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Full-Text Articles in Education

Conceptthread: Visualizing Threaded Concepts In Mooc Videos, Zhiguang Zhou, Li Ye, Lihong Cai, Lei Wang, Yigang Wang, Yongheng Wang, Wei Chen, Yong Wang Jan 2024

Conceptthread: Visualizing Threaded Concepts In Mooc Videos, Zhiguang Zhou, Li Ye, Lihong Cai, Lei Wang, Yigang Wang, Yongheng Wang, Wei Chen, Yong Wang

Research Collection School Of Computing and Information Systems

Massive Open Online Courses (MOOCs) platforms are becoming increasingly popular in recent years. Online learners need to watch the whole course video on MOOC platforms to learn the underlying new knowledge, which is often tedious and time-consuming due to the lack of a quick overview of the covered knowledge and their structures. In this paper, we propose ConceptThread , a visual analytics approach to effectively show the concepts and the relations among them to facilitate effective online learning. Specifically, given that the majority of MOOC videos contain slides, we first leverage video processing and speech analysis techniques, including shot recognition, …


Designing An Overseas Experiential Course In Data Science, Hua Leong Fwa, Graham Ng Dec 2023

Designing An Overseas Experiential Course In Data Science, Hua Leong Fwa, Graham Ng

Research Collection School Of Computing and Information Systems

Unprecedented demand for data science professionals in the industry has led to many educational institutions launching new data science courses. It is however imperative that students of data science programmes learn through execution of real-world, authentic projects on top of acquiring foundational knowledge on the basics of data science. In the process of working on authentic, real-world projects, students not only create new knowledge but also learn to solve open, sophisticated, and ill-structured problems in an inter-disciplinary fashion. In this paper, we detailed our approach to design a data science curriculum premised on learners solving authentic data science problems sourced …


Exploring Students' Adoption Of Chatgpt As A Mentor For Undergraduate Computing Projects: Pls-Sem Analysis, Gottipati Swapna, Kyong Jin Shim, Shankararaman, Venky Dec 2023

Exploring Students' Adoption Of Chatgpt As A Mentor For Undergraduate Computing Projects: Pls-Sem Analysis, Gottipati Swapna, Kyong Jin Shim, Shankararaman, Venky

Research Collection School Of Computing and Information Systems

As computing projects increasingly become a core component of undergraduate courses, effective mentorship is crucial for supporting students' learning and development. Our study examines the adoption of ChatGPT as a mentor for undergraduate computing projects. It explores the impact of ChatGPT mentorship, specifically, skills development, and mentor responsiveness, i.e., ChatGPT's responsiveness to students' needs and requests. We utilize PLS-SEM to investigate the interrelationships between different factors and develop a model that captures their contribution to the effectiveness of ChatGPT as a mentor. The findings suggest that mentor responsiveness and technical/design support are key factors for the adoption of AI tools …


How Helpful Do Novice Programmers Find The Feedback Of An Automated Repair Tool?, Oka Kurniawan, Christopher M. Poskitt, Ismam Al Hoque, Norman Tiong Seng Lee, Cyrille Jégourel, Nachamma Sockalingam Dec 2023

How Helpful Do Novice Programmers Find The Feedback Of An Automated Repair Tool?, Oka Kurniawan, Christopher M. Poskitt, Ismam Al Hoque, Norman Tiong Seng Lee, Cyrille Jégourel, Nachamma Sockalingam

Research Collection School Of Computing and Information Systems

Immediate feedback has been shown to improve student learning. In programming courses, immediate, automated feedback is typically provided in the form of pre-defined test cases run by a submission platform. While these are excellent for highlighting the presence of logical errors, they do not provide novice programmers enough scaffolding to help them identify where an error is or how to fix it. To address this, several tools have been developed that provide richer feedback in the form of program repairs. Studies of such tools, however, tend to focus more on whether correct repairs can be generated, rather than how novices …


Transferable Curricula Through Difficulty Conditioned Generators, Sidney Tio, Pradeep Varakantham Aug 2023

Transferable Curricula Through Difficulty Conditioned Generators, Sidney Tio, Pradeep Varakantham

Research Collection School Of Computing and Information Systems

Advancements in reinforcement learning (RL) have demonstrated superhuman performance in complex tasks such as Starcraft, Go, Chess etc. However, knowledge transfer from Artificial "Experts" to humans remain a significant challenge. A promising avenue for such transfer would be the use of curricula. Recent methods in curricula generation focuses on training RL agents efficiently, yet such methods rely on surrogate measures to track student progress, and are not suited for training robots in the real world (or more ambitiously humans). In this paper, we introduce a method named Parameterized Environment Response Model (PERM) that shows promising results in training RL agents …


