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Full-Text Articles in Education

Australian Higher Education Institutions Transforming The Future Of Teaching And Learning Through 3d Virtual Worlds, Sue Gregory, Brent Gregory, Matthew Campbell, Helen Farley, Suku Sinnappan, Shannon Kennedy-Clark, David Craven, Deborah Murdoch, Mark Jw Lee, Denise Wood, Jenny Grenfell, Angela Thomas, Kerrie Smith, Ian Warren, Heinz Dreher, Lindy Mckeown, Allan Ellis, Matthew Hillier, Steven Pace, Andrew Cram, Lyn Hay, Scott Grant, Carol Matthews May 2016

Australian Higher Education Institutions Transforming The Future Of Teaching And Learning Through 3d Virtual Worlds, Sue Gregory, Brent Gregory, Matthew Campbell, Helen Farley, Suku Sinnappan, Shannon Kennedy-Clark, David Craven, Deborah Murdoch, Mark Jw Lee, Denise Wood, Jenny Grenfell, Angela Thomas, Kerrie Smith, Ian Warren, Heinz Dreher, Lindy Mckeown, Allan Ellis, Matthew Hillier, Steven Pace, Andrew Cram, Lyn Hay, Scott Grant, Carol Matthews

Shannon Kennedy-Clark

What are educators‟ motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or expand students' professional learning networks? Are they using virtual worlds to transform their teaching and learning? In recognition of the exciting opportunities that virtual worlds present for higher education, the DEHub Virtual Worlds Working Group was formed. It is made up of Australian university academics who are investigating the role that virtual worlds will play in the future of education and actively …


The Space For Social Media In Structured Online Learning, Gilly Salmon, Bella Ross, Ekaterina Pechenkina, Anne-Marie Chase Dec 2015

The Space For Social Media In Structured Online Learning, Gilly Salmon, Bella Ross, Ekaterina Pechenkina, Anne-Marie Chase

Dr Anne-Marie Chase

In this paper, we explore the benefits of using social media in an online educational setting, with a particular focus on the use of Facebook and Twitter by participants in a Massive Open Online Course (MOOC) developed to enable educators to learn about the Carpe Diem learning design process. We define social media as digital social tools and environments located outside of the provision of a formal university-provided Learning Management System. We use data collected via interviews and surveys with the MOOC participants as well as social media postings made by the participants throughout the MOOC to offer insights into …


Sexual Health & Relationship Education Via Life Stories, Jeana Jorgensen, Xaverine Bates, Lara [Sic] Jul 2015

Sexual Health & Relationship Education Via Life Stories, Jeana Jorgensen, Xaverine Bates, Lara [Sic]

Jeana Jorgensen

A riart Grrrl, a folklorist and a condom monologuer get together to discuss the phenomenon of real-life storytelling in the context of sex education,


Preparing For Life In A Digital Age: The Iea International Computer And Information Literacy Study International Report, Julian Fraillon, John Ainley, Wolfram Schulz, Tim Friedman, Eveline Gebhardt Nov 2014

Preparing For Life In A Digital Age: The Iea International Computer And Information Literacy Study International Report, Julian Fraillon, John Ainley, Wolfram Schulz, Tim Friedman, Eveline Gebhardt

Dr John Ainley

The International Computer and Information Literacy Study (ICILS) studied the extent to which young people have developed computer and information literacy (CIL) to support their capacity to participate in the digital age. ICILS is a response to the increasing use of information and communication technology (ICT) in modern society and the need for citizens to develop relevant skills in order to participate effectively in the digital age. It also addresses the necessity for policymakers and education systems to have a better understanding of the contexts and outcomes of CIL-related education programs in their countries. ICILS is the first crossnational study …


Preparing For Life In A Digital Age: The Iea International Computer And Information Literacy Study International Report, Julian Fraillon, John Ainley, Wolfram Schulz, Tim Friedman, Eveline Gebhardt Nov 2014

Preparing For Life In A Digital Age: The Iea International Computer And Information Literacy Study International Report, Julian Fraillon, John Ainley, Wolfram Schulz, Tim Friedman, Eveline Gebhardt

Dr Tim Friedman

The International Computer and Information Literacy Study (ICILS) studied the extent to which young people have developed computer and information literacy (CIL) to support their capacity to participate in the digital age. ICILS is a response to the increasing use of information and communication technology (ICT) in modern society and the need for citizens to develop relevant skills in order to participate effectively in the digital age. It also addresses the necessity for policymakers and education systems to have a better understanding of the contexts and outcomes of CIL-related education programs in their countries. ICILS is the first crossnational study …


Digital Fluency For The Digital Age, Gerald White Dec 2013

Digital Fluency For The Digital Age, Gerald White

Dr Gerald K. White

A digital fluency subject to teach students the knowledge, skills and attitudes necessary for the digital age is needed, writes Gerald White.


