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Full-Text Articles in Education

Technology Professional Development: Long-Term Effects On Teacher Self-Efficacy, George Watson Jul 2015

Technology Professional Development: Long-Term Effects On Teacher Self-Efficacy, George Watson

George R Watson

The West Virginia K-12 RuralNet Project was an NSF funded program to train inservice teachers on integrating the Internet into science and mathematics curriculum. The program involved training inservice teachers through an intensive summer workshop and supplemental online courses. This study examines the effects of the project on the long-term self-efficacy of inservice teachers and their use of the Internet in the classroom. The specific research questions addressed are: Do professional development programs affect the long-term self-efficacy of inservice teachers? Did the addition of online courses and follow-up to the program affect self-efficacy levels? Finally, do certain external factors, specifically …


Personalizing Software Development Practice Using Mastery-Based Coaching, Chris Boesch, Sandra Boesch Jul 2014

Personalizing Software Development Practice Using Mastery-Based Coaching, Chris Boesch, Sandra Boesch

Chris BOESCH

The authors previously developed a system to facilitate the self-directed learning and practicing of software languages in Singapore. One of the goals of this self-directed learning was to enable the development of student mentors who would then be able to assist other students during classroom sessions. Building on this work, the authors extended the platform to support personalized coaching with the goals of further enabling and preparing students to mentor their peers. This paper covers the challenges, insights, and features that were developed in order to develop and deploy this mastery-based coaching feature.


Designing A Small-Footprint Curriculum In Computer Science, Allen Downey, Lynn Stein Jul 2012

Designing A Small-Footprint Curriculum In Computer Science, Allen Downey, Lynn Stein

Lynn Andrea Stein

We describe an innovative computing curriculum that combines elements of computer science, engineering and design. Although it is tailored to the constraints we face at Olin College, it contains elements that are applicable to the design of a CS major at a small school, a CS minor, or an interdisciplinary program that includes computing. We present the core courses in the program as well as several courses that are meant to connect the computing curriculum to other fields. We summarize the lessons we have learned from the first few years of this program.


Its Training Update, Veronica Trammell Dec 2011

Its Training Update, Veronica Trammell

Veronica O. Trammell

No abstract provided.


Panopto Is Now Available For Lecture Capture, Veronica Trammell Jul 2011

Panopto Is Now Available For Lecture Capture, Veronica Trammell

Veronica O. Trammell

The Distance Learning Center has purchased a new lecture delivery option for faculty who teach online. Panopto is a lecture capture application which allows faculty to capture their lectures using a simple webcam or a sophisticated video classroom.


A Web 2.0/Web3d Hybrid Platform For Engaging Students In E-Learning Environments, Penny De Byl, Janet Taylor Sep 2010

A Web 2.0/Web3d Hybrid Platform For Engaging Students In E-Learning Environments, Penny De Byl, Janet Taylor

Penny de Byl

This paper explores the Web 2.0 ethos with respect to the application of pedagogy within 3D online virtual environments. 3D worlds can create a synthetic experience capturing the essence of being in a particular world or context. The AliveX3D platform adopts the Web 2.0 ethos and applies it to online 3D virtual environment forming a Web 2.0/Web3D hybrid that has wider usability than previous alternatives. This combined with the AliveX3D Scene Editor allows learning experiences, which are controlled by the learner, appear authentic and facilitate collaboration conversations to be developed simultaneously. This immersion enables learners to negotiate meaning based on …


Ethically Notable Videogames: Moral Dilemmas And Gameplay, Jose Zagal Dec 2008

Ethically Notable Videogames: Moral Dilemmas And Gameplay, Jose Zagal

Jose P Zagal

In what ways can we use games to make moral demands of players and encouraging them to reflect on ethical issues? In this article we propose an ethically notable game as one that provides opportunities for encouraging ethical reasoning and reflection. Our analysis of the videogames Ultima IV, Manhunt, and Fire Emblem: Radiant Dawn highlights the central role that moral dilemmas can play towards creating ethically notable games. We discuss the different ways that these are implemented, such as placing players in situations in which their understanding of an ethical system is challenged, or by creating moral tension between the …


Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas Dec 2007

Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas

Jose P Zagal

This article explores the early evolution of the structure and management of gameplay in videogames. We introduce the notion of gameplay segmentation to capture the role that design elements like level, boss, and wave play in videogames, and identify three modes of segmentation. Temporal segmentation limits, synchronizes and/or coordinates player activity over time. Spatial segmentation breaks the game’s virtual space into sub-locations. Challenge segmentation presents the player with a sequence of self-contained challenges. We describe each mode, and additional sub-modes, by analyzing vintage arcade games. Our analyses illustrate how these games represent a “primordial soup” in which many current game …


Collaborative Games: Lessons Learned From Board Games, Jose Zagal, Rick Jochen, Hsi Idris Dec 2005

Collaborative Games: Lessons Learned From Board Games, Jose Zagal, Rick Jochen, Hsi Idris

Jose P Zagal

Collaborative mechanisms are starting to become prominent in computer games, like massively multiplayer online games (MMOGs); however, by their nature, these games are difficult to investigate. Game play is often complex and the underlying mechanisms are frequently opaque. In contrast, board games are simple. Their game play is fairly constrained and their core mechanisms are transparent enough to analyze. In this article, the authors seek to understand collaborative games. Because of their simplicity, they focus on board games. The authors present an analysis of collaborative games. In particular, they focus on Reiner Knizia’s LORDOFTHERINGS, considered by many to be the …