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Full-Text Articles in Education
Software Based Approach To Realtime Sports Graphics, Honesty Beaton
Software Based Approach To Realtime Sports Graphics, Honesty Beaton
SACAD: John Heinrichs Scholarly and Creative Activity Days
My research presents a software-based approach to real-time sports graphics, leveraging Unity, C#, and OpenCV. We aimed to enhance viewer engagement by providing dynamic and interactive graphics during sports broadcasts. My method involves real-time analysis of video feeds to cut out players, place them onto a virtual court, and underlay immersive visuals, giving the appearance that virtual visuals physically exist beneath a player. Evaluation of this approach demonstrates the effectiveness of utilizing a software-based approach for real-time sports graphics, akin to traditional hardware-based solutions
Game 'Make 24', Seunghyeok Jang
Game 'Make 24', Seunghyeok Jang
SACAD: John Heinrichs Scholarly and Creative Activity Days
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Basic numerical skills are a must-have in today’s world. However, children are not picking up the four basic numerical skills adequately.
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To improve their mathematical skills, they need a way to learn the numerical skills easily.
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"Make 24" is a game for young children who are having a difficult time with basic numerical operations. The game helps children improve their numerical skills by playing this game.