Proactive Conversational Agents In The Post-Chatgpt World, Lizi Liao, Grace Hui Yang, Chirag Shah Jul 2023

Proactive Conversational Agents In The Post-Chatgpt World, Lizi Liao, Grace Hui Yang, Chirag Shah

Research Collection School Of Computing and Information Systems

ChatGPT and similar large language model (LLM) based conversational agents have brought shock waves to the research world. Although astonished by their human-like performance, we find they share a significant weakness with many other existing conversational agents in that they all take a passive approach in responding to user queries. This limits their capacity to understand the users and the task better and to offer recommendations based on a broader context than a given conversation. Proactiveness is still missing in these agents, including their ability to initiate a conversation, shift topics, or offer recommendations that take into account a more …


Assessing The Effectiveness Of A Chatbot Workshop As Experiential Teaching And Learning Tool To Engage Undergraduate Students, Kyong Jin Shim, Thomas Menkhoff, Ying Qian Teo, Clement Shi Qi Ong May 2023

Assessing The Effectiveness Of A Chatbot Workshop As Experiential Teaching And Learning Tool To Engage Undergraduate Students, Kyong Jin Shim, Thomas Menkhoff, Ying Qian Teo, Clement Shi Qi Ong

Research Collection School Of Computing and Information Systems

In this paper, we empirically examine and assess the effectiveness of a chatbot workshop as experiential teaching and learning tool to engage undergraduate students enrolled in an elective course “Doing Business with A.I.” in the Lee Kong Chian School of Business (LKCSB) at Singapore Management University. The chatbot workshop provides non-STEM students with an opportunity to acquire basic skills to build a chatbot prototype using the ‘Dialogflow’ program. The workshop and the experiential learning activity are designed to impart conversation and user-centric design know how and know why to students. A key didactical aspect which informs the design and flow …


Engaging Students Through Conversational Chatbots And Digital Content: A Climate Action Perspective., Thomas Menkhoff, Benjamin Gan Apr 2023

Engaging Students Through Conversational Chatbots And Digital Content: A Climate Action Perspective., Thomas Menkhoff, Benjamin Gan

Research Collection Lee Kong Chian School Of Business

In this case study, we report experiences deploying a conversational chatbot as a pre-class and post-class engagement tool for undergraduate students enrolled in sustainability-related courses aimed at educating them about the severity of climate change and the importance of climate action by offsetting one’s carbon footprint (e.g, by planting trees or mangroves in SEA). The intitiative supports the university’s sustainability efforts in general and our new sustainability major in particular aimed at helping students to achieve sustainability-related learning outcomes with reference to climate change and climate action (SDG 13), one of the 17 Sustainable Development Goals established by the United …


Investigating Collaborative Problem Solving Temporal Dynamics Using Interactions Within A Digital Whiteboard, Hua Leong Fwa Apr 2023

Investigating Collaborative Problem Solving Temporal Dynamics Using Interactions Within A Digital Whiteboard, Hua Leong Fwa

Research Collection School Of Computing and Information Systems

Collaborative Problem Solving, the resolution of complex problems with the collaboration of multiple peoplepooling their knowledge, skills and effort is postulated as an essential 21st century skills for the futureworkforce. Collaborative Problem Solving has been embraced in schools where both online and face-to-face collaboration are afforded through the proliferation of educational technology tools. Assessing the amount of collaboration that has taken place among the students has however been challenging. In this research, we seek to identify the collaboration patterns of our students by mining the temporal sequence of their actions logs captured within a digital whiteboard tool. With the use …


Analytics-Enabled Authentic Assessment Design Approach For Digital Education, Tristan Lim, Swapna Gottipati, Michelle L. F. Cheong, Jun Wei Ng, Christopher Pang Jan 2023

Analytics-Enabled Authentic Assessment Design Approach For Digital Education, Tristan Lim, Swapna Gottipati, Michelle L. F. Cheong, Jun Wei Ng, Christopher Pang

