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Full-Text Articles in Education

Graphic Novels As Learning Tools, Leesha Coleman May 2024

Graphic Novels As Learning Tools, Leesha Coleman

CoTL 2024 Research Talks

Graphic novels are not just for kids! Graphic novels can be used in nearly every aspect of teaching and learning. This presentation focuses on providing attendees with research on using graphic medicine in the classroom for retention. While the presentation focuses on Graphic Medicine, the principles can be applied to other disciplines.


Elementary, My Dear Watson: An Undergraduate Comic Books Course Using Enterprise Ai And Tei, Steven W. Holloway, Brian Flota Apr 2019

Elementary, My Dear Watson: An Undergraduate Comic Books Course Using Enterprise Ai And Tei, Steven W. Holloway, Brian Flota

Digital Initiatives Symposium

Two librarians taught an Honors course at James Madison University titled “Comic Books, Analysis, and Digital Scholarship.” This non-coding-requirement course introduced students to the critical study of comic books by way of DH and online tools like IBM Watson. JMU Libraries has a growing collection of comic books (more than 10,000 single issues) and a commitment to foster DH research, hence rationale for the course. Students were introduced to online annotation platforms and comic-book-extended TEI (Text Encoding Initiative), using spreadsheet entry to code a Golden Age comic book in the public domain. In addition, the students used enterprise AI (IBM-Watson) …


Teaching Visual Literacies: The Case Of The Great American Dust Bowl, Mary F. Rice, Ashley K. Dallacqua Jan 2019

Teaching Visual Literacies: The Case Of The Great American Dust Bowl, Mary F. Rice, Ashley K. Dallacqua

SANE journal: Sequential Art Narrative in Education

Teachers and students require a range of tools to engage with visual texts. Using The Great American Dust Bowlby Don Brown (2013) as an exemplar text, we outline four conceptions of visual literacy: rhetorical, instructional, industrial and visuo-spatial and discuss their use in our literacy education practice. In addition, we provide a brief model of a second text, The Arrival (Tan, 2013) and a list of suggested texts for students at different levels (elementary, middle, and high school). We argue that these tools have the potential to deepen conceptions of visual literacies and empower teachers and students to understand …


A Case For The Inclusion Of Graphic Novels In The Classroom, Brittany Rosenberg Apr 2018

A Case For The Inclusion Of Graphic Novels In The Classroom, Brittany Rosenberg

Graduate Student Independent Studies

This paper will explore the use of graphic novels in the context of the classroom, ultimately arguing that graphic novels not only deserve a place in elementary through high school classrooms, but are an effective and successful learning tool. The paper is divided into four central arguments utilizing a review of relevant literature to support each section’s argument. It will begin with an examination of the motivation for the paper’s creation, detailing the circumstance unto which the author of this paper decided to write it. The paper will then move into the four central parts. Part one will examine research …


Pim Pedagogy: Toward A Loosely Unified Model For Teaching And Studying Comics And Graphic Novels, James B. Carter Sep 2015

Pim Pedagogy: Toward A Loosely Unified Model For Teaching And Studying Comics And Graphic Novels, James B. Carter

SANE journal: Sequential Art Narrative in Education

The article debuts and explains "PIM" pedagogy, a construct for teaching comics at the secondary- and post-secondary levels and for deep reading/studying comics. The PIM model for considering comics is actually based in major precepts of education studies, namely constructivist foundations of learning, and loosely unifies constructs inherent therein with other available frames and frameworks for studying comics. As such, the article fills a dire need in the scholarly literature on comics pedagogy and paves a way for those who seek to teach comics courses in the future but who need direction and for those who seek to study/read comics …


Overviewing Software Applications For Graphic Novel Creation In The Post-Secondary And Secondary Classroom, Jeffrey S.J. Kirchoff Phd, Mike Cook Phd Sep 2015

Overviewing Software Applications For Graphic Novel Creation In The Post-Secondary And Secondary Classroom, Jeffrey S.J. Kirchoff Phd, Mike Cook Phd

SANE journal: Sequential Art Narrative in Education

It is well established that the 21st century literate student needs to be able to effectively craft and interpret texts that use multiple communicative modes. Graphic novels are one text type that facilitates such literacy instruction, as the seamless relationship between words, image, and sound (in the form of sound effects) are inherent to the medium. Though there is a wealth of scholarship on the importance of how reading graphic novels facilitate multimodal literacy, there is less scholarship on how writing graphic novels facilitate multimodal literacy. This article demonstrates not only how writing graphic novels enables multimodal literacy, but …


Though This Be Madness, Yet There Is Method In’T: Using Graphic Shakespeare Texts To Create Meaningful Engagement In The High School Classroom, Eric Kallenborn Jul 2014

Though This Be Madness, Yet There Is Method In’T: Using Graphic Shakespeare Texts To Create Meaningful Engagement In The High School Classroom, Eric Kallenborn

All Student Theses

This thesis covers the attempt to successfully motivate and connect with high school students by giving them the option of reading a graphic form of Hamlet instead of the original text. This research was conducted to not only dispel the myth that comics and graphic novels are juvenile and adolescent but to also explain the benefits of such texts to educators and administrators.

For this research, 10th graders were assigned Hamlet and were allowed to select the graphic text over the traditional text, allowing for student buy-in from the selection. Students also took part in a project that …