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Full-Text Articles in Education

The World Is Our Classroom: Developing A Model For International Virtual Internships - The Global Innovations Project, Paul Doyle, Brian Keegan, Damian Gordon, Anna Becevel, Paul J. Gibson, Zhiying Jiang Phd, Dympna O'Sullivan Apr 2022

The World Is Our Classroom: Developing A Model For International Virtual Internships - The Global Innovations Project, Paul Doyle, Brian Keegan, Damian Gordon, Anna Becevel, Paul J. Gibson, Zhiying Jiang Phd, Dympna O'Sullivan

Articles

In the aftermath of COVID-19, remote working has become the norm, and graduates now need an even wider range of skills, which traditional classrooms and internships do not always provide. Working in multiple time zones, within global multi-cultural teams, and only ever meeting colleagues through online technology are just some of the challenges, which require a new type of global graduate. Transversal skills including leadership, collaboration, innovation, digital, green, organization and communication skills are critical. The disruption from COVID-19 also presents unprecedented opportunities to develop more inclusive approaches to internships and international experiences, to level the playing field for students …


All Things Merge Into One, And A River Runs Through It: Exploring The Dimensions Of Blended Learning By Developing A Case Study Template For Blended Activities, Damian Gordon, Paul Doyle, Anna Becevel, Tina Baloh Jan 2022

All Things Merge Into One, And A River Runs Through It: Exploring The Dimensions Of Blended Learning By Developing A Case Study Template For Blended Activities, Damian Gordon, Paul Doyle, Anna Becevel, Tina Baloh

Articles

The BLITT (Blended Learning International Train the Trainer) Project is focused on developing a training programme to equip teachers to become proficient in championing the use of Blended Learning in the classroom. The training programme will be developed in two phases, in the first phase involves the development of a series of case studies relevant to Blended Learning, followed by a second phase where the BLITT training programme will be designed and developed, using input from these cases. In developing the blended learning case studies, two key documents were identified as being essential, first, a case study tracking template to …


Evaluating A Peer Assisted Learning Programme For Mature Access Foundation Students Undertaking Computer Programming At An Irish University, Nevan Bermingham, Frances Boylan, Barry J. Ryan Jan 2022

Evaluating A Peer Assisted Learning Programme For Mature Access Foundation Students Undertaking Computer Programming At An Irish University, Nevan Bermingham, Frances Boylan, Barry J. Ryan

Articles

Access Foundation Programmes are a widening-participation initiative designed to encourage engagement in higher education among under-represented groups. This includes socioeconomic and educational disadvantage. Mature students in particular enrolled on these programmes experience greater difficulties making the transition to tertiary education, especially when they opt to study disciplines traditionally considered difficult. Computer programming is perceived as a traditionally difficult subject with lower pass rates and progression rates typically than other subjects.

This paper describes the first of a three-cycle action research study examining the perceived effects of a structured Peer Assisted Learning (PAL) Programme for mature students enrolled on a computer …


The 4c’S Of Pal – An Evidence-Based Model For Implementing Peer Assisted Learning For Mature Students, Nevan Bermingham, Frances Boylan, Barry J. Ryan Jan 2022

The 4c’S Of Pal – An Evidence-Based Model For Implementing Peer Assisted Learning For Mature Students, Nevan Bermingham, Frances Boylan, Barry J. Ryan

Articles

Peer Assisted Leaning (PAL) programmes have been shown to enhance learner confidence and have an overall positive effect on learner comprehension, particularly in subjects traditionally perceived as difficult. This research describes the findings of a three-cycle Action Research study into the perceived benefits of implementing such a programme for mature students enrolled on a computer science programming module on an Access Foundation Programme in an Irish University. The findings from this study suggest that peer learning programmes offer students a valued support structure that aids transition and acculturation into tertiary education whilst simultaneously improving their subject-matter comprehension and confidence. An …


A Novel Parabolic Model Of Instructional Efficiency Grounded On Ideal Mental Workload And Performance, Luca Longo, Murali Rajendran Nov 2021

A Novel Parabolic Model Of Instructional Efficiency Grounded On Ideal Mental Workload And Performance, Luca Longo, Murali Rajendran

Articles

Instructional efficiency within education is a measurable concept and models have been proposed to assess it. The main assumption behind these models is that efficiency is the capacity to achieve established goals at the minimal expense of resources. This article challenges this assumption by contributing to the body of Knowledge with a novel model that is grounded on ideal mental workload and performance, namely the parabolic model of instructional efficiency. A comparative empirical investigation has been constructed to demonstrate the potential of this model for instructional design evaluation. Evidence demonstrated that this model achieved a good concurrent validity with the …


You Can't Lose A Game If You Don't Play The Game: Exploring The Ethics Of Gamification In Education, Dympna O'Sullivan, Ioannis Stavrakakis, Damian Gordon, Andrea Curley, Brendan Tierney, Emma Murphy, Michael Collins, Anna Becevel Jan 2021

You Can't Lose A Game If You Don't Play The Game: Exploring The Ethics Of Gamification In Education, Dympna O'Sullivan, Ioannis Stavrakakis, Damian Gordon, Andrea Curley, Brendan Tierney, Emma Murphy, Michael Collins, Anna Becevel