Research Collection School Of Computing and Information Systems

There are known issues in authentic assessment design practices in digital education, which include the lack of freedom-of-choice, lack of focus on the multimodal nature of the digital process, and shortage of effective feedbacks. This study looks to identify an assessment design construct that overcomes these issues. Specifically, this study introduces an authentic assessment that combines gamification (G) with heutagogy (H) and multimodality (M) of assessments, building upon rich pool of multimodal data and learning analytics (A), known as GHMA. This is a skills-oriented assessment approach, where learners determine their own goals and create individualized multimodal artefacts, receive cognitive challenge …


The Effectiveness Of Using Python Programming Approach In Teaching Ffnancial Analytics, Clarence Goh, Yuanto Kusnadi, Gary Pan Dec 2022

The Effectiveness Of Using Python Programming Approach In Teaching Ffnancial Analytics, Clarence Goh, Yuanto Kusnadi, Gary Pan

Research Collection School Of Accountancy

This study presents a learning method and challenges regarding implementing a Python programming approach in teaching financial analytics to graduate accounting students. The advent of Big Data, as well as related applications and technologies, has significantly changed the process and practice of accounting. This has led to essential changes in the construction and teaching content of accounting education. While there have been several studies examining how data analytics is embedded in the accounting curriculum, the majority of the teaching cases in accounting focus on analysis and communication with Excel as the principal tool, with very few covering the necessary steps …


Gamified Online Industry Learning Platform For Teaching Of Foundational Computing Skills, Yi Meng Lau, Rafael Jose Barros Barrios, Gottipati Swapna, Kyong Jin Shim Dec 2022

Gamified Online Industry Learning Platform For Teaching Of Foundational Computing Skills, Yi Meng Lau, Rafael Jose Barros Barrios, Gottipati Swapna, Kyong Jin Shim

Research Collection School Of Computing and Information Systems

Online industry learning platforms are widely used by organizations for employee training and upskilling. Courses or lessons offered by these platforms can be generic or specific to an enterprise application. The increased demand of new hires to learn these platforms or who are already certified in some of these courses has led universities to look at the opportunities for integrating online industry learning platforms into their curricula. Universities hope to use these platforms to aid students in their learning of concepts and theories. At the same time, these platforms can equip students with industryrecognized certifications or digital badges. This paper …


Authentic Assessments For Digital Education: Learning Technologies Shaping Assessment Practices, Tristan Lim, Swapna Gottipati, Michelle L. F. Cheong Dec 2022

Authentic Assessments For Digital Education: Learning Technologies Shaping Assessment Practices, Tristan Lim, Swapna Gottipati, Michelle L. F. Cheong

Research Collection School Of Computing and Information Systems

Assessment is a powerful lever that affects learning. To better inform educators on authentic assessment practices within digital education in the higher education landscape, this paper takes us through a meta-analysis of existing literature between 2011 to 2021. The study evaluates the following research question: “How are emerging technologies shaping authentic assessment practices within digital education for higher education for the period between 2011 and 2023”. To aid with the forecasting, we utilize the EDUCAUSE Horizon Reports, which provide the predictions of emerging technology. This study affirms the importance of immersive learning technologies, followed by ubiquitous and adaptive learning technologies …


A Recommendation On How To Teach K-Means In Introductory Analytics Courses, Manoj Thulasidas Dec 2022

A Recommendation On How To Teach K-Means In Introductory Analytics Courses, Manoj Thulasidas

Research Collection School Of Computing and Information Systems

We teach K-Means clustering in introductory data analytics courses because it is one of the simplest and most widely used unsupervised machine learning algorithms. However, one drawback of this algorithm is that it does not offer a clear method to determine the appropriate number of clusters; it does not have a built-in mechanism for K selection. What is usually taught as the solution for the K Selection problem is the so-called elbow method, where we look at the incremental changes in some quality metric (usually, the sum of squared errors, SSE), trying to find a sudden change. In addition to …


Cold Calls To Enhance Class Participation And Student Engagement, Manoj Thulasidas, Aldy Gunawan Dec 2022

Cold Calls To Enhance Class Participation And Student Engagement, Manoj Thulasidas, Aldy Gunawan

Research Collection School Of Computing and Information Systems

The question whether cold calls increase student engagement in the classroom has not been conclusively answered in the literature. This study describes the automated system to implement unbiased, randomized cold calling by posing a question, allowing all students to think first and then calling on a particular student to respond. Since we already have a measure of the level of student engagement as the self-reported classparticipation entries from the students, its correlation to cold calling is also further studied. The results show that there is a statistically significant increase in the class participation reported, and therefore in student engagement, in …


