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Full-Text Articles in Education
Learning From Machines: How Negative Feedback From Machines Improves Learning Between Humans, Tengjian Zou, Gokhan Ertug, Thomas Roulet
Learning From Machines: How Negative Feedback From Machines Improves Learning Between Humans, Tengjian Zou, Gokhan Ertug, Thomas Roulet
Research Collection Lee Kong Chian School Of Business
Prior studies on learning from failure primarily focus on how individuals learn from failure feedback given by other individuals. It is unclear whether and how the advent of machine feedback may influence individuals’ learning from failures. We suggest that failure feedback provided by machines facilitates learning in two ways. First, it focuses individuals’ attention on their failures, leading them to learn from these failures. Second, it serves as a catalyzer, motivating individuals to learn more from failure feedback given to them by other individuals as well. In addition, this catalyzing effect is stronger if the failure feedback from machines and …
Differences In Student-Ai Interaction Process On A Drawing Task: Focusing On Students' Attitude Towards Ai And The Level Of Drawing Skills, Jinhee Kim, Yoonhee Ham, Sang-Soog Lee
Differences In Student-Ai Interaction Process On A Drawing Task: Focusing On Students' Attitude Towards Ai And The Level Of Drawing Skills, Jinhee Kim, Yoonhee Ham, Sang-Soog Lee
STEMPS Faculty Publications
Recent advances and applications of artificial intelligence (AI) have increased the opportunities for students to interact with AI in their learning tasks. Although various fields of scholarly research have investigated human-AI collaboration, the underlying processes of how students collaborate with AI in a student-AI teaming scenario have been scarcely investigated. To develop effective AI applications in education, it is necessary to understand differences in the student-AI interaction (SAI) process depending on students' characteristics. The present study attempts to fill this gap by exploring the differences in the SAI process amongst students with varying drawing proficiencies and attitudes towards AI in …
Engaging Students Through Conversational Chatbots And Digital Content: A Climate Action Perspective., Thomas Menkhoff, Benjamin Gan
Engaging Students Through Conversational Chatbots And Digital Content: A Climate Action Perspective., Thomas Menkhoff, Benjamin Gan
Research Collection Lee Kong Chian School Of Business
In this case study, we report experiences deploying a conversational chatbot as a pre-class and post-class engagement tool for undergraduate students enrolled in sustainability-related courses aimed at educating them about the severity of climate change and the importance of climate action by offsetting one’s carbon footprint (e.g, by planting trees or mangroves in SEA). The intitiative supports the university’s sustainability efforts in general and our new sustainability major in particular aimed at helping students to achieve sustainability-related learning outcomes with reference to climate change and climate action (SDG 13), one of the 17 Sustainable Development Goals established by the United …
Pandemic Pivot: Designing A Participatory Simulation To Support Social Distancing And Remote Learning, K. K. Lamberty, Paul Friederichsen, Audrey Le Meur, Joseph Moonan Walbran
Pandemic Pivot: Designing A Participatory Simulation To Support Social Distancing And Remote Learning, K. K. Lamberty, Paul Friederichsen, Audrey Le Meur, Joseph Moonan Walbran
Computer Science Publications
Participatory simulations usually aim to bring simulations off screen into a shared physical space with people acting as agents in the simulation. In this paper, we describe considerations and design decisions related to creating a participatory simulation for use in learning settings with restrictions imposed due to the COVID-19 pandemic where typical classroom interactions were no longer allowed. We describe how our design decisions might help children both “dive in” and “step out” to understand more about pollinators and the prairie in spite of various restrictions on how exactly they can interact with each other. Our simulation, Buzz About, uses …
Game-Based Learning In Science: Can Video Games Simplify Organic Chemistry?, Rachel Israel
Game-Based Learning In Science: Can Video Games Simplify Organic Chemistry?, Rachel Israel
Senior Honors Theses
