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Full-Text Articles in Education

The Effectiveness Of Using Python Programming Approach In Teaching Ffnancial Analytics, Clarence Goh, Yuanto Kusnadi, Gary Pan Dec 2022

The Effectiveness Of Using Python Programming Approach In Teaching Ffnancial Analytics, Clarence Goh, Yuanto Kusnadi, Gary Pan

Research Collection School Of Accountancy

This study presents a learning method and challenges regarding implementing a Python programming approach in teaching financial analytics to graduate accounting students. The advent of Big Data, as well as related applications and technologies, has significantly changed the process and practice of accounting. This has led to essential changes in the construction and teaching content of accounting education. While there have been several studies examining how data analytics is embedded in the accounting curriculum, the majority of the teaching cases in accounting focus on analysis and communication with Excel as the principal tool, with very few covering the necessary steps …


Gamified Online Industry Learning Platform For Teaching Of Foundational Computing Skills, Yi Meng Lau, Rafael Jose Barros Barrios, Gottipati Swapna, Kyong Jin Shim Dec 2022

Gamified Online Industry Learning Platform For Teaching Of Foundational Computing Skills, Yi Meng Lau, Rafael Jose Barros Barrios, Gottipati Swapna, Kyong Jin Shim

Research Collection School Of Computing and Information Systems

Online industry learning platforms are widely used by organizations for employee training and upskilling. Courses or lessons offered by these platforms can be generic or specific to an enterprise application. The increased demand of new hires to learn these platforms or who are already certified in some of these courses has led universities to look at the opportunities for integrating online industry learning platforms into their curricula. Universities hope to use these platforms to aid students in their learning of concepts and theories. At the same time, these platforms can equip students with industryrecognized certifications or digital badges. This paper …


Vr Computing Lab: An Immersive Classroom For Computing Learning, Shawn Pang, Kyong Jin Shim, Yi Meng Lau, Swapna Gottipati Dec 2022

Vr Computing Lab: An Immersive Classroom For Computing Learning, Shawn Pang, Kyong Jin Shim, Yi Meng Lau, Swapna Gottipati

Research Collection School Of Computing and Information Systems

In recent years, virtual reality (VR) is gaining popularity amongst educators and learners. If a picture is worth a thousand words, a VR session is worth a trillion words. VR technology completely immerses users with an experience that transports them into a simulated world. Universities across the United States, United Kingdom, and other countries have already started using VR for higher education in areas such as medicine, business, architecture, vocational training, social work, virtual field trips, virtual campuses, helping students with special needs, and many more. In this paper, we propose a novel VR platform learning framework which maps elements …


A Recommendation On How To Teach K-Means In Introductory Analytics Courses, Manoj Thulasidas Dec 2022

A Recommendation On How To Teach K-Means In Introductory Analytics Courses, Manoj Thulasidas

Research Collection School Of Computing and Information Systems

We teach K-Means clustering in introductory data analytics courses because it is one of the simplest and most widely used unsupervised machine learning algorithms. However, one drawback of this algorithm is that it does not offer a clear method to determine the appropriate number of clusters; it does not have a built-in mechanism for K selection. What is usually taught as the solution for the K Selection problem is the so-called elbow method, where we look at the incremental changes in some quality metric (usually, the sum of squared errors, SSE), trying to find a sudden change. In addition to …


Cold Calls To Enhance Class Participation And Student Engagement, Manoj Thulasidas, Aldy Gunawan Dec 2022

Cold Calls To Enhance Class Participation And Student Engagement, Manoj Thulasidas, Aldy Gunawan

Research Collection School Of Computing and Information Systems

The question whether cold calls increase student engagement in the classroom has not been conclusively answered in the literature. This study describes the automated system to implement unbiased, randomized cold calling by posing a question, allowing all students to think first and then calling on a particular student to respond. Since we already have a measure of the level of student engagement as the self-reported classparticipation entries from the students, its correlation to cold calling is also further studied. The results show that there is a statistically significant increase in the class participation reported, and therefore in student engagement, in …


Authentic Assessments For Digital Education: Learning Technologies Shaping Assessment Practices, Tristan Lim, Swapna Gottipati, Michelle L. F. Cheong Dec 2022

Authentic Assessments For Digital Education: Learning Technologies Shaping Assessment Practices, Tristan Lim, Swapna Gottipati, Michelle L. F. Cheong

