifies the main objectives and skills to be learned to devise and deliver a strategy for the learner. The graphic designer plays a role by helping guide the learner through the material without distraction. Graphic design plays a vital role with visual learners. Using instructional and graphic design principles is important for effective instructional message design. This chapter looks at the importance of graphic design in the instructional design process. It will explore what skills and strategies instructional designers can utilize from a graphic design …


Chapter 06. Instructional Message Design For Adult Learners, Pamela J. Smith-Downing Apr 2024

Chapter 06. Instructional Message Design For Adult Learners, Pamela J. Smith-Downing

Instructional Message Design, Volume 3

As stated in Chapter 1, message design is all around us, from the presentations we see in meetings and classes, to the instructions that come with our latest tech gadgets, to multi-million-dollar training simulations. The instructional message design field of study pulls from many applied sciences, including cognitive psychology, industrial design, graphic design, instructional design, information technology, and human performance technology, to name just a few. In this chapter, we will visit several adult learning theories and examples that guide our research into adult learning, look at different real-world instructional message designs for adult learners, and discuss directions for future …


Chapter 04: Cultural Sensitivity, Inclusion, And Social Presence In Instructional Message Design, Cheryl Cook-Posley Apr 2024

Chapter 04: Cultural Sensitivity, Inclusion, And Social Presence In Instructional Message Design, Cheryl Cook-Posley

Instructional Message Design, Volume 3

It is critical for Instructional Designers (IDs) and Human Performance Technologists (HPTs) to consider the backgrounds of the learner to help them plan, develop, and design relevant and appropriate content for the audience of focus. The interests, assets, and needs of the learner must be researched and studied so the designer is able to fully know, empathize, understand, and design. Applying an audience centric approach equips designers to design culturally inclusive and sensitive instructional messages, as well as content that aligns with, are responsive to, and are respectful of diverse groups. In this way, IDs and HPTs can be able …


Chapter 03: Message Design For Instructional Designers – Audio And Video Best Practices, Shelby Taylor Apr 2024

Chapter 03: Message Design For Instructional Designers – Audio And Video Best Practices, Shelby Taylor

Instructional Message Design, Volume 3

Instructional message design is the way that information is delivered to users or the learners. Learners have short-term and long-term memory. Cognitive load theory and multimedia learning theory are two theories that can be applied to best practices in audio and video. Audio and video can range from speeches, podcasts, DVDs, and streaming videos. Both can enhance learning but should not drive the instruction. Segmenting video and audio is one of the many best practices as it allows learners to chunk the information and process it in small bits. There are learners who have auditory and visual deficits and instructional …


Chapter 02: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan Apr 2024

Chapter 02: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan

Instructional Message Design, Volume 3

Multimedia learning theory describes how the designers of instructional messages, systems and learning environments can optimize learning. The principles and heuristics of multimedia learning theory have application in traditional and online environments, with young and adult learners, in K-12, higher education, military, corporate, government, and informal learning environments. This diversity of application is based on the foundational premise that all learners can independently process auditory and visual information, have limited working memory resources, and require cognitive resources to process new information and to learn. This chapter describes the basic tenets of multimedia learning theory, best practices that can improve our …


Chapter 01: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan Apr 2024

Chapter 01: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan

Instructional Message Design, Volume 3

Instructional message design is the use of learning theories to effectively communicate information using technology. Design is guided by theories including gestalt, cognitive load, multimedia learning, media selection, media attributes, and general communication systems. Our communication designs can be based on a wide variety of technologies or a combination of technologies. Technology in the form of tools and techniques includes, among others, the study and the use of typography, color, illustrations, photographs, modeled graphics, augmented reality, animation, video, video games, simulations, and virtual reality. This introduction serves as a brief overview of these theories, tools, and techniques, while subsequent chapters …


Instructional Message Design: Theory, Research, And Practice (Volume 3), Miguel Ramlatchan (Editor) Mar 2024

Instructional Message Design: Theory, Research, And Practice (Volume 3), Miguel Ramlatchan (Editor)

Instructional Message Design, Volume 3

Message design is all around us, from the presentations we see in meetings and classes to the instructions that come with our latest tech gadgets to multi-million-dollar training simulations. In short, instructional message design is the real-world application of instructional and learning theories to design the tools and technologies used to communicate and effectively convey information. This field of study pulls from many applied sciences, including cognitive psychology, industrial design, graphic design, instructional design, information technology, and human performance technology, to name just a few. In this book, we will visit several foundational theories that guide our research, look at …


Automatic Classification Of Activities In Classroom Videos, Jonathan K. Foster, Matthew Korban, Peter Youngs, Ginger S. Watson, Scott T. Acton Jan 2024

Automatic Classification Of Activities In Classroom Videos, Jonathan K. Foster, Matthew Korban, Peter Youngs, Ginger S. Watson, Scott T. Acton

VMASC Publications

Classroom videos are a common source of data for educational researchers studying classroom interactions as well as a resource for teacher education and professional development. Over the last several decades emerging technologies have been applied to classroom videos to record, transcribe, and analyze classroom interactions. With the rise of machine learning, we report on the development and validation of neural networks to classify instructional activities using video signals, without analyzing speech or audio features, from a large corpus of nearly 250 h of classroom videos from elementary mathematics and English language arts instruction. Results indicated that the neural networks performed …