Articles

Gamification has been hailed as a meaningful solution to the perennial challenge of sustaining student attention in class. It uses facets of gameplay in an educational context, including things such as points, leaderboards and badges. These are clearly efforts to make the student experience more entertaining and engaging, but nonetheless, they are also clearly digital nudges and attempts to change the students’ behaviours and attitudes to a specific set of concepts, and in which case they must, and should, be subject to the same ethical scrutiny as any other form of persuasion technique, as they may be unintentionally eroding the …


Programming: Predicting Student Success Early In Cs1. A Re-Validation And Replication Study, Keith Quille, Susan Bergin Jan 2018

Programming: Predicting Student Success Early In Cs1. A Re-Validation And Replication Study, Keith Quille, Susan Bergin

Articles

This paper describes a large, multi-institutional revalidation study conducted in the academic year 2015-16. Six hundred and ninetytwo students participated in this study, from 11 institutions (ten institutions in Ireland and one in Denmark). The primary goal was to validate and further develop an existing computational prediction model called Predict Student Success (PreSS). In doing so, this study addressed a call from the 2015 ITiCSE working group (the second "Grand Challenge"), to "systematically analyse and verify previous studies using data from multiple contexts to tease out tacit factors that contribute to previously observed outcomes". PreSS was developed and validated in …


Three Decades Of Universal Design - Defining Moments, Margaret Kinsella Jan 2018

Three Decades Of Universal Design - Defining Moments, Margaret Kinsella

Articles

This paper contributes to the growing research on incorporating Universal Design in the Higher Education landscape by presenting a Practitioner's Perspective on Universal Design as delivered in the Institute of Technology, Blanchardstown (ITB) in the first year of a creative digital media degree as part of the first year experience. This first year experience is a transition time for many students and has many complexities; while being an exciting and fulfilling time, the transition can also be challenging and isolating. Through Universal Design, the aim is to enable students to 'Get connected' and 'Stay connected'. Universal Design for Learning is …


Data Analytics In Performance Of Kick-Out Distribution And Effectiveness In Senior Championship Football In Ireland, Roisin Donnelly, Darragh Daly Jan 2017

Data Analytics In Performance Of Kick-Out Distribution And Effectiveness In Senior Championship Football In Ireland, Roisin Donnelly, Darragh Daly

Articles

n recent years, data analytics has been a growing phenomenon in many fields, including sport, and there has been an increased focus on how technology will impact the work of coaching andperformance professionals. This paper provides a reflection of the use of data analytics within the Gaelic Athletic Association’s (GAA) football coaching practice in Ireland, and evaluates for coaches how to enhance kick- out distribution and effectiveness. Specifically, the study aimed to dissect and analyse kick- out strategies to assess from a coaching perspective, the impact on distribution andeffectiveness. The research is a …


A Conceptual Framework For A Software Development Process Based On Computational Thinking, Catherine Higgins, Ciaran O'Leary, Orla Hanratty, Fredrick Mtenzi Jan 2017

A Conceptual Framework For A Software Development Process Based On Computational Thinking, Catherine Higgins, Ciaran O'Leary, Orla Hanratty, Fredrick Mtenzi

Articles

A software development process is a mechanism for problem solving to help software developers plan, design and structure the development of software to solve a problem. Without a process to guide the structured evolution of a solution, it is extremely likely that at least some aspect of the resulting software will be omitted or incorrectly implemented. Even though the importance of utilising a software process for solving problems is accepted in the business and academic communities, it is a topic that is addressed very lightly (if at all) in most freshman undergraduate computing courses with most courses focussing on programming …


Required Features Of A Virtual Classroom Tool For Use In Higher Education, Arnold Hensman Dec 2012

Required Features Of A Virtual Classroom Tool For Use In Higher Education, Arnold Hensman

Articles

The integration of virtual-classroom systems into the arsenal of e-learning tools represents a major evolution in the landscape of modern distance education. For many courses, standard virtual learning environments (VLEs) provide only a foundation upon which to base a distance learning programme. However, synchronous live online-teaching software such as Microsoft Office Communicator and Adobe Connect allow educators to simulate a real-time classroom environment over the internet like never before. Since these tools are being used more and more within higher education, questions must be asked about how effective they ultimately can be in meeting student learning requirements. More importantly, what …


A Theoretical Framework For Serious Game Design: Exploring Pedagogy, Play And Fidelity And Their Implications For The Design Process, Pauline Rooney Oct 2012

A Theoretical Framework For Serious Game Design: Exploring Pedagogy, Play And Fidelity And Their Implications For The Design Process, Pauline Rooney

Articles

It is widely acknowledged that digital games can provide an engaging, motivating and “fun” experience for students. However an entertaining game does not necessarily constitute a meaningful, valuable learning experience. For this reason, experts espouse the importance of underpinning serious games with a sound theoretical framework which integrates and balances theories from two fields of practice: pedagogy and game design (Kiili, 2005; Seeney & Routledge, 2009). Additionally, with the advent of sophisticated, immersive technologies, and increasing interest in the opportunities for constructivist learning offered by these technologies, concepts of fidelity and its impact on student learning and engagement, have emerged …