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Singapore Management University

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Experiential learning

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Full-Text Articles in Education

Designing An Overseas Experiential Course In Data Science, Hua Leong Fwa, Graham Ng Dec 2023

Designing An Overseas Experiential Course In Data Science, Hua Leong Fwa, Graham Ng

Research Collection School Of Computing and Information Systems

Unprecedented demand for data science professionals in the industry has led to many educational institutions launching new data science courses. It is however imperative that students of data science programmes learn through execution of real-world, authentic projects on top of acquiring foundational knowledge on the basics of data science. In the process of working on authentic, real-world projects, students not only create new knowledge but also learn to solve open, sophisticated, and ill-structured problems in an inter-disciplinary fashion. In this paper, we detailed our approach to design a data science curriculum premised on learners solving authentic data science problems sourced …


Assessing The Effectiveness Of A Chatbot Workshop As Experiential Teaching And Learning Tool To Engage Undergraduate Students, Kyong Jin Shim, Thomas Menkhoff, Ying Qian Teo, Clement Shi Qi Ong May 2023

Assessing The Effectiveness Of A Chatbot Workshop As Experiential Teaching And Learning Tool To Engage Undergraduate Students, Kyong Jin Shim, Thomas Menkhoff, Ying Qian Teo, Clement Shi Qi Ong

Research Collection School Of Computing and Information Systems

In this paper, we empirically examine and assess the effectiveness of a chatbot workshop as experiential teaching and learning tool to engage undergraduate students enrolled in an elective course “Doing Business with A.I.” in the Lee Kong Chian School of Business (LKCSB) at Singapore Management University. The chatbot workshop provides non-STEM students with an opportunity to acquire basic skills to build a chatbot prototype using the ‘Dialogflow’ program. The workshop and the experiential learning activity are designed to impart conversation and user-centric design know how and know why to students. A key didactical aspect which informs the design and flow …


Design And Supervision Model Of Group Projects For Active Learning, Yi Meng Lau, Kyong Jin Shim, Swapna Gottipati Oct 2021

Design And Supervision Model Of Group Projects For Active Learning, Yi Meng Lau, Kyong Jin Shim, Swapna Gottipati

Research Collection School Of Computing and Information Systems

This research paper presents a group project framework for a second-year programming course, which was conducted during the COVID-19 pandemic. The framework offers well defined stages of the group project which allow students to work on their choice of a real-world problem, integrate their learnings from previous courses, and present a working solution. In the group project, students actively participate, reflect, and contribute to achieving the goals set in the learning objectives of the course. Our framework incorporates key features from Kolb’s Experiential Learning Theory (1984) and principles of active learning from Barnes (1989) to achieve active and experiential learning …


Exploring Experiential Learning Model And Risk Management Process For An Undergraduate Software Architecture Course, Eng Lieh Ouh, Yunghans Irawan Oct 2018

Exploring Experiential Learning Model And Risk Management Process For An Undergraduate Software Architecture Course, Eng Lieh Ouh, Yunghans Irawan

Research Collection School Of Computing and Information Systems

This paper shares our insights on exploring theexperiential learning model and risk management process todesign an undergraduate software architecture course. The keychallenge for undergraduate students to appreciate softwarearchitecture design is usually their limited experience in thesoftware industry. In software architecture, the high-level designprinciples are heuristics lacking the absoluteness of firstprinciples which for inexperienced undergraduate students, thisis a frustrating divergence from what they used to value. From aneducator's perspective, teaching software architecture requirescontending with the problem of how to express this level ofabstraction practically and also make the learning realistic. Inthis paper, we propose a model adapting the concepts ofexperiential learning …