Research Collection School Of Computing and Information Systems

Assessment is a powerful lever that affects learning. To better inform educators on authentic assessment practices within digital education in the higher education landscape, this paper takes us through a meta-analysis of existing literature between 2011 to 2021. The study evaluates the following research question: “How are emerging technologies shaping authentic assessment practices within digital education for higher education for the period between 2011 and 2023”. To aid with the forecasting, we utilize the EDUCAUSE Horizon Reports, which provide the predictions of emerging technology. This study affirms the importance of immersive learning technologies, followed by ubiquitous and adaptive learning technologies …


Investigating Bloom's Cognitive Skills In Foundation And Advanced Programming Courses From Students' Discussions, Joel Jer Wei Lim, Gottipati Swapna, Kyong Jin Shim Nov 2022

Investigating Bloom's Cognitive Skills In Foundation And Advanced Programming Courses From Students' Discussions, Joel Jer Wei Lim, Gottipati Swapna, Kyong Jin Shim

Research Collection School Of Computing and Information Systems

Programming courses provide students with the skills to develop complex business applications. Teaching and learning programming is challenging, and collaborative learning is proposed to help with this challenge. Online discussion forums promote networking with other learners such that they can build knowledge collaboratively. It aids students open their horizons of thought processes to acquire cognitive skills. Cognitive analysis of discussion is critical to understand students' learning process. In this paper, we propose Bloom's taxonomy based cognitive model for programming discussion forums. We present machine learning (ML) based solution to extract students' cognitive skills. Our evaluations on compupting courses show that …


Designing Flipped Learning Activities For Beginner Programming Course, Benjamin Gan, Eng Lieh Ouh Jul 2022

Designing Flipped Learning Activities For Beginner Programming Course, Benjamin Gan, Eng Lieh Ouh

Research Collection School Of Computing and Information Systems

This study focuses on designing flipped classroom learning activities across pre-class problem-based exercises; with in-class active discussions and practical problem-solving sessions; and follow up with postclass problem-based labs and assessments. We evaluate the effectiveness of our learning activities based on student surveys, course feedback, grades, and teacher feedback for a beginner programming course with non-IS students. We describe detail programming learning activities with comparisons to existing practices based on related work. Our findings are that majority of students (86%) agreed with flipped classroom, but teachers should be aware of the 14% who disagreed and cater for them. Teachers should avoid …


Towards Aligning Slides And Video Snippets: Mitigating Sequence And Content Mismatches, Ziyuan Liu, Hady W. Lauw Jul 2022

Towards Aligning Slides And Video Snippets: Mitigating Sequence And Content Mismatches, Ziyuan Liu, Hady W. Lauw

Research Collection School Of Computing and Information Systems

Slides are important form of teaching materials used in various courses at academic institutions. Due to their compactness, slides on their own may not stand as complete reference materials. To aid students’ understanding, it would be useful to supplement slides with other materials such as online videos. Given a deck of slides and a related video, we seek to align each slide in the deck to a relevant video snippet, if any. While this problem could be formulated as aligning two time series (each involving a sequence of text contents), we anticipate challenges in generating matches arising from differences in …


Uncovering Inclusivity Gaps In Design Pedagogy Through The Digital Design Marginalization Framework, Jaisie Sin, Cosmin Munteanu, Michael Nixon, Velian Pandeliev, Garreth W. Tigwell, Kristen Shinohara, Anthony Tang, Steve Szigeti Jul 2022

Uncovering Inclusivity Gaps In Design Pedagogy Through The Digital Design Marginalization Framework, Jaisie Sin, Cosmin Munteanu, Michael Nixon, Velian Pandeliev, Garreth W. Tigwell, Kristen Shinohara, Anthony Tang, Steve Szigeti

Research Collection School Of Computing and Information Systems

Designers play a key role in the design of inclusive and socially conscious interfaces. Thus, it is imperative for designers to be thoughtful of the ethical and social implications of design. However, gaps in the foundational training that designers receive (e.g., as university students) can negatively impact their ability to consider the social implications of their design practice. This can result in consequences such as digital marginalization, which, as defined by the Digital Design Marginalization (DDM) framework, is the “pushing away”, whether intentional or not, of a defined group of users from a digital or online service or system, where …


Hci Education And Ux Practice: Highlights From Singapore, Tamas Makany, Dharani Perera-Schulz May 2022

Hci Education And Ux Practice: Highlights From Singapore, Tamas Makany, Dharani Perera-Schulz

Research Collection Lee Kong Chian School Of Business

This position paper highlights trends in education, practice, and support of HCI/UX in Singapore, a small city-state island in Southeast Asia. The paper was prepared for the 2022 Southeast Asia Computer-Human Interaction (SEACHI'22) virtual workshop on Apr 14, 2022, as part of the ACM CHI Conference on Human Factors in Computing Systems (CHI'22) international conference.