Renovating The Republic: Unified Germany Confronts Its History – Both Deep And Recent – As It Defines Itself For The 21st Century, Katie Backman, Joel Gehringer, Kyle Harpster, Katelyn Kerkhove, Tiffany Lee, Hilary Stohs-Krause, Teresa Prince, Matt Eichinger, Emily Ingram, Tanna Kimmerling, Heather Price, Ewelina Skaza, Brady Jones, Nels Sorensen, Stephanie Sparks, Rachel Anderson, Megan Carrick, Justin Petersen, Chris Welch, Timothy Anderson, Charlyne Berens, Nancy Anderson, Frauke Hachtmann, Bernard Mccoy, Michael Farrell, Bruce Thorson, Mr Hahn Nov 2013

Renovating The Republic: Unified Germany Confronts Its History – Both Deep And Recent – As It Defines Itself For The 21st Century, Katie Backman, Joel Gehringer, Kyle Harpster, Katelyn Kerkhove, Tiffany Lee, Hilary Stohs-Krause, Teresa Prince, Matt Eichinger, Emily Ingram, Tanna Kimmerling, Heather Price, Ewelina Skaza, Brady Jones, Nels Sorensen, Stephanie Sparks, Rachel Anderson, Megan Carrick, Justin Petersen, Chris Welch, Timothy Anderson, Charlyne Berens, Nancy Anderson, Frauke Hachtmann, Bernard Mccoy, Michael Farrell, Bruce Thorson, Mr Hahn

Bernard R. McCoy

Germany and America go way back. German soldiers fought in the American Revolutionary War, and German settlers already had begun finding their way to America before the colonies became a nation. By the 1850s, many Germans had settled in the Midwest, and they followed the frontier west to the Great Plains. Germans were the largest group of immigrants arriving in Nebraska between 1854 and 1894, and by 1900, almost 20 percent of the state was first- and second-generation Germans. For the past year, a group of University of Nebraska-Lincoln journalism students has closely examined this foreign country that, perhaps more …


Digital Fluency : Skills Necessary For Learning In The Digital Age, Gerald White Oct 2013

Digital Fluency : Skills Necessary For Learning In The Digital Age, Gerald White

Dr Gerald K. White

This article examines the skills that will be required for the 21st century that will need to be embedded in educational curricula in order achieve them. It begins by considering how communicating between people has changed and current educational responses. A view of 21st century skills follows with an argument for some core subjects that will be necessary. Learning and teaching are then discussed leading to a view about what is needed in order to develop digital fluency in education, for now and the future.


Skills Needed For Managing Multimedia Development - Invisible Or Visible., Joseph Luca, Pina Tarricone Aug 2013

Skills Needed For Managing Multimedia Development - Invisible Or Visible., Joseph Luca, Pina Tarricone

Dr Pina Tarricone

No abstract provided.


The D.B. Weldon Library's Instruction Portfolio: A Grassroots, Team-Based Approach, Kim Mcphee, Melanie Mills, Marg Sloan Apr 2013

The D.B. Weldon Library's Instruction Portfolio: A Grassroots, Team-Based Approach, Kim Mcphee, Melanie Mills, Marg Sloan

Melanie Mills

In an effort to address ever-shifting staffing levels and evolving service demands, staff in the Research & Instructional Services department of The D.B. Weldon Library at Western University developed and implemented a new and strategic approach to structuring their work. The ‘Portfolio Model’ provides a framework for organizing the primary functions of the department - collections, instruction and reference - while at the same time preserving liaison at its core. Through a close examination of this grassroots effort and in particular, the achievements realized and challenges faced by the team of librarians and library assistants who together comprise the ‘Instruction …


