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Full-Text Articles in Education

Differences In Student-Ai Interaction Process On A Drawing Task: Focusing On Students' Attitude Towards Ai And The Level Of Drawing Skills, Jinhee Kim, Yoonhee Ham, Sang-Soog Lee Jan 2024

Differences In Student-Ai Interaction Process On A Drawing Task: Focusing On Students' Attitude Towards Ai And The Level Of Drawing Skills, Jinhee Kim, Yoonhee Ham, Sang-Soog Lee

STEMPS Faculty Publications

Recent advances and applications of artificial intelligence (AI) have increased the opportunities for students to interact with AI in their learning tasks. Although various fields of scholarly research have investigated human-AI collaboration, the underlying processes of how students collaborate with AI in a student-AI teaming scenario have been scarcely investigated. To develop effective AI applications in education, it is necessary to understand differences in the student-AI interaction (SAI) process depending on students' characteristics. The present study attempts to fill this gap by exploring the differences in the SAI process amongst students with varying drawing proficiencies and attitudes towards AI in …


Mapping Renewal: How An Unexpected Interdisciplinary Collaboration Transformed A Digital Humanities Project, Elise Tanner, Geoffrey Joseph Apr 2021

Mapping Renewal: How An Unexpected Interdisciplinary Collaboration Transformed A Digital Humanities Project, Elise Tanner, Geoffrey Joseph

Digital Initiatives Symposium

Funded by a National Endowment for Humanities (NEH) Humanities Collections and Reference Resources Foundations Grant, the UA Little Rock Center for Arkansas History and Culture’s “Mapping Renewal” pilot project focused on creating access to and providing spatial context to archival materials related to racial segregation and urban renewal in the city of Little Rock, Arkansas, from 1954-1989. An unplanned interdisciplinary collaboration with the UA Little Rock Arkansas Economic Development Institute (AEDI) has proven to be an invaluable partnership. One team member from each department will demonstrate the Mapping Renewal website and discuss how the collaborative process has changed and shaped …


A Guide To A Successful Industry-Academia Collaboration, Hublinked Consortium Jan 2019

A Guide To A Successful Industry-Academia Collaboration, Hublinked Consortium

Reports

This report, developed by the HubLinked Consortium, aims at determining what works best when higher education institutions work with industry on software innovation. The range of potential mechanisms for U-I linkages is extensive and they differ in effectiveness. Many of them are examined in the following pages under different sections. This report tries to identify the most efficient ways for HEIs and companies to engage in different types of collaborations as well as identify different needs, obstacles, enablers, preferences and perceptions that CS faculties and industry hold. This research enables a better understanding of the dynamics of U-I linkages in …


An Instructional Designer Competency Framework For Complex Learning Designs, David Alan Schubert Jan 2019

An Instructional Designer Competency Framework For Complex Learning Designs, David Alan Schubert

CCE Theses and Dissertations

Learning design competency frameworks published by professional organizations, exist for typical instructional design efforts. However, a review of literature revealed a lack of frameworks available for the creation of complex learning designs (CLDs). The goal of this research was to develop a competency framework for the creation of CLDs. Quantitative and qualitative methods were employed in the four phases of the design and development research approach In phase one, a survey based on the Educational Technology Multimedia Competency Survey (ETMCS) was sent to instructional designers who self-reported as having experience creating CLDs. The purpose of phase one was to identify …


Mining Capstone Project Wikis For Knowledge Discovery, Swapna Gottipati, Venky Shankararaman, Melvrivk Goh Jul 2017

Mining Capstone Project Wikis For Knowledge Discovery, Swapna Gottipati, Venky Shankararaman, Melvrivk Goh

Research Collection School Of Computing and Information Systems

Wikis are widely used collaborative environments as sources of information and knowledge. The facilitate students to engage in collaboration and share information among members and enable collaborative learning. In particular, Wikis play an important role in capstone projects. Wikis aid in various project related tasks and aid to organize information and share. Mining project Wikis is critical to understand the students learning and latest trends in industry. Mining Wikis is useful to educationists and academicians for decision-making about how to modify the educational environment to improve student's learning. The main challenge is that the content or data in project Wikis …


Earning A Seat At The Table: How It Departments Can Partner In Organizational Change And Innovation, Robert L. Moore, Nathan Johnson Jan 2017

Earning A Seat At The Table: How It Departments Can Partner In Organizational Change And Innovation, Robert L. Moore, Nathan Johnson