Ai And English Language Teaching: Affordances And Challenges, Helen Crompton, Adam Edmett, Neenaz Ichaporia, Diane Burke Jan 2024

Ai And English Language Teaching: Affordances And Challenges, Helen Crompton, Adam Edmett, Neenaz Ichaporia, Diane Burke

STEMPS Faculty Publications

English is one of the most used languages for jobs, markets, tourism, discourse and international connectivity. However, English learners face many challenges in gaining English language skills. Extant studies show that AI has affordances to support in English language teaching and learning ELT/L. This study answers the call to examine specific challenges and affordances for using AI in ELT/L. A systematic review method was used with PRISMA principles to identify 42 studies. Findings reveal the geographical locations of studies, learner ages and years of study. Grounded coding was then used to identify affordances of the use of AI in ELT/L …


Exploring The Potential Of Utilizing Esports In The Development Of Workforce Communication And Collaboration Skills, Anthony Gray, James Bartlett Jan 2024

Exploring The Potential Of Utilizing Esports In The Development Of Workforce Communication And Collaboration Skills, Anthony Gray, James Bartlett

Educational Leadership & Workforce Development Faculty Publications

This study explores the potential of esports in workforce development, specifically for enhancing the communication and collaboration skills of Generation Z. As Generation Z enters the job market, a gap in necessary communication and collaboration skills has become evident. Esports, previously studied for its social skill development benefits (Nielson & Hanghoj, 2019), offers a unique platform for skill enhancement. Adopting a social constructivist framework (Shabani et al., 2010), this research investigates how esports participation can bridge this skill gap, crucial for career retention and progression. Through a mixed-method approach involving surveys and player evaluations, the study aims to assess skill …


The Seti Framework And Technology Integration In The Digital Age, Helen Crompton, Diane Burke, Christine Nickel, Agnes Chigona Jan 2024

The Seti Framework And Technology Integration In The Digital Age, Helen Crompton, Diane Burke, Christine Nickel, Agnes Chigona

STEMPS Faculty Publications

Effective integration of technology is critical for online, blended, hybrid, and face-to-face learning. The purpose of this paper is to introduce the SETI (Socio-Ecological Technology Integration) framework and explain what it adds to the scholarly research regarding effective technology integration. The SETI framework goes beyond previous frameworks and applies a holistic systems approach to understanding effective technology integration. This takes into account all aspects of technology integration including new findings uncovered during the Covid-19 lockdown. TPACK and SAMR were analyzed identifying their benefits and limitations and then the SETI framework was explained providing insight into the value of a whole …


The Educational Affordances And Challenges Of Chatgpt: State Of The Field, Helen Crompton, Diane Burke Jan 2024

The Educational Affordances And Challenges Of Chatgpt: State Of The Field, Helen Crompton, Diane Burke

STEMPS Faculty Publications

ChatGPT was released to the public in November 30, 2022. This study examines how ChatGPT can be used by educators and students to promote learning and what are the challenges and limitations. This study is unique in providing one of the first systematic reviews using peer review studies to provide an early examination of the field. Using PRISMA principles, 44 articles were selected for review. Grounded coding was then used to reveal trends in the data. The findings show that educators can use ChatGPT for teaching support, task automation, and professional development. These were further delineated further by axial sub …


Types Of Teacher-Ai Collaboration In K-12 Classroom Instruction: Chinese Teachers' Perspective, Jinhee Kim Jan 2024

Types Of Teacher-Ai Collaboration In K-12 Classroom Instruction: Chinese Teachers' Perspective, Jinhee Kim

STEMPS Faculty Publications

The advancing power and capabilities of artificial intelligence (AI) have expanded the roles of AI in education and have created the possibility for teachers to collaborate with AI in classroom instruction. However, the potential types of teacher-AI collaboration (TAC) in classroom instruction and the benefits and challenges of implementing TAC are still elusive. This study, therefore, aimed to explore different types of TAC and the potential benefits and obstacles of TAC through Focus Group Interviews with 30 Chinese teachers. The study found that teachers anticipated six types of TAC, which are thematized as One Teach, One Observe; One Teach, One …


Differences In Student-Ai Interaction Process On A Drawing Task: Focusing On Students' Attitude Towards Ai And The Level Of Drawing Skills, Jinhee Kim, Yoonhee Ham, Sang-Soog Lee Jan 2024

Differences In Student-Ai Interaction Process On A Drawing Task: Focusing On Students' Attitude Towards Ai And The Level Of Drawing Skills, Jinhee Kim, Yoonhee Ham, Sang-Soog Lee

STEMPS Faculty Publications

Recent advances and applications of artificial intelligence (AI) have increased the opportunities for students to interact with AI in their learning tasks. Although various fields of scholarly research have investigated human-AI collaboration, the underlying processes of how students collaborate with AI in a student-AI teaming scenario have been scarcely investigated. To develop effective AI applications in education, it is necessary to understand differences in the student-AI interaction (SAI) process depending on students' characteristics. The present study attempts to fill this gap by exploring the differences in the SAI process amongst students with varying drawing proficiencies and attitudes towards AI in …