Iwant Does Not Equal Iwill: Correlates Of Mobile Learning With Ipads, E-Textbooks, Blackboard Mobile Learn And A Blended Learning Experience, Jeffrey Brand, Shelley Kinash, Trishita Mathew, Ron Kordyban Feb 2013

Iwant Does Not Equal Iwill: Correlates Of Mobile Learning With Ipads, E-Textbooks, Blackboard Mobile Learn And A Blended Learning Experience, Jeffrey Brand, Shelley Kinash, Trishita Mathew, Ron Kordyban

Ron Kordyban

This research tested the efficacy of a blended learning iteration with iPad tablet computers, an e-textbook and Blackboard's Mobile Learn application connected with a learning management system (LMS). Mobile learning was embedded into the pedagogical design of an undergraduate subject run in two semesters with 135 students. Using design-based research (DBR), an empirical investigation examined four variables including: iPad use; mobile technology use; attitude, including the unified theory of acceptance and use of technology (UTAUT) scale; and academic performance. Quantitative analysis with PASW Statistics included descriptive, scaling, correlations, partial correlations and ANCOVAs. Results suggested that students were positive about mobile …


Make A University Partnership Your Big Data Weapon, Jennifer Priestley Jan 2013

Make A University Partnership Your Big Data Weapon, Jennifer Priestley

Jennifer L. Priestley

Consider your email contacts. How many have a .edu extension? With how many academics do you have “LinkedIn” connections? If you are like most professionals, the answer is “none.” But you may need to reconsider this missing segment of connectivity in your professional life.


The Absent Adjunct, Brandon Hensley Jan 2013

The Absent Adjunct, Brandon Hensley

Brandon O. Hensley

No abstract provided.


Recapturing Our Minds, Reclaiming Higher Learning: A Review Of R. P. Keeling’S And R. H. Hersh’S “We’Re Losing Our Minds: Rethinking American Higher Education”, Brandon Hensley Dec 2012

Recapturing Our Minds, Reclaiming Higher Learning: A Review Of R. P. Keeling’S And R. H. Hersh’S “We’Re Losing Our Minds: Rethinking American Higher Education”, Brandon Hensley

Brandon O. Hensley

Situating their conversation within a growing weltanschauung that the world is becoming “flat" and intellectual capital is integral to a changing globalized marketplace with emerging superpowers, Keeling and Hersh (2012) lay forth a bold claim in We’re Losing Our Minds: undergraduate education in the U.S. is sapping minds because learning is no longer the primary focus or essence of colleges and universities. “Intoxicated by magazine and college guide rankings, most colleges and universities have lost track of learning as the only educational outcome that really matters” (p. 13). The authors advance that this systemic crisis, though well documented (even before …


Figure/Ground Interviews With Professors Theo Van Leeuwen, Trevor Johnston, Aranye Fradenburg And Dawn Bennett, A/Professors Carmen Daniela Maier And Mehdi Riazi As Well As Artist, Paul Galy Oam, Judie Cross Dec 2012

Figure/Ground Interviews With Professors Theo Van Leeuwen, Trevor Johnston, Aranye Fradenburg And Dawn Bennett, A/Professors Carmen Daniela Maier And Mehdi Riazi As Well As Artist, Paul Galy Oam, Judie Cross

Judith (Judie) L Cross

Figure/Ground Communication is an open-source, para-academic, inter-disciplinary collaboration who investigates central problems across academia through in-depth conversations with scholars, researchers, and university professors, artists, filmmakers, and creators of every stripe. Judie Cross interviewed Professors Theo van Leeuwen, Trevor Johnston, Aranye Fradenburg and Dawn Bennett, A/Professors Carmen Daniela Maier and Mehdi Riazi as well as artist Paul Galy OAM.


