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Full-Text Articles in Education

The Effects Of Project-Based Game Development On Student Learning And Attitudes: Action Research In An 8Th Grade Introductory Computer Science Course, Theodore G. Jenks Oct 2022

The Effects Of Project-Based Game Development On Student Learning And Attitudes: Action Research In An 8Th Grade Introductory Computer Science Course, Theodore G. Jenks

Theses and Dissertations

The purpose of this action research was to implement a digital game development project and describe its effects on the performance and attitudes of eighth-grade students in a required computer science course at South Carolina School District Alpha. The following research questions were explored: (1) How does the game development project impact participants’ ability to analyze and develop algorithms? (2) What is the effect of the game development project on participants’ attitudes toward computer science? and (3) What is the relationship between participants’ attitudes toward computer science and their performance?

There were 28 participants composed of students in a science, …


The Past, Present, And Future Direction Of Computer Science Curriculum In K-12 Education, Steven Floyd Apr 2022

The Past, Present, And Future Direction Of Computer Science Curriculum In K-12 Education, Steven Floyd

Electronic Thesis and Dissertation Repository

This integrated article thesis provides an analysis of the past, present, and potential future state of Computer Science (CS) in K-12 education. Once implemented in optional courses at the secondary level, CS concepts and skills are now being integrated into other subject areas such as mathematics, science, and technology and other grades including K-8. This new state of K-12 CS education is explored through an analysis of 1) related theory reflected in the literature, 2) historical secondary school CS curriculum, 3) enrolment data and important issues related to equity, diversity, and inclusion, and 4) K-8 CS-related curriculum approaches currently being …


Utilization Of Virtual Reality For General Education Purposes, Amit Lal Jan 2022

Utilization Of Virtual Reality For General Education Purposes, Amit Lal

University of the Pacific Theses and Dissertations

The use of Virtual Reality (VR) in a variety of professional, military, governmental, and educational fields has continued to expand over the past several decades, and the recent Covid-19 pandemic has brought attention to this field. This study surveys 154 college students over 23 questions that include various demographics that can be used to look for discriminators, multiple-choice VR-related questions, as well as a few free-form questions about use of VR in learning environments. The students’ experience with, interest in, and thoughts on how to best use VR vary considerably. The Covid-19 pandemic is found to have limited impact thus …