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Curriculum and Instruction

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Theses and Dissertations--Curriculum and Instruction

Theses/Dissertations

2016

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Student Authored Digital Games As Authentic Learning: Using The Can You Create A Game Challenge In Elementary Classrooms, Mary Leanna Prater Jan 2016

Student Authored Digital Games As Authentic Learning: Using The Can You Create A Game Challenge In Elementary Classrooms, Mary Leanna Prater

Theses and Dissertations--Curriculum and Instruction

This embedded single-case study examined an elementary classroom implementation of a digital game authoring challenge aligned with state mandated content standards. Teachers used the game challenge over four 50 minute class periods during a three month period of time. A total of twenty five (n=25) 4th grade students, nine (n=9) 5th grade students and three (n=3) STEM teachers participated in the study.

The central research question for this study is: How do elementary teachers use a game challenge specifically aligned with Common Core/Next Generation Science (NGSS) state standards for instruction? Qualitative data, drawn from participating teacher interviews, classroom observations, student …