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Leveling Up Instruction: Action Research Evaluating The Impact Of Gamification On The Intrinsic Motivation And Academic Performance Of Students Disaffected From High School English Language Arts, Michael Brian Jett
Theses and Dissertations
The purpose of this action research was to evaluate the impact of gamification on the intrinsic motivation and academic performance of students disaffected from high school English language arts (ELA). Three questions guided this study: (a) how does gamification affect the intrinsic motivation of students disaffected from high school ELA, (b) does gamification affect the academic performance of students disaffected from high school ELA, and (c) what recommendations can students offer after reflecting on their experiences with gamification?
The game elements of challenge, narrative, role-play, and teamwork were incorporated into the design of a five-week instructional unit focused on research …