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Articles 1 - 8 of 8
Full-Text Articles in Education
International Terrorism:Role ,Responsibility And Operation Of Media Channles, Ratnesh Dwivedi Mr
International Terrorism:Role ,Responsibility And Operation Of Media Channles, Ratnesh Dwivedi Mr
Ratnesh Dwivedi
"Terrorism" is a term that cannot be given a stable defintion. Or rather, it can, but to do so forstalls any attempt to examine the major feature of its relation to television in the contemporary world. As the central public arena for organising ways of picturing and talking about social and political life, TV plays a pivotal role in the contest between competing defintions, accounts and explanations of terrorism. Which term is used in any particular context is inextricably tied to judgemements about the legitimacy of the action in question and of the political system against which it is directed. …
Being Prepared - Community Flood Education Planning In Nsw, Neil Dufty, David Webber
Being Prepared - Community Flood Education Planning In Nsw, Neil Dufty, David Webber
Neil Dufty
No abstract provided.
Evaluation Of The Floodsmart And Stormsmart Pilot Programs And Their Transferability To The Urban Environment (Report), Neil Dufty
Neil Dufty
No abstract provided.
Review Of The Gippsland November 2007 Flood Response (Report), Neil Dufty
Review Of The Gippsland November 2007 Flood Response (Report), Neil Dufty
Neil Dufty
No abstract provided.
A New Approach To Flood Education (Booklet), Neil Dufty
A New Approach To Flood Education (Booklet), Neil Dufty
Neil Dufty
No abstract provided.
Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas
Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas
Jose P Zagal
This article explores the early evolution of the structure and management of gameplay in videogames. We introduce the notion of gameplay segmentation to capture the role that design elements like level, boss, and wave play in videogames, and identify three modes of segmentation. Temporal segmentation limits, synchronizes and/or coordinates player activity over time. Spatial segmentation breaks the game’s virtual space into sub-locations. Challenge segmentation presents the player with a sequence of self-contained challenges. We describe each mode, and additional sub-modes, by analyzing vintage arcade games. Our analyses illustrate how these games represent a “primordial soup” in which many current game …
A New Approach To Community Flood Education, Neil Dufty
A New Approach To Community Flood Education, Neil Dufty
Neil Dufty
No abstract provided.
Building Community Resilience To Floods: The Role Of Education (Booklet), Neil Dufty
Building Community Resilience To Floods: The Role Of Education (Booklet), Neil Dufty
Neil Dufty
No abstract provided.