Organic chemistry has been taught in the same way for decades, and students still have difficulty understanding and comprehending the subject material. Perhaps it is time to change the methods by which this subject is taught. Video games have been successfully used in education to create learning environments that increase student motivation and engagement as well as challenge students and promote collaboration. It is difficult for students to maintain a growth mindset in organic chemistry within the classroom. However across different genres, video games create a unique environment where an individual is encouraged to try again when they fail. This …
Here, There, And Everywhere: Building A Scaffolding For Children’S Learning Through Recommendations, Ashlee Milton, Emiliana Murgia, Monica Landoni, Theo Huibers, Maria Soledad Pera
Here, There, And Everywhere: Building A Scaffolding For Children’S Learning Through Recommendations, Ashlee Milton, Emiliana Murgia, Monica Landoni, Theo Huibers, Maria Soledad Pera
Computer Science Faculty Publications and Presentations
Reading and literacy are on the decline among children. This is compounded by the fact that children have trouble with the discovery of resources that are appropriate, diverse, and appealing. With technology becoming an evermore presence in children’s lives, tools that can minimize choice overload and ease access to online resources become a must. A powerful but underutilized tool in regards to children that could assist in this situation is a recommender system (RS). We posit that RS could be used to impact children’s learning, using them to not only suggest what children might like but what they need in …
An Architectural Design And Evaluation Of An Affective Tutoring System For Novice Programmers, Hua Leong Fwa
An Architectural Design And Evaluation Of An Affective Tutoring System For Novice Programmers, Hua Leong Fwa
Research Collection School Of Computing and Information Systems
Affect is prevalent in learning and it influences students’ learning achievement. This paper details the design and evaluation of an Affective Tutoring System (ATS) that tutors student in computer programming. Although most ATSs are purpose built for a specific domain, making adaptation to another domain difficult, this ATS is architected for adaptability and extensibility. This study also addresses a lack of research exploring the theories and methods of integrating affect and learning within the learning process by proposing methods of regulating the negative affect of students. Both quantitative and qualitative techniques were used for evaluation of the effectiveness of the …
The Use Of Virtual Reality In Enhancing Interdisciplinary Research And Education, Tiffany Leung, Farhana Zulkernine, Haruna Isah
The Use Of Virtual Reality In Enhancing Interdisciplinary Research And Education, Tiffany Leung, Farhana Zulkernine, Haruna Isah
Publications and Scholarship
Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile technologies is opening a new world of opportunities that can transform the ways in which we learn and engage with others. This paper reports our study regarding the application of VR in stimulating interdisciplinary communication. It investigates the promises of VR in interdisciplinary education and research. The main contributions of this study are (i) literature review of theories of learning underlying the justification of the use of …
Clarifying The Role Of Self-Efficacy And Metacognition As Indicators Of Learning: Construct Development And Test, Trevor T. Moores, Jerry Cha-Jan Chang, Deborah K. Smith
Clarifying The Role Of Self-Efficacy And Metacognition As Indicators Of Learning: Construct Development And Test, Trevor T. Moores, Jerry Cha-Jan Chang, Deborah K. Smith
Management, Entrepreneurship and Technology Faculty Publications
We propose extending our understanding of self-efficacy by comparing self-efficacy with a related construct called metacognition. Metacognition involves the monitoring and control of one's thought processes and is often related, as is self-efficacy, to performance on a task. We develop an instrument that attempts to measure both self-efficacy and metacognition with respect to one's performance on a test covering declarative and procedural knowledge (knowing that, and knowing how) of DFDs and ERDs. With data collected from a sample of 124 students, we use partial least squares (PLS) to show that self-efficacy and metacognition are distinct yet related constructs. While self-efficacy …
Prepare Your Mind For Learning, Deborah K. Smith, Trevor T. Moores, Jerry Cha-Jan Chang
Prepare Your Mind For Learning, Deborah K. Smith, Trevor T. Moores, Jerry Cha-Jan Chang
Management, Entrepreneurship and Technology Faculty Publications
The learning process must evolve and expand throughout one's IT career. Most would agree that's often easier said than done. Here are some ways professionals can overcome mental blocks that may prevent learning.