Open Access. Powered by Scholars. Published by Universities.®
- Institution
- Publication Year
Articles 1 - 16 of 16
Full-Text Articles in Education
Utilizing Educational Technology For Financial Literacy Learning Outcomes, Eliasz Mccullen
Utilizing Educational Technology For Financial Literacy Learning Outcomes, Eliasz Mccullen
Masters Theses
Undergraduate college students were surveyed during education courses at a Hispanic-Serving Institution, Texas A&M University- San Antonio, to investigate whether there is a difference in learning objectives of financial literacy between two types of instructional methods: a simple slide show and a more interactive form of instructional technology. The results of the study indicated that there was no statistically significant difference between the two groups, however, the control group fared slightly better on the posttest. Possible explanations for these findings include limitations in the quasi-experimental design and factors related to the sample characteristics. Nonetheless, the study provides valuable insights into …
Integrating Artificial Intelligence Into Creativity Education: Developing A Creative Problem-Solving Course For Higher Education, Selma Dawani
Creativity and Change Leadership Graduate Student Master's Projects
This project aims to develop an introductory college course that integrates Artificial Intelligence (AI) to enhance the Creative Problem Solving (CPS) process. Drawing on best practices for teaching CPS and the latest research of AI, the project outcomes are prototypes of a Master Course Development Document, Student Syllabus, and Lesson Plan with accompanying PowerPoint slides. The course will equip students with the knowledge and skills to apply AI techniques to the CPS process. This project aims to begin to bridge the gap between AI and CPS education, preparing students for the demands of the modern workforce while fostering interdisciplinary thinking.
Gardening And Watering 21st Century Soil: Culturally Responsive And Technology Enhanced Instructional Design In K12 Schools, Elissa W. Frazier
Gardening And Watering 21st Century Soil: Culturally Responsive And Technology Enhanced Instructional Design In K12 Schools, Elissa W. Frazier
Dissertations
Decades of research have documented the positive impact of culturally responsive teaching on academic outcomes for African American and LatinX students. However, as the field of education has become increasingly embedded with technology as a powerful tool of instruction, more attention is needed to understand how culturally responsive teachers use technology to close achievement gaps. Although national public policy over the last twenty-years has documented the negative impact of the digital divide on low SES, African American and LatinX students, large-scale efforts to close the divide have focused primarily on access to devices only. More recently, the second digital “use” …
Increasing Active Learning And Achievement In A Large Lecture Calculus Class Through A Flipped Classroom Model, Kimberly King
Increasing Active Learning And Achievement In A Large Lecture Calculus Class Through A Flipped Classroom Model, Kimberly King
Graduate Theses and Dissertations
University Calculus I courses serve as a means of access into high demand STEM fields and large lecture style passive calculus courses can be difficult for students. A mixed methods research design was used to compare a flipped instructional approach to a traditional lecture approach in large section Calculus I courses. The flipped lecture model required students to view videos of calculus instruction that included embedded quiz questions to allow for problem solving explorations during face-to-face class time. The traditional format included content from the video and limited time for additional problem solving. A professor with prior experience teaching Calculus …
Training Design Enhancement Through Training Evaluation: Effects On Training Transfer, Elham Arabi
Training Design Enhancement Through Training Evaluation: Effects On Training Transfer, Elham Arabi
UNLV Theses, Dissertations, Professional Papers, and Capstones
With recurring changes in the society, in terms of economy and technology, companies need to ensure that their human capital is aligned with these transformations in order to sustain in a competitive industry. To date, organizations view training as a requirement to increase their employees’ efficiencies and productivity, and reduce their attrition rates. Despite investment in employee training, research shows a lack of transfer of learning to job and as a result minimal return on investment. This issue is due to many barriers, but can be addressed by learning professionals. Poor learning design and training evaluation practices have been identified …
Corporate Trainers’ Intent To Adjust Training Programs For Fostering Employee Self-Efficacy, Peter Cronrath
Corporate Trainers’ Intent To Adjust Training Programs For Fostering Employee Self-Efficacy, Peter Cronrath
Walden Dissertations and Doctoral Studies
To stay current on technology trends, trainers are tasked with providing cost-effective training to meet the needs of the organization. It is not known if to develop employee self-efficacy, organizational trainers should consider making changes to their programs in accordance with (a) generational needs of employees, (b) methodology of training, and (c) position levels of employees in an organization. The purpose of this quantitative cross-sectional correlational study was to determine whether there is a correlation between organizational training professionals’ intent to make changes to training programs and if self-efficacy development is considered in generationally different individuals at different position levels …
