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Full-Text Articles in Education
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Articles
This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …
Finding The Path Beneath My Feet, Jill O'Craven
Finding The Path Beneath My Feet, Jill O'Craven
SASAH 4th Year Capstone and Other Projects: Publications
Jill O'Craven participated in two CEL experiences: first, assisting with the second-year Digital Humanities course taken by SASAH students and producing a video on breaking down the A&H/STEM dichotomy and, second, volunteering at the London Children's Museum assisting with running the Early Years' Play Dates. The two experiences were useful in crystalizing her interest in science communication and education outside the classroom and helped her develop skills and experience to pursue this passion.