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Full-Text Articles in Education

Game Play In Education: An Exploration Of The What, How, And Why, Carrin Lynn Blyth Nov 2018

Game Play In Education: An Exploration Of The What, How, And Why, Carrin Lynn Blyth

CUP Ed.D. Dissertations

This study explored whether teachers utilize games in the classroom, known as gamification and, if so, whether they used games according to game theory that exists in the field of gaming and game design. In higher education and secondary environments, educators report that problems exist as far as student behavior and engagement. Many students do not want to learn. The literature review conducted as part of this study indicated that when teachers gamified their classrooms few empirical investigations were conducted in the K-12 setting; another shortcoming was a lack of a uniform classification system for game elements among the literature, …


Design Case: Implementing Gamification With Arcs To Engage Digital Natives, Travis N. Thurston Apr 2018

Design Case: Implementing Gamification With Arcs To Engage Digital Natives, Travis N. Thurston

Journal on Empowering Teaching Excellence

Gamification is an emerging topic for both student engagement and motivation in higher education online courses as digital natives become post-secondary students. This design case considers the design, development, and implementation of a higher education online course using the ARCS model for motivational design combined with the four-phase model of interest development as a framework for gamification implementation. Through “designerly ways of knowing,” this design case explores engaging digital native students with a gamified online course design, which will be of interest to instructional designers and instructors in higher education. Overall, students in the pilot course responded favorably to the …


The Effects Of A Gamified Curriculum On High-School Students, Joshua Kyle Bastean Jan 2018

The Effects Of A Gamified Curriculum On High-School Students, Joshua Kyle Bastean

Theses and Dissertations

One of the emerging trends in education is gamification, a concept that has been applied in other fields, such as business and advertising, with great success. Gamification can be defined as adding game elements to non-game constructs. This study followed a high-school Algebra II teacher and 10 of her students in an attempt to document the effects of gamification on student academic engagement. Multiple methods of data collection were used to gather data from students and teachers. After analysis, the data showed that gamification had a positive effect on student academic engagement. The results were used to create an action …