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Full-Text Articles in Education

Game Types, Game-Related Behaviors And Resilience: Creating A Roadmap For Effective Gamification Design In Higher Education, Patrick Marino Jan 2019

Game Types, Game-Related Behaviors And Resilience: Creating A Roadmap For Effective Gamification Design In Higher Education, Patrick Marino

Dissertations

Gamification, or the use of game-based mechanics and thinking in real world applications, is on the rise in educational environments. While various applications seek to increase engagement and motivation for tasks related to student success, research regarding best practices for the design of such systems is lacking. In fact, conflicting outcomes from various gamification studies at the secondary and tertiary education levels suggest that not all gamification designs are effective for increasing student success. Meanwhile, research from the medical field indicates gamification can be used to increase resilience; which has been linked to various student success outcomes including academic performance. …


Students Engaged In A Learn And Earn Program: Exploring Characteristics That Identify Those Interested In A Career In Manufacturing, Amy M. Koning Jun 2016

Students Engaged In A Learn And Earn Program: Exploring Characteristics That Identify Those Interested In A Career In Manufacturing, Amy M. Koning

Dissertations

The 2008 recession proved to be difficult for the manufacturing industry. As a result, strategies for succession and talent attraction are now important for the resurgence of the industry. The purpose of this study was to describe and interpret how community college students, preparing for entry-level technician positions in manufacturing, experience a “learn and earn” industry and education partnership. For this study, “learn and earn” can be defined as students enrolled full-time in an associate degree program while working at a company that is sponsoring a full ride scholarship for their education.

Past studies have focused on (a) preparing young …