STEMPS Faculty Publications

Few would argue that the information technology department (ITD) is not an essential part of an organization. It is hard to envision a project that does not need the support of the ITD. Despite this importance, the ITD is not always involved in the management of projects. Often, the ITD is brought into the project late in the planning and development process. In many cases, the inclusion of the ITD in an advanced project stage can result in project failure where early involvement could have prevented it. Why is it that ITDs, while clearly a vital part of project implementation, …


All Aboard, All Attuned And All Involved: Fostering Learner Engagement And Teamwork With Clickers In An Introductory Computer Science Course At Winthrop University, Patrick Guilbaud, Michael Whitney Feb 2016

All Aboard, All Attuned And All Involved: Fostering Learner Engagement And Teamwork With Clickers In An Introductory Computer Science Course At Winthrop University, Patrick Guilbaud, Michael Whitney

Winthrop Conference on Teaching and Learning

Modern education technology tools and learning systems provide the means for faculty to develop courses that offer connected and engaging learning opportunities. However, many courses, particularly those in the sciences and engineering disciplines, are not often designed to encourage collaboration, cooperation and teamwork.

Given the presence of a global and interconnected economy, it is critical for students to interact with classmates who hold diverse perspectives, experiences and opinions. Moreover, research shows that students who have had the opportunity to participate in learning activities with heterogeneous teams --early in their college life-- are more likely to develop lasting relationships with classmates …


A Computational Model Of Memetic Evolution: Optimizing Collective Intelligence, Noah Welsh May 2014

A Computational Model Of Memetic Evolution: Optimizing Collective Intelligence, Noah Welsh

All Dissertations

The purpose of this study was to create an adaptive agent based simulation modeling the processes of creative collaboration. This model aided in the development of a new evolutionary based framework through which education scholars, academics, and professionals in all disciplines and industries can work to optimize their collective ability to find creative solutions to complex problems. The basic premise follows that the process of idea exchange, parallels the role sexual reproduction in biological evolution and is essential to society's collective ability to solve complex problems. The study outlined a set of assumptions used to develop a new theory of …


Playing In Trelis Weyr: Investigating Collaborative Practices In A Dragons Of Pern Role-Play-Game Forum, Kathleen Marie Alley Jan 2013

Playing In Trelis Weyr: Investigating Collaborative Practices In A Dragons Of Pern Role-Play-Game Forum, Kathleen Marie Alley

USF Tampa Graduate Theses and Dissertations

This descriptive case study examined adolescents' and emerging adults' literate and social practices within the context of a role-play-game (RPG) forum, investigating the ways participants read and collaboratively composed within this space. As a researcher, I was interested in how this space functioned and how the interactions between members impacted their composing processes, with particular attention to the role of online spaces and popular culture in adolescents' motivation to engage in this forum. This study was guided by three research questions: (1) In what ways is Trelis Weyr, an RPG forum, organized as a virtual environment?; (2) In what ways, …


Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee Apr 2011

Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee

Instructional Technology and Learning Sciences Faculty Publications

This paper examines the idea that contemporary strategic board games represent an informal, interactional context in which complex computational thinking takes place. When games are collaborative – that is, a game requires that players work in joint pursuit of a shared goal – the computational thinking is easily observed as distributed across several participants. This raises the possibility that a focus on such board games are profitable for those who wish to understand computational thinking and learning in situ. This paper introduces a coding scheme, applies it to the recorded discourse of three groups of game players, and provides qualitative …


Global Project Management: Pedagogy For Distributed Teams, Benjamin Kok Siew Gan, Randy Weinberg, Selma Limam Mansar May 2010

Global Project Management: Pedagogy For Distributed Teams, Benjamin Kok Siew Gan, Randy Weinberg, Selma Limam Mansar

Research Collection School Of Computing and Information Systems

This paper reflects on pedagogy for teaching collaborative global projects across universities in different countries. Over a period of four years, students at three universities - one in the United States, one in Singapore and one in the Middle East - enrolled in a course called "Global Project Management". In this course, coordinated across locations, students experience a global project with distant team members. We describe the course experience and student perceptions of the requisite skills, collaboration tools and challenges bearing on effective global project work.


Teaching "Global Project Management" With Distributed Team Projects, Randy Weinberg, Benjamin Gan Jun 2007

Teaching "Global Project Management" With Distributed Team Projects, Randy Weinberg, Benjamin Gan

Research Collection School Of Computing and Information Systems

The education of rising professionals must keep pace with changing forces of globalization and the realities of distributed work. Students who understand the basics of global project management, teamwork and collaboration are likely to find themselves at a competitive advantage over those who do not. This article describes the experiences in an undergraduate course called Global Project Management offered concurrently at two universities, one in the U.S. and one in Singapore, and incorporating collaborative student projects.