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Full-Text Articles in Education

Graphic Novels As Learning Tools, Leesha Coleman May 2024

Graphic Novels As Learning Tools, Leesha Coleman

CoTL 2024 Research Talks

Graphic novels are not just for kids! Graphic novels can be used in nearly every aspect of teaching and learning. This presentation focuses on providing attendees with research on using graphic medicine in the classroom for retention. While the presentation focuses on Graphic Medicine, the principles can be applied to other disciplines.


From Panels To Shelves: The Evolving Intersection Of Comics And Italian Libraries. History, Issues, Perspectives, Andrea Tosti Jan 2024

From Panels To Shelves: The Evolving Intersection Of Comics And Italian Libraries. History, Issues, Perspectives, Andrea Tosti

SANE journal: Sequential Art Narrative in Education

Despite comics' popularity and cultural significance in Italy, its integration into Italian libraries has been slow, problematic, and uneven. This is reflected in the scarcity of academic research on the topic, which demands further in-depth exploration.

In the context of Italian libraries, characterized by chronic underfunding and staffing shortages, comics might be perceived as a low priority. However, as essential cultural institutions, libraries must strive to reflect both the contemporary era and the evolving reading habits of their audience. Comics, in this regard, could prove to be – and in part already are – a critical resource, a 'booster' for …


Banned Or Grand?: Why Graphic Novels Maus And Persepolis Belong In The Classroom, Lauren Volk Apr 2023

Banned Or Grand?: Why Graphic Novels Maus And Persepolis Belong In The Classroom, Lauren Volk

Munn Scholars Awards

My capstone essay, “Banned or Grand?: Why Graphic Novels Maus and Persepolis Belong in The Classroom,” seeks to research both the objections to oft-banned memoir graphic novels being incorporated in the secondary school curriculum and the reasons why these graphic novels should not only be incorporated into the curriculum, but also why they assist students in developing necessary skills, such as higher-level critical thinking, a deeper understanding of complicated historical events, and the analysis of form and structure in literature, rather than just content. To enhance my research, I connected my main points to the pedagogical theory of learning transfer.


Evaluating A Suite Of Strategies For Reading Graphic Novels: A Confirmatory Case Study, Maribeth Nottingham, Barbara J. Mcclanahan, Howard Atkinson Sep 2022

Evaluating A Suite Of Strategies For Reading Graphic Novels: A Confirmatory Case Study, Maribeth Nottingham, Barbara J. Mcclanahan, Howard Atkinson

SANE journal: Sequential Art Narrative in Education

This article describes a qualitative study conducted by two researchers who are teacher educators and a literacy coach in a private school. The purpose was to determine the effectiveness of a set of strategies for reading and teaching about graphic novels by examining the responses of three elementary-grade teachers in a reading workshop environment to a semester-long professional development. Challenges both expected and unexpected were encountered but results overall were positive for teachers. In addition, they provided guidance to researchers for using the strategies introduced in the professional development in further studies.


Graphic Novels For Multimodal Learning: Equity For English Learners, Katherine Suender, Susan Piazza Jul 2021

Graphic Novels For Multimodal Learning: Equity For English Learners, Katherine Suender, Susan Piazza

Language Arts Journal of Michigan

This article provides a synthesis of current research and theory that makes a case for using graphic novels to improve adolescent literacy achievement through multimodal, equitable learning opportunities for English learners (ELs) while meeting the required English Learner Proficiency Standards (ELPS). Supported by multimodal theory and culturally responsive teaching (CRT) approaches, research shows that graphic novels are inspirational teaching tools for adolescent ELs to engage more deeply with reading and writing. Specific recommendations for classroom use of graphic novels include a focus on a) motivation and engagement, b) discussions, c) visual information, and d) multimodal composition. Educators can make use …


Teaching Visual Literacies: The Case Of The Great American Dust Bowl, Mary F. Rice, Ashley K. Dallacqua Jan 2019

Teaching Visual Literacies: The Case Of The Great American Dust Bowl, Mary F. Rice, Ashley K. Dallacqua

SANE journal: Sequential Art Narrative in Education

Teachers and students require a range of tools to engage with visual texts. Using The Great American Dust Bowlby Don Brown (2013) as an exemplar text, we outline four conceptions of visual literacy: rhetorical, instructional, industrial and visuo-spatial and discuss their use in our literacy education practice. In addition, we provide a brief model of a second text, The Arrival (Tan, 2013) and a list of suggested texts for students at different levels (elementary, middle, and high school). We argue that these tools have the potential to deepen conceptions of visual literacies and empower teachers and students to understand …


A Case For The Inclusion Of Graphic Novels In The Classroom, Brittany Rosenberg Apr 2018

A Case For The Inclusion Of Graphic Novels In The Classroom, Brittany Rosenberg

Graduate Student Independent Studies

This paper will explore the use of graphic novels in the context of the classroom, ultimately arguing that graphic novels not only deserve a place in elementary through high school classrooms, but are an effective and successful learning tool. The paper is divided into four central arguments utilizing a review of relevant literature to support each section’s argument. It will begin with an examination of the motivation for the paper’s creation, detailing the circumstance unto which the author of this paper decided to write it. The paper will then move into the four central parts. Part one will examine research …


The Role Of Critical Thinking In Reader Perceptions Of Leadership In Comic Books, Renee Krusemark Edd Sep 2015

The Role Of Critical Thinking In Reader Perceptions Of Leadership In Comic Books, Renee Krusemark Edd

SANE journal: Sequential Art Narrative in Education

This study qualitatively explored how readers use critical thinking to perceive leadership in The Walking Dead comic books. Sixty-nine participants gave responses regarding their thoughts about leadership in the comic via an online survey. A majority of the participants indicated a wide range of values for comics as a learning experience. Most participants perceived leadership in the comic books as an individual who protects others and makes decisions. After completing the online survey, 22 participants gave acceptable and relevant responses about their perceptions of leadership and how they form these perceptions. Information was collected through email interviewing. The study concluded …


Pim Pedagogy: Toward A Loosely Unified Model For Teaching And Studying Comics And Graphic Novels, James B. Carter Sep 2015

Pim Pedagogy: Toward A Loosely Unified Model For Teaching And Studying Comics And Graphic Novels, James B. Carter

SANE journal: Sequential Art Narrative in Education

The article debuts and explains "PIM" pedagogy, a construct for teaching comics at the secondary- and post-secondary levels and for deep reading/studying comics. The PIM model for considering comics is actually based in major precepts of education studies, namely constructivist foundations of learning, and loosely unifies constructs inherent therein with other available frames and frameworks for studying comics. As such, the article fills a dire need in the scholarly literature on comics pedagogy and paves a way for those who seek to teach comics courses in the future but who need direction and for those who seek to study/read comics …


Though This Be Madness, Yet There Is Method In’T: Using Graphic Shakespeare Texts To Create Meaningful Engagement In The High School Classroom, Eric Kallenborn Jul 2014

Though This Be Madness, Yet There Is Method In’T: Using Graphic Shakespeare Texts To Create Meaningful Engagement In The High School Classroom, Eric Kallenborn

All Student Theses

This thesis covers the attempt to successfully motivate and connect with high school students by giving them the option of reading a graphic form of Hamlet instead of the original text. This research was conducted to not only dispel the myth that comics and graphic novels are juvenile and adolescent but to also explain the benefits of such texts to educators and administrators.

For this research, 10th graders were assigned Hamlet and were allowed to select the graphic text over the traditional text, allowing for student buy-in from the selection. Students also took part in a project that …