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Full-Text Articles in Education

Teaching Risk Management To Human Performance Students By Using A Virtual Simulation, Emily J. Houghton Nov 2022

Teaching Risk Management To Human Performance Students By Using A Virtual Simulation, Emily J. Houghton

Human Performance Department Publications

No abstract provided.


Lowering The Activation Energy To Participate In Textbook Affordability Strategies, Carrie Lewis Miller Feb 2022

Lowering The Activation Energy To Participate In Textbook Affordability Strategies, Carrie Lewis Miller

IT Solutions Publications

There are a number of barriers that faculty face when thinking about adopting textbook affordability measures. How can we, as librarians and instructional designers, help them take the first step quicker and easier? With this poster, I will share some of the strategies we have used at Minnesota State University, Mankato, including building anthologies of public domain documents, conducting a textbook analysis, and creating OpenStax course cartridges for D2L Brightspace.


The Four Seasons Of Collaboration: Managing A Multi-Campus Oer Effort, Carrie Lewis Miller Feb 2022

The Four Seasons Of Collaboration: Managing A Multi-Campus Oer Effort, Carrie Lewis Miller

IT Solutions Publications

This session will showcase a grant-funded multi-campus collaboration effort to provide OER professional development to faculty on four university campuses. An outline of the program, tools used to facilitate the administration of the program, outcomes, and lessons learned will be discussed. Recommendations for managing a multi-campus program will also be provided.


Reading With Joysticks: Video Games In The English Language Arts Classroom, Wesley Wingert Jan 2022

Reading With Joysticks: Video Games In The English Language Arts Classroom, Wesley Wingert

All Graduate Theses, Dissertations, and Other Capstone Projects

This paper examines the new literary format of video games and argues that video games can be studied as their own text in the English Language Arts classroom through the lenses of film theory, narratology, and ludology. In order to be precise, the paper offers explicit connections to each of the reading and writing standards supplied by the Common Core State Standards. The paper then suggests that video games as literature can offer opportunities and skills beyond what traditional literature can, including problem solving and communication skills. Next, the paper lays out a framework to be used in order to …