Instructional Design Techniques Used To Develop Virtual Reality-Based Safety Training In An Industrial Environment, Mia Da'nene Joe
Instructional Design Techniques Used To Develop Virtual Reality-Based Safety Training In An Industrial Environment, Mia Da'nene Joe
Walden Dissertations and Doctoral Studies
Instructional designers face the challenge of developing strong immersive virtual environments for education. However, there is very little research regarding the study of both the competence and practice of instructional design in the immersive virtual reality environment. The purpose of this qualitative Delphi study was to identify best practices that could be used by instructional designers when designing virtual reality-based safety training in order to improve safety competence and practice in the industrial environment. The conceptual framework for this study was based on the 3 primary groups of learning theory: behaviorism, cognitivism, and constructivism. Guiding questions were specific to the …
The Value Of Interactive Multimodal Online Higher Education Classrooms: Examining The Impact Of Interactive Multimedia-Based Instructional Design (Imbid), Andrea Munro
Dissertations
Purpose: Despite their affordability and convenience, online courses have higher student failure and dropout rates than ground based-courses. The purpose of this quantitative causal-comparative single-case study was to determine if there is a difference between interactive, multimedia-based online instruction and traditional text-based online instruction as it relates to the level of student performance, engagement, and satisfaction in higher education.
Methodology: This quantitative research design used inferential statistics to analyze the research questions. The researcher selected 13 text-based courses that were redesigned to become interactive, multimedia-based courses. Archival student performance, engagement, and satisfaction data was abstracted from both the text-based and …
Teachers' Confidence And Preparedness For Teaching Mobile Learners, Kelley Kirk Gonzales
Teachers' Confidence And Preparedness For Teaching Mobile Learners, Kelley Kirk Gonzales
Dissertations
Mobile devices, such as tablets, laptops, and Smart phones have changed the landscape of education requiring teachers to integrate technology in the classroom. The integration of mobile devices in the classroom is referred to as mobile learning, and requires teachers to be confident and prepared in their ability to teach mobile learners. This study was an attempt to explore and examine teachers’ confidence and preparedness in teaching mobile learners and close some of the gaps in the research. A quantitative method of investigation and analysis was used for this study to draw conclusions relative not only to teachers’ confidence and …
Motivation In Instructional Design, Kimberly Craig
Motivation In Instructional Design, Kimberly Craig
Doctorate in Education
Colleges and universities are being held to a new standard of accountability and performance while at the same time are pressured to increase enrollment and graduation rates. Many institutions have turned to online education as a way to bolster enrollment. However, retention of online students is a challenge. As institutions look for creative ways to engage, retain, and motivate students to persist, motivational design models are being discussed as a retention strategy. The purpose of this quantitative study is to identify principles of instructional design that online undergraduate business students find most motivating at one small private university in the …
A Phenomenological Examination Of Virtual Game Developers' Experiences Using Jacob's Ladder Pre-Production Design Tactic, Jasmine Brown-Turner
A Phenomenological Examination Of Virtual Game Developers' Experiences Using Jacob's Ladder Pre-Production Design Tactic, Jasmine Brown-Turner
Walden Dissertations and Doctoral Studies
Edutainment refers to curriculum and instruction designed with a clear educational purpose, including multi-faceted virtual learning game design. Tools such as the Jacob's Ladder pre-production design tactic have been developed to ensure that voices of both engineers and educators are heard. However, it is unclear how development team members experience and perceive their collaborative work while designing a virtual game using such tactics. This phenomenological study examined the experiences of agile software team members using Jacob's Ladder pre-production design as an interdisciplinary collaboration tool while designing a virtual learning game. Seven design team members (3 educators and 4 engineers) participated …
Gameful Design In The Development Of Asynchronous Online Discussion Activities: A Case Study, William Michael Trest
Gameful Design In The Development Of Asynchronous Online Discussion Activities: A Case Study, William Michael Trest
Dissertations
This study investigates Gameful Design as a method to improve the development and implementation of Asynchronous Online Discussions in online learning environments. A qualitative methodology, an instrumental case study design, was used to examine the effectiveness of this design method by exploring the experiences of the participants and the meaning they gave to those experiences. Data was collected through observation, discussion transcript analysis, and pre/post-course interviews. Validity was strengthened by triangulation of these sources.
