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Full-Text Articles in Education

Maintenance And Generalization Of Preschool Teachers' Use Of Behavior Specific Praise Following In Situ Training, Zachary Charles Labrot Aug 2017

Maintenance And Generalization Of Preschool Teachers' Use Of Behavior Specific Praise Following In Situ Training, Zachary Charles Labrot

Dissertations

This study tested the efficacy of in situ training via a multiple baseline design across participants for increasing four Head Start teachers’ use of behavior specific praise (BSP) in classroom settings while evaluating concomitant changes in their classes’ behavior. Of further interest was the extent to which Head Start teachers maintained and generalized use of BSP in untrained settings. The results of this study indicate that in situ training was effective for increasing Head Start teachers’ use of BSP above baseline rates and generally maintained above a predetermined criterion (i.e., .5 BSP statements per minute). Data also indicate that Head …


The Good Behavior Game: Effects On And Maintenance Of Behavior In Middle-School Classrooms Using Class Dojo, Komila Dadakhodjaeva Aug 2017

The Good Behavior Game: Effects On And Maintenance Of Behavior In Middle-School Classrooms Using Class Dojo, Komila Dadakhodjaeva

Dissertations

Classroom management is one of the key components for successful instruction and affects both instructors and learners. Although most frequent discipline strategies in schools involve punitive actions, research suggests that using positive statements to teach and reinforce desirable behaviors is more appropriate and effective. A form of a group-oriented contingency that focuses on desirable behaviors