Vr Computing Lab: An Immersive Classroom For Computing Learning, Shawn Pang, Kyong Jin Shim, Yi Meng Lau, Swapna Gottipati Dec 2022

Vr Computing Lab: An Immersive Classroom For Computing Learning, Shawn Pang, Kyong Jin Shim, Yi Meng Lau, Swapna Gottipati

Research Collection School Of Computing and Information Systems

In recent years, virtual reality (VR) is gaining popularity amongst educators and learners. If a picture is worth a thousand words, a VR session is worth a trillion words. VR technology completely immerses users with an experience that transports them into a simulated world. Universities across the United States, United Kingdom, and other countries have already started using VR for higher education in areas such as medicine, business, architecture, vocational training, social work, virtual field trips, virtual campuses, helping students with special needs, and many more. In this paper, we propose a novel VR platform learning framework which maps elements …


Investigating Bloom's Cognitive Skills In Foundation And Advanced Programming Courses From Students' Discussions, Joel Jer Wei Lim, Gottipati Swapna, Kyong Jin Shim Nov 2022

Investigating Bloom's Cognitive Skills In Foundation And Advanced Programming Courses From Students' Discussions, Joel Jer Wei Lim, Gottipati Swapna, Kyong Jin Shim

Research Collection School Of Computing and Information Systems

Programming courses provide students with the skills to develop complex business applications. Teaching and learning programming is challenging, and collaborative learning is proposed to help with this challenge. Online discussion forums promote networking with other learners such that they can build knowledge collaboratively. It aids students open their horizons of thought processes to acquire cognitive skills. Cognitive analysis of discussion is critical to understand students' learning process. In this paper, we propose Bloom's taxonomy based cognitive model for programming discussion forums. We present machine learning (ML) based solution to extract students' cognitive skills. Our evaluations on compupting courses show that …


Designing Flipped Learning Activities For Beginner Programming Course, Benjamin Gan, Eng Lieh Ouh Jul 2022

Designing Flipped Learning Activities For Beginner Programming Course, Benjamin Gan, Eng Lieh Ouh

Research Collection School Of Computing and Information Systems

This study focuses on designing flipped classroom learning activities across pre-class problem-based exercises; with in-class active discussions and practical problem-solving sessions; and follow up with postclass problem-based labs and assessments. We evaluate the effectiveness of our learning activities based on student surveys, course feedback, grades, and teacher feedback for a beginner programming course with non-IS students. We describe detail programming learning activities with comparisons to existing practices based on related work. Our findings are that majority of students (86%) agreed with flipped classroom, but teachers should be aware of the 14% who disagreed and cater for them. Teachers should avoid …


Uncovering Inclusivity Gaps In Design Pedagogy Through The Digital Design Marginalization Framework, Jaisie Sin, Cosmin Munteanu, Michael Nixon, Velian Pandeliev, Garreth W. Tigwell, Kristen Shinohara, Anthony Tang, Steve Szigeti Jul 2022

Uncovering Inclusivity Gaps In Design Pedagogy Through The Digital Design Marginalization Framework, Jaisie Sin, Cosmin Munteanu, Michael Nixon, Velian Pandeliev, Garreth W. Tigwell, Kristen Shinohara, Anthony Tang, Steve Szigeti

Research Collection School Of Computing and Information Systems

Designers play a key role in the design of inclusive and socially conscious interfaces. Thus, it is imperative for designers to be thoughtful of the ethical and social implications of design. However, gaps in the foundational training that designers receive (e.g., as university students) can negatively impact their ability to consider the social implications of their design practice. This can result in consequences such as digital marginalization, which, as defined by the Digital Design Marginalization (DDM) framework, is the “pushing away”, whether intentional or not, of a defined group of users from a digital or online service or system, where …


Towards Aligning Slides And Video Snippets: Mitigating Sequence And Content Mismatches, Ziyuan Liu, Hady W. Lauw Jul 2022

Towards Aligning Slides And Video Snippets: Mitigating Sequence And Content Mismatches, Ziyuan Liu, Hady W. Lauw

Research Collection School Of Computing and Information Systems

Slides are important form of teaching materials used in various courses at academic institutions. Due to their compactness, slides on their own may not stand as complete reference materials. To aid students’ understanding, it would be useful to supplement slides with other materials such as online videos. Given a deck of slides and a related video, we seek to align each slide in the deck to a relevant video snippet, if any. While this problem could be formulated as aligning two time series (each involving a sequence of text contents), we anticipate challenges in generating matches arising from differences in …


