Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Curriculum and Instruction

Culminating Experience Projects

Theses/Dissertations

Student Engagement

Publication Year

Articles 1 - 2 of 2

Full-Text Articles in Education

Limiting Play-Based Learning In Early Childhood Classrooms: The Impact On Student Engagement, Ashley M. Lesniak Aug 2023

Limiting Play-Based Learning In Early Childhood Classrooms: The Impact On Student Engagement, Ashley M. Lesniak

Culminating Experience Projects

Research has revealed the developmental benefits and school readiness skills students gain from play-based child centered learning, yet most early childhood classrooms beyond preschool are seeing less and less play-based learning and more direct instruction of academic skills due to increased accountability put in place by reforms such as No Child Left Behind. The purpose of this project is to inform and remind teachers and administration of the benefits of play-based learning but also to create some curriculum that will integrate more play-based learning into classrooms. Currently, many classrooms do not implement play -based learning due to time, academics, and …


Exploring Using Game-Based Learning And Gamification In A Secondary Classroom To Increase Engagement, Mandee Lynn Thiell Dec 2022

Exploring Using Game-Based Learning And Gamification In A Secondary Classroom To Increase Engagement, Mandee Lynn Thiell

Culminating Experience Projects

Research has connected the importance of student engagement and student experience within the classroom but continue to use teacher directed traditional teaching methods. This project explores the use of gamification and game-based learning and how it promotes student engagement. The use of games and game-elements provide a relevant approach that focuses on student autonomy and experience, and ultimately use fun engaging ways to motivate students to learn. This project provides an entry level learning in-service opportunity for secondary educators to discover and create their own lessons that implement gamification and game-based learning in their classrooms in hopes to increase student …