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Articles 1 - 8 of 8
Full-Text Articles in Education
Redesigning Instruction To Create Systematic Change: A Designer’S Perspective, Debra D. Runshe
Redesigning Instruction To Create Systematic Change: A Designer’S Perspective, Debra D. Runshe
Teaching and Learning Technologies Presentations
Instruction Matters Purdue Academic Course Transformation (IMPACT) is not only a successful course redesign program but it also fosters institutional change through collaboration between faculty and support units campus-wide. Faculty participate in a structured faculty development program and are further supported in their redesign process by a team of staff members from multiple units across campus, including the Libraries, the Center for Instructional Excellence (CIE), Information Technology at Purdue (ITaP), and Purdue Distance Education (PEC).
Learning Through Play, The Old School Way, Lucinda Rush
Learning Through Play, The Old School Way, Lucinda Rush
Libraries Faculty & Staff Presentations
Poster presentation at the Virginia Library Association Conference on October 23, 2014. This poster introduces new ideas for instructional design using game structures that students are already familiar with to teach information literacy concepts. It is well documented that millennials enjoy learning through collaboration with peers and self-exploration in a fast-paced, technology rich environment, and game-based instruction can be a great way to engage them in the classroom. While millennials are comfortable with technology and enjoy learning through video and web-based games, it is difficult for libraries with limited resources to compete with the expectations that students have based on …
Design With Diversity In Mind: Online Information Literacy Instruction For Nontraditional Students, Holly Mabry, Natalie E. Bishop
Design With Diversity In Mind: Online Information Literacy Instruction For Nontraditional Students, Holly Mabry, Natalie E. Bishop
Georgia International Conference on Information Literacy
Web-based, online learning options through Blackboard, Moodle, Desire2Learn, and other learning management systems are increasingly popular for students and library patrons who are unable to attend traditional face-to-face courses on a college campus due to geographical, financial, or family obligations. Librarians are also retooling their information literacy courses to adapt to the rapidly evolving online learning environment. Just like in a physical classroom or library that provides assistive technology and interpreters, online information must be accessible for a variety of backgrounds and abilities. Inaccessible online courses that aren't developed with plain language, good color contrast, captions or alternative text formats, …
How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth
How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth
Carly Finseth
This paper describes a portion of a three-part case study designed to research the instructional patterns that occur within role-playing games (RPGs). It presents a set of nine heuristics for learning in RPGs and analyzes how and where those heuristics occur within the game Diablo III. The findings from the study include an overview of a cyclical learning pattern that occurs with RPGs, as well as theoretical and practical implication for both industry and academic contexts.
Foreword, Apostolos Koutropoulos, Alan Girelli
Foreword, Apostolos Koutropoulos, Alan Girelli
Current Issues in Emerging eLearning
This first publication of Current Issues in Emerging eLearning (CIEE) opens and closes with research studies on eLearning practice. The studies frame three theoretical discussions regarding the judicious adoption of eLearning technologies and one extended narrative regarding the various factors behind innovative best practices.
Current Issues In Emerging Elearning, Volume 1, Issue 1
Current Issues In Emerging Elearning, Volume 1, Issue 1
Current Issues in Emerging eLearning
This first publication of Current Issues in Emerging eLearning (CIEE) opens and closes with research studies on eLearning practice. The studies frame three theoretical discussions regarding the judicious adoption of eLearning technologies and one extended narrative regarding the various factors behind innovative best practices.
E-Volving Information Literacy Tutorials With E-Maginative And E-Ngaging Design, Damecia Donahue, Axa Liauw, Rebeca Peacock, Jill Wurm
E-Volving Information Literacy Tutorials With E-Maginative And E-Ngaging Design, Damecia Donahue, Axa Liauw, Rebeca Peacock, Jill Wurm
Library Scholarly Publications
Presentation on May 22nd, 2014, at The Workshop for Instruction in Library Use (WILU), at Western University, Ontario, Canada.
Student Characteristics, Prior Experiences, And The Perception Of Mixed Methods As An Innovation, Sydney E. Brown
Student Characteristics, Prior Experiences, And The Perception Of Mixed Methods As An Innovation, Sydney E. Brown
Department of Teaching, Learning, and Teacher Education: Dissertations, Theses, and Student Research
There are persistent challenges to teaching mixed methods and innovative solutions are sought in order to address the needs of an increasingly diverse global audience seeking mixed methods instruction. This mixed methods study was conducted to gain insights to course design by more fully understanding the relationships among graduate student characteristics and prior experiences with research approaches with the perceived characteristics of the innovation of mixed methods.
Quantitative and qualitative data was gathered using a self-developed survey. Correlational analyses were done between measures of quantitative, qualitative, mixed methods, and overall prior experience and the perceived innovation characteristics of relative advantage, …