Itss: Interactive Web-Based Authoring And Playback Integrated Environment For Programming Tutorials, Eng Lieh Ouh, Benjamin Gan, David Lo May 2022

Itss: Interactive Web-Based Authoring And Playback Integrated Environment For Programming Tutorials, Eng Lieh Ouh, Benjamin Gan, David Lo

Research Collection School Of Computing and Information Systems

Video-based programming tutorials are a popular form of tutorial used by authors to guide learners to code. Still, the interactivity of these videos is limited primarily to control video flow. There are existing works with increased interactivity that are shown to improve the learning experience. Still, these solutions require setting up a custom recording environment and are not well-integrated with the playback environment. This paper describes our integrated ITSS environment and evaluates the ease of authoring and playback of our interactive programming tutorials. Our environment is designed to run within the browser sandbox and is less intrusive to record interactivity …


Hci Education And Ux Practice: Highlights From Singapore, Tamas Makany, Dharani Perera-Schulz May 2022

Hci Education And Ux Practice: Highlights From Singapore, Tamas Makany, Dharani Perera-Schulz

Research Collection Lee Kong Chian School Of Business

This position paper highlights trends in education, practice, and support of HCI/UX in Singapore, a small city-state island in Southeast Asia. The paper was prepared for the 2022 Southeast Asia Computer-Human Interaction (SEACHI'22) virtual workshop on Apr 14, 2022, as part of the ACM CHI Conference on Human Factors in Computing Systems (CHI'22) international conference.


Toward Video-Conferencing Tools For Hands-On Activities In Online Teaching, Audrey Labrie, Terrance Mok, Anthony Tang, Michelle Lui, Lora Oehlberg, Lev Poretski Jan 2022

Toward Video-Conferencing Tools For Hands-On Activities In Online Teaching, Audrey Labrie, Terrance Mok, Anthony Tang, Michelle Lui, Lora Oehlberg, Lev Poretski

Research Collection School Of Computing and Information Systems

Many instructors in computing and HCI disciplines use hands-on activities for teaching and training new skills. Beyond simply teaching hands-on skills like sketching and programming, instructors also use these activities so students can acquire tacit skills. Yet, current video-conferencing technologies may not effectively support hands-on activities in online teaching contexts. To develop an understanding of the inadequacies of current video-conferencing technologies for hands-on activities, we conducted 15 interviews with university-level instructors who had quickly pivoted their use of hands-on activities to an online context during the early part of the COVID-19 pandemic. Based on our analysis, we uncovered four pedagogical …


Steps Before Syntax: Helping Novice Programmers Solve Problems Using The Pcdit Framework, Oka Kurniawan, Cyrille Jegourel, Norman Tiong Seng Lee, Matthieu De Mari, Christopher M. Poskitt Jan 2022

Steps Before Syntax: Helping Novice Programmers Solve Problems Using The Pcdit Framework, Oka Kurniawan, Cyrille Jegourel, Norman Tiong Seng Lee, Matthieu De Mari, Christopher M. Poskitt

Research Collection School Of Computing and Information Systems

Novice programmers often struggle with problem solving due to the high cognitive loads they face. Furthermore, many introductory programming courses do not explicitly teach it, assuming that problem solving skills are acquired along the way. In this paper, we present 'PCDIT', a non-linear problem solving framework that provides scaffolding to guide novice programmers through the process of transforming a problem specification into an implemented and tested solution for an imperative programming language. A key distinction of PCDIT is its focus on developing concrete cases for the problem early without actually writing test code: students are instead encouraged to think about …


Lessons Learnt Conducting Capture The Flag Cybersecurity Competition During Covid-19, Kee Hock Tan, Eng Lieh Ouh Jan 2022

Lessons Learnt Conducting Capture The Flag Cybersecurity Competition During Covid-19, Kee Hock Tan, Eng Lieh Ouh

Research Collection School Of Computing and Information Systems

This innovative practice full paper describes our experiences conducting cybersecurity capture the flag (CTF) competition for cybersecurity enthusiast participants (inclusive of both tertiary students and working professionals) local and abroad during the COVID-19 pandemic. Learning and appreciation of cybersecurity concepts for our participants with little to no technical background can be challenging. Gamification methods such as capture the flag competition style is a popular form of cybersecurity education to help participants overcome this challenge and identify talents. Participants get to apply theoretical concepts in a controlled environment, solve hands-on tasks in an informal, game-like setting and gain hands-on active learning …


