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Full-Text Articles in Education
Observations Of Children With Disability During Arts-Based Multisensory Story And Rhyme Activities: Is It All Just Chimes And Perfumes?, John O'Rourke, Susan Main, Christina Gray, Christine Lovering
Observations Of Children With Disability During Arts-Based Multisensory Story And Rhyme Activities: Is It All Just Chimes And Perfumes?, John O'Rourke, Susan Main, Christina Gray, Christine Lovering
Research outputs 2014 to 2021
It is generally acknowledged that alternative strategies are required to enable children with disability to access storytelling activities. In this study, we sought to analyse the benefits of one such strategy: an arts-based multisensory story and rhyme program delivered to children with Down syndrome and autism spectrum disorder. In order to determine the engagement and impact of the program on the participants, data were collected through a series of multisensory session observations, focus group interviews with parents of participants, and interviews with performing artists delivering the program. The findings of this study revealed multiple benefits of using sensory stimuli to …
Focus On The Journey, Not The Destination: Digital Games And Students With Disability, Susan Main, John O'Rourke, Julia Morris, Helen Dunjey
Focus On The Journey, Not The Destination: Digital Games And Students With Disability, Susan Main, John O'Rourke, Julia Morris, Helen Dunjey
Research outputs 2014 to 2021
The way in which technologies support students with disability has been widely explored in recent times. Much of this research has focused on computer programs specifically designed to teach social and academic skills to students with disability. In the research reported in this paper we examined how students with disability could use technology designed for the general market. The impetus for the study was the principle of normalisation, which espouses that people with disability should have the opportunity to share in experiences of their same-aged peers. In previous research we demonstrated the benefits of using the commercially available hand-held games …