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Curriculum and Social Inquiry

Series

2016

Faculty Publications

Articles 1 - 2 of 2

Full-Text Articles in Education

Our Home By The Sea: Critical Race Reflections On Samuel Chapman Armstrong’S Accommodationism Through William Watkins’ White Architects Of Black Education, Theodorea Regina Berry, Michael Jennings Nov 2016

Our Home By The Sea: Critical Race Reflections On Samuel Chapman Armstrong’S Accommodationism Through William Watkins’ White Architects Of Black Education, Theodorea Regina Berry, Michael Jennings

Faculty Publications

The work and words presented are a reflection of the multidimensionality of two critical race scholars and their engagement with the work of Dr. William H. Watkins, specifically his seminal text The White Architects of Black Education: Ideology and Power, 1865-1954. This work will be framed similarly to the way Watkins framed his chapter on General Samuel Chapman Armstrong in this work. Our story, a critical auto-ethnographic narrative, will begin with a discussion of the historical context that frames the relationship we have with Watkins and the relationship we have with General Samuel Chapman Armstrong and Hampton Institute. Next, …


The Challenges Of Gaming For Democratic Education: The Case Of Icivics, Jeremy D. Stoddard, Angela M. Banks, Christine L. Nemacheck, Elizabeth Wenska Nov 2016

The Challenges Of Gaming For Democratic Education: The Case Of Icivics, Jeremy D. Stoddard, Angela M. Banks, Christine L. Nemacheck, Elizabeth Wenska

Faculty Publications

Video games are the most recent technological advancement to be viewed as an educational panacea and a force for democracy. However, this medium has particular affordances and constraints as a tool for democratic education in educational environments. This paper presents results from a study of the design and content of four iCivics games and their potential to meet the goals of democratic education. Specifically, we focus on the games as designed experiences, the nature and accuracy of the content, and the nature of intellectual engagement in the games. We find that the games, while easily accessible and aligned with standardized …