On Analysing Student Resilience In Higher Education Programs Using A Data-Driven Approach, Audrey Tedja Widjaja, Ee-Peng Lim, Aldy Gunawan Dec 2021

On Analysing Student Resilience In Higher Education Programs Using A Data-Driven Approach, Audrey Tedja Widjaja, Ee-Peng Lim, Aldy Gunawan

Research Collection School Of Computing and Information Systems

Analysing student resilience is important as research has shown that resilience is related to students’ academic performance and their persistence through academic setbacks. While questionnaires can be conducted to assess student resilience directly, they suffer from human recall errors and deliberate suppression of true responses. In this paper, we propose ACREA, ACademic REsilience Analytics framework which adopts a data-driven approach to analyse student resilient behavior with the use of student-course data. ACREA defines academic setbacks experienced by students and measures how well students overcome such setbacks using a quasi-experimental design. By applying ACREA on a real world student-course dataset, we …


Statistical Moderation: A Case Study In Grading On A Curve, Manoj Thulasidas Dec 2021

Statistical Moderation: A Case Study In Grading On A Curve, Manoj Thulasidas

Research Collection School Of Computing and Information Systems

There is a negative perception about “grading on a curve,” because of the feeling that the cohort strength may skew the final grades one way or another. However, given the difficulties in ensuring absolute uniformity in assessment across the years, especially when taught and assessed by different instructors under different settings, grading on a curve may be a necessary evil. Once we accept this type of statistical moderation as the last line of defense in standardizing the final scores so that student cohorts from different terms or sections or schools may be compared, we have to implement it well. In …


Automated Doubt Identification From Informal Reflections Through Hybrid Sentic Patterns And Machine Learning Approach, Siaw Ling Lo, Kar Way Tan, Eng Lieh Ouh Dec 2021

Automated Doubt Identification From Informal Reflections Through Hybrid Sentic Patterns And Machine Learning Approach, Siaw Ling Lo, Kar Way Tan, Eng Lieh Ouh

Research Collection School Of Computing and Information Systems

Do my students understand? The question that lingers in every instructor’s mind after each lesson. With the focus on learner-centered pedagogy, is it feasible to provide timely and relevant guidance to individual learners according to their levels of understanding? One of the options available is to collect reflections from learners after each lesson to extract relevant feedback so that doubts or questions can be addressed in a timely manner. In this paper, we derived a hybrid approach that leverages a novel Doubt Sentic Pattern Detection (SPD) algorithm and a machine learning model to automate the identification of doubts from students’ …


Integration Of Information Technology Certifications Into Undergraduate Computing Curriculum, Eng Lieh Ouh, Kyong Jin Shim Dec 2021

Integration Of Information Technology Certifications Into Undergraduate Computing Curriculum, Eng Lieh Ouh, Kyong Jin Shim

Research Collection School Of Computing and Information Systems

This innovative practice full paper describes our experiences of integrating information technology certifications into an undergraduate computing curriculum. As the technology landscape evolves, a common challenge for educators in computing programs is designing an industry-relevant curriculum. Over the years, industry practitioners have taken technology certifications to validate themselves against a base level of technical knowledge currently in demand in industry. Information technology (IT) certifications can also offer paths for academic computing programs to stay relevant to industry needs. However, identifying relevant IT certifications and integrating it into an academic curriculum requires a careful design approach as substantial efforts are needed …


Flip & Slack – Active Flipped Classroom Learning With Collaborative Slack Interactions, Kyong Jin Shim, Gottipati Swapna, Yi Meng Lau Nov 2021

Flip & Slack – Active Flipped Classroom Learning With Collaborative Slack Interactions, Kyong Jin Shim, Gottipati Swapna, Yi Meng Lau

Research Collection School Of Computing and Information Systems

Active flipped classroom learning is stipulated with faculty structuring the activities involving constructive interactions, either formal or informal. Sharing ideas and responding to ideas improve the cognitive skills of the students. Encouraging peers to contribute to class activities and respecting peers contribute to the development of affective skills. We present an integrated platform for cognitive and affective skills development. A flipped classroom arrangement allows the faculty to focus more on in-class activities such as programming and lab exercises to support active learning in computing courses. We share the design of an innovative flipped classroom model integrated with Slack and present …