Itss: Interactive Web-Based Authoring And Playback Integrated Environment For Programming Tutorials, Eng Lieh Ouh, Benjamin Gan, David Lo May 2022

Itss: Interactive Web-Based Authoring And Playback Integrated Environment For Programming Tutorials, Eng Lieh Ouh, Benjamin Gan, David Lo

Research Collection School Of Computing and Information Systems

Video-based programming tutorials are a popular form of tutorial used by authors to guide learners to code. Still, the interactivity of these videos is limited primarily to control video flow. There are existing works with increased interactivity that are shown to improve the learning experience. Still, these solutions require setting up a custom recording environment and are not well-integrated with the playback environment. This paper describes our integrated ITSS environment and evaluates the ease of authoring and playback of our interactive programming tutorials. Our environment is designed to run within the browser sandbox and is less intrusive to record interactivity …


Toward Video-Conferencing Tools For Hands-On Activities In Online Teaching, Audrey Labrie, Terrance Mok, Anthony Tang, Michelle Lui, Lora Oehlberg, Lev Poretski Jan 2022

Toward Video-Conferencing Tools For Hands-On Activities In Online Teaching, Audrey Labrie, Terrance Mok, Anthony Tang, Michelle Lui, Lora Oehlberg, Lev Poretski

Research Collection School Of Computing and Information Systems

Many instructors in computing and HCI disciplines use hands-on activities for teaching and training new skills. Beyond simply teaching hands-on skills like sketching and programming, instructors also use these activities so students can acquire tacit skills. Yet, current video-conferencing technologies may not effectively support hands-on activities in online teaching contexts. To develop an understanding of the inadequacies of current video-conferencing technologies for hands-on activities, we conducted 15 interviews with university-level instructors who had quickly pivoted their use of hands-on activities to an online context during the early part of the COVID-19 pandemic. Based on our analysis, we uncovered four pedagogical …


Steps Before Syntax: Helping Novice Programmers Solve Problems Using The Pcdit Framework, Oka Kurniawan, Cyrille Jegourel, Norman Tiong Seng Lee, Matthieu De Mari, Christopher M. Poskitt Jan 2022

Steps Before Syntax: Helping Novice Programmers Solve Problems Using The Pcdit Framework, Oka Kurniawan, Cyrille Jegourel, Norman Tiong Seng Lee, Matthieu De Mari, Christopher M. Poskitt

Research Collection School Of Computing and Information Systems

Novice programmers often struggle with problem solving due to the high cognitive loads they face. Furthermore, many introductory programming courses do not explicitly teach it, assuming that problem solving skills are acquired along the way. In this paper, we present 'PCDIT', a non-linear problem solving framework that provides scaffolding to guide novice programmers through the process of transforming a problem specification into an implemented and tested solution for an imperative programming language. A key distinction of PCDIT is its focus on developing concrete cases for the problem early without actually writing test code: students are instead encouraged to think about …


Lessons Learnt Conducting Capture The Flag Cybersecurity Competition During Covid-19, Kee Hock Tan, Eng Lieh Ouh Jan 2022

Lessons Learnt Conducting Capture The Flag Cybersecurity Competition During Covid-19, Kee Hock Tan, Eng Lieh Ouh

Research Collection School Of Computing and Information Systems

This innovative practice full paper describes our experiences conducting cybersecurity capture the flag (CTF) competition for cybersecurity enthusiast participants (inclusive of both tertiary students and working professionals) local and abroad during the COVID-19 pandemic. Learning and appreciation of cybersecurity concepts for our participants with little to no technical background can be challenging. Gamification methods such as capture the flag competition style is a popular form of cybersecurity education to help participants overcome this challenge and identify talents. Participants get to apply theoretical concepts in a controlled environment, solve hands-on tasks in an informal, game-like setting and gain hands-on active learning …