The findings showed that gameful design was an effective method to encourage the development of a connected and engaged learning community within an online class and …
Instructional Design For Deaf Students: An Experimental Study Of Multimedia Instruction And Cognitive Load, Soraya Cooper Matthews
Instructional Design For Deaf Students: An Experimental Study Of Multimedia Instruction And Cognitive Load, Soraya Cooper Matthews
Theses and Dissertations--Curriculum and Instruction
Given that students who are deaf face learning challenges as a result of delays in language acquisition and reading comprehension skills, educators presume that the use of multimedia will aid in comprehension of novel information as it does with hearing students. This study examined the impact of multimedia on comprehension and cognitive load for students who are deaf. More specifically, this study aimed to determine whether there is a significant difference in the learning comprehension and cognitive load of deaf students exposed to two multimedia formats, compared to students exposed to a single format. Research participants were 64 students recruited …
A Debriefing Technique In High-Fidelity Patient Simulation And Competent Decision-Making Abilities Among Nursing Students, Trena Seago
Theses and Dissertations--Curriculum and Instruction
Nursing faculty are utilizing high-fidelity patient simulation (HPS) with debriefing to help engage nursing students in making competent clinical decisions. This quasi-experimental study examined the use of HPS with debriefing and students’ ability to make nursing care decisions using standardized exams. The experimental group received debriefing after HPS and the control group did not receive debriefing after HPS. The pre- and post-test assessed participants’ ability to make clinical care decisions. The analysis of the pre-test and post-test HESI scores showed that there was no significant difference between the two groups.
The Use Of A Digital Game-Based Safety Program For All-Terrain Vehicles: Operational Knowledge For Youthful Riders, Mark Schneider
The Use Of A Digital Game-Based Safety Program For All-Terrain Vehicles: Operational Knowledge For Youthful Riders, Mark Schneider
Theses and Dissertations--Curriculum and Instruction
Given the exposure and preference of digital natives for games, along with the proliferation of digital devices, there is a need to determine how effective digital games are in conveying operational knowledge to our youth. This quasi-experimental study examined whether a digital safety game increased high school student operational knowledge of All-terrain Vehicle (ATV) safety in contrast to conventional PowerPoint ATV safety training with commensurate information. The first treatment group consisted of “in class” students participating in the ATV game, the second treatment group was made up of “free play” students playing the game out of class, and finally the …
Using The I-Learn Model For Information Literacy Instruction: An Experimental Study, Stacey Greenwell
Using The I-Learn Model For Information Literacy Instruction: An Experimental Study, Stacey Greenwell
Theses and Dissertations--Curriculum and Instruction
Given the proliferation of information and the lifelong importance of information literacy skills, there is a need to determine how to best design information literacy instruction in order to help students locate, evaluate, and use information more effectively. This experimental study examined whether information literacy skills instruction designed using the I-LEARN model increased student understanding and application of information literacy concepts as compared to how librarians currently provide information literacy skills instruction. The experimental group received an instruction session and an online library research guide designed using the I-LEARN model, and the control group received an instruction session and an …