Iwant Does Not Equal Iwill: Correlates Of Mobile Learning With Ipads, E-Textbooks, Blackboard Mobile Learn And A Blended Learning Experience, Jeffrey Brand, Shelley Kinash, Trishita Mathew, Ron Kordyban Sep 2012

Iwant Does Not Equal Iwill: Correlates Of Mobile Learning With Ipads, E-Textbooks, Blackboard Mobile Learn And A Blended Learning Experience, Jeffrey Brand, Shelley Kinash, Trishita Mathew, Ron Kordyban

Trishita Mathew

This research tested the efficacy of a blended learning iteration with iPad tablet computers, an e-textbook and Blackboard's Mobile Learn application connected with a learning management system (LMS). Mobile learning was embedded into the pedagogical design of an undergraduate subject run in two semesters with 135 students. Using design-based research (DBR), an empirical investigation examined four variables including: iPad use; mobile technology use; attitude, including the unified theory of acceptance and use of technology (UTAUT) scale; and academic performance. Quantitative analysis with PASW Statistics included descriptive, scaling, correlations, partial correlations and ANCOVAs. Results suggested that students were positive about mobile …


Iwant Does Not Equal Iwill: Correlates Of Mobile Learning With Ipads, E-Textbooks, Blackboard Mobile Learn And A Blended Learning Experience, Jeffrey Brand, Shelley Kinash, Trishita Mathew, Ron Kordyban Sep 2012

Iwant Does Not Equal Iwill: Correlates Of Mobile Learning With Ipads, E-Textbooks, Blackboard Mobile Learn And A Blended Learning Experience, Jeffrey Brand, Shelley Kinash, Trishita Mathew, Ron Kordyban

Jeffrey Brand

This research tested the efficacy of a blended learning iteration with iPad tablet computers, an e-textbook and Blackboard's Mobile Learn application connected with a learning management system (LMS). Mobile learning was embedded into the pedagogical design of an undergraduate subject run in two semesters with 135 students. Using design-based research (DBR), an empirical investigation examined four variables including: iPad use; mobile technology use; attitude, including the unified theory of acceptance and use of technology (UTAUT) scale; and academic performance. Quantitative analysis with PASW Statistics included descriptive, scaling, correlations, partial correlations and ANCOVAs. Results suggested that students were positive about mobile …


Introduction; Becoming A Literary Trust Agent, Lisa Russell Apr 2012

Introduction; Becoming A Literary Trust Agent, Lisa Russell

Lisa M Russell

Social Media in Context: Writers Explore the Marketplace brings the world of social media to a practical level, exploring it through the experiences of resourceful entrepreneurs and established corporations, novice users, and expert consultants. Addressing and going far beyond the use of Facebook and Twitter to reach consumers and build professional relationships, Social Media in Context illustrates how marketers and public relations professionals can: • meet and engage potential audiences through interactive location-based marketing • boost employee productivity by injecting corporate intranets with social media in order to streamline communication • help transform society by creating and participating in niche …


Employing Critical Reflection In An Online Emergency Services Course, R Maxfield, John Fisher Dec 2011

Employing Critical Reflection In An Online Emergency Services Course, R Maxfield, John Fisher

Dr. John R. Fisher

Non-traditional students in an online course in Homeland Security used the DEAL model of critical reflection to describe (a) what they learned, (b) how they learned it, (c)why it matters, and (d) what they will do with what they learned. Online discussion of readings proved to be the most effective learning technique used in the course because it incorporated reflective practices and allowed application of real-life experiences.


Digital And Media Literacy: Tapping Into Popular Culture, Renee Hobbs Sep 2011

Digital And Media Literacy: Tapping Into Popular Culture, Renee Hobbs

Renee Hobbs

It’s something every principal understands: when teachers have low expectations of their students, they may rely on lecturing, explanation and recitation, over-controlling classroom interaction, and summarizing texts on behalf of students. But when teachers develop and implement curriculum ideas that are predicated on students as active, engaged, and independent learners, great things can happen in the classroom. Teachers who are already using news media, popular culture, and digital media to support academic achievement in language arts, science, history, and the arts are discovering the power of connecting students’ digital learning skills to fundamental practices in analysis, evaluation, composition, reflection, and …


Bibliography For Work In Holocaust Studies, Agata Lisiak, Louise Vasvári, Steven Tötösy De Zepetnek Jun 2011

Bibliography For Work In Holocaust Studies, Agata Lisiak, Louise Vasvári, Steven Tötösy De Zepetnek

Tötösy de Zepetnek, Steven & Totosy de Zepetnek, Steven

No abstract provided.


Connecting Kids With News In Their Community, Renee Hobbs May 2011

Connecting Kids With News In Their Community, Renee Hobbs

Renee Hobbs

Youngsters made video games, and educators found that ‘hands-on activity helped kids to process news reporting. It also gave them ways to tell this story by integrating their perspectives as they aimed it at fresh audiences.’


Information Workers In The Academy: The Case Of Librarians And Archivists At The University Of Western Ontario, Melanie Mills Apr 2011

Information Workers In The Academy: The Case Of Librarians And Archivists At The University Of Western Ontario, Melanie Mills

Melanie Mills

For much of its history, the organizational culture for academic librarians and archivists at The University of Western Ontario was primarily a culture of the practitioner. While librarians and archivists supported teaching, research and service at Western, they did not directly engage in it. As a result of grassroots efforts undertaken by members of Western’s academic community in the mid-2000s however, the potential contributions of information workers to the teaching, research and service mandate of University began to garner recognition. Born out of this collective awakening, a successful union drive and shortly thereafter an inaugural Collective Agreement for The University …


Empowerment And Protection: Complementary Strategies For Digital And Media Literacy In The United States, Renee Hobbs Sep 2010

Empowerment And Protection: Complementary Strategies For Digital And Media Literacy In The United States, Renee Hobbs

Renee Hobbs

Billions of dollars are being spent in the United States to make sure that children and young people have computers, data projectors and access to the Internet in elementary and secondary schools. There is robust experimentation now ongoing as teachers explore how to use technology primarily as a means to accomplish traditional content learning outcomes. Digital and media literacy education offers an alternative model that emphasizes a set of practical competencies or life skills that are necessary for full participation in a highly-mediated society. Digital and media literacy competencies are not only needed to strengthen people’s capacity to use information …


Help Me, I’M Drowning! Implementing Libraryh3lp At Utc, Caitlin Shanley, Virginia Cairns Dec 2009

Help Me, I’M Drowning! Implementing Libraryh3lp At Utc, Caitlin Shanley, Virginia Cairns

Caitlin Shanley

No abstract provided.


Ethically Notable Videogames: Moral Dilemmas And Gameplay, Jose Zagal Dec 2008

Ethically Notable Videogames: Moral Dilemmas And Gameplay, Jose Zagal

Jose P Zagal

In what ways can we use games to make moral demands of players and encouraging them to reflect on ethical issues? In this article we propose an ethically notable game as one that provides opportunities for encouraging ethical reasoning and reflection. Our analysis of the videogames Ultima IV, Manhunt, and Fire Emblem: Radiant Dawn highlights the central role that moral dilemmas can play towards creating ethically notable games. We discuss the different ways that these are implemented, such as placing players in situations in which their understanding of an ethical system is challenged, or by creating moral tension between the …


Assessing Credibility In Online Abortion Information, Caitlin Shanley Dec 2008

Assessing Credibility In Online Abortion Information, Caitlin Shanley

Caitlin Shanley

No abstract provided.


Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas Dec 2007

Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas

Jose P Zagal

This article explores the early evolution of the structure and management of gameplay in videogames. We introduce the notion of gameplay segmentation to capture the role that design elements like level, boss, and wave play in videogames, and identify three modes of segmentation. Temporal segmentation limits, synchronizes and/or coordinates player activity over time. Spatial segmentation breaks the game’s virtual space into sub-locations. Challenge segmentation presents the player with a sequence of self-contained challenges. We describe each mode, and additional sub-modes, by analyzing vintage arcade games. Our analyses illustrate how these games represent a “primordial soup” in which many current game …


Collaborative Games: Lessons Learned From Board Games, Jose Zagal, Rick Jochen, Hsi Idris Dec 2005

Collaborative Games: Lessons Learned From Board Games, Jose Zagal, Rick Jochen, Hsi Idris

Jose P Zagal

Collaborative mechanisms are starting to become prominent in computer games, like massively multiplayer online games (MMOGs); however, by their nature, these games are difficult to investigate. Game play is often complex and the underlying mechanisms are frequently opaque. In contrast, board games are simple. Their game play is fairly constrained and their core mechanisms are transparent enough to analyze. In this article, the authors seek to understand collaborative games. Because of their simplicity, they focus on board games. The authors present an analysis of collaborative games. In particular, they focus on Reiner Knizia’s LORDOFTHERINGS, considered by many to be the …