Open Access. Powered by Scholars. Published by Universities.®
- Publication Type
Articles 1 - 3 of 3
Full-Text Articles in Education
New Normal Feels Anything But: Practical Strategies For Mental Wellness In The Pandemic Classroom, Maria Bane, Maggie Freeman
New Normal Feels Anything But: Practical Strategies For Mental Wellness In The Pandemic Classroom, Maria Bane, Maggie Freeman
Pedagogicon Conference Proceedings
The COVID-19 pandemic continues highlighting the need for relationship-rich education, even while presenting challenges related to mental health and isolation for students and faculty. Return to face-to-face instruction has signaled a “new normal” that might feel anything but normal. This discussion draws on James Lang’s principles of small teaching, the idea that faculty can make small, manageable changes to teaching that significantly improve student learning and avoid faculty burnout. Specifically, motivation and growth mindset are explored to offer practical tips for promoting mental well-being in the classroom.
Humanizing Learning: Concepts And Strategies To Design And Implement Now, Melony Shemberger
Humanizing Learning: Concepts And Strategies To Design And Implement Now, Melony Shemberger
Pedagogicon Conference Proceedings
Humanizing teaching supports the affective and cognitive dimensions of learning. The concept often is used in online education, but it is necessary for any modality to build a learning environment that is relationship-rich. This article discusses the principles and elements of humanized learning, helpful theoretical frameworks, and strategies that can be implemented and practiced in any instructional setting.
From Boring To Board Game: The Effect Of A Serious Game On Key Learning Outcomes, Kendal L. Booker, Anita W. Mitchell
From Boring To Board Game: The Effect Of A Serious Game On Key Learning Outcomes, Kendal L. Booker, Anita W. Mitchell
Journal of Occupational Therapy Education
Serious games incorporate learning objectives in the context of competitive games with rules. These types of games have been incorporated in education as well as therapeutic contexts. This study examined the effectiveness of a modification of the game “Snakes and Ladders,” for reviewing and learning qualitative research concepts. Using the Game-based Evaluation Model (GEM), the researchers also measured learning indicators such as interest and enjoyment, perceived competence, effort and importance, and value/usefulness. Thirty-eight Master of Occupational Therapy students completed a 25-question multiple choice pretest to measure knowledge of qualitative research concepts before playing the game. A 25-question multiple choice posttest …