Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Computer Sciences

PDF

Selected Works

Learning

Articles 1 - 3 of 3

Full-Text Articles in Education

Preparing Computer Science Graduates For The 21st Century, Paul Parsons Sep 2015

Preparing Computer Science Graduates For The 21st Century, Paul Parsons

Paul Parsons

The nature of computer use has changed remarkably in the past fifty years. However, most undergraduate computer science courses are still often taught through an old paradigm that is not adequate to address modern concerns. This 90 minute seminar will address some issues relevant to preparing computer scientists for the 21st century. These include issues central to human-computer interaction (HCI) such as cognitive and perceptual aspects of computer users, ergonomics, and human factors. Although there has been literature on this topic for at least the past 15 years, it is still not widely recognized nor understood by the majority of …


Logo Programming (Part 1) - A Creative And Fun Way To Learn Mathematics And Problem-Solving, Abhay B. Joshi, Sandesh R. Gaikwad Mar 2012

Logo Programming (Part 1) - A Creative And Fun Way To Learn Mathematics And Problem-Solving, Abhay B. Joshi, Sandesh R. Gaikwad

Abhay B Joshi

Programming means tapping into the computerʹs immense power by talking with it directly. Through programming, children use the computerʹs terrific power to draw graphics, design animation, solve mathematical or word puzzles, and even build robots. This idea was first proposed in the famous book ʺMindstormsʺ by Seymour Papert and has subsequently been appreciated and praised by educators and parents all over the world.

Through programming, students discover that the computer is a powerful and flexible tool. Using interesting ideas embedded in programming environments, students solve problems in their favorite subjects, and also develop interest in ʺdifficultʺ subjects like Math and …


Logo Programming (Part 2) - A Creative And Fun Way To Learn Mathematics And Problem-Solving, Abhay B. Joshi, Sandesh R. Gaikwad Mar 2012

Logo Programming (Part 2) - A Creative And Fun Way To Learn Mathematics And Problem-Solving, Abhay B. Joshi, Sandesh R. Gaikwad

Abhay B Joshi

Programming means tapping into the computerʹs immense power by talking with it directly. Through programming, children use the computerʹs terrific power to draw graphics, design animation, solve mathematical or word puzzles, and even build robots. This idea was first proposed in the famous book ʺMindstormsʺ by Seymour Papert and has subsequently been appreciated and praised by educators and parents all over the world.

Through programming, students discover that the computer is a powerful and flexible tool. Using interesting ideas embedded in programming environments, students solve problems in their favorite subjects, and also develop interest in ʺdifficultʺ subjects like Math and …