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Curriculum and Social Inquiry

Series

2016

Civics

Articles 1 - 2 of 2

Full-Text Articles in Education

The Challenges Of Gaming For Democratic Education: The Case Of Icivics, Jeremy D. Stoddard, Angela M. Banks, Christine L. Nemacheck, Elizabeth Wenska Nov 2016

The Challenges Of Gaming For Democratic Education: The Case Of Icivics, Jeremy D. Stoddard, Angela M. Banks, Christine L. Nemacheck, Elizabeth Wenska

Faculty Publications

Video games are the most recent technological advancement to be viewed as an educational panacea and a force for democracy. However, this medium has particular affordances and constraints as a tool for democratic education in educational environments. This paper presents results from a study of the design and content of four iCivics games and their potential to meet the goals of democratic education. Specifically, we focus on the games as designed experiences, the nature and accuracy of the content, and the nature of intellectual engagement in the games. We find that the games, while easily accessible and aligned with standardized …


Literacy And Citizenship: Helping Students Learn The Importance Of Being An Informed And Educated Citizen, Luke H. Schlegel Jul 2016

Literacy And Citizenship: Helping Students Learn The Importance Of Being An Informed And Educated Citizen, Luke H. Schlegel

English Summer Fellows

My project utilizes the concept of Understanding by Design, as outlined by education experts Jay McTighe and Grant Wiggins, to craft a 12-week curriculum for high school junior and senior English students. McTighe and Wiggins use backwards planning to create long-term learning goals for students. Rather than superficially trying to cover a wide range of material in class, which results in short-term acquisition of knowledge mostly forgotten in the long run, McTighe and Wiggins focus on “big ideas,” that generate conceptual understanding. Ultimately, students will be able to transfer this knowledge to settings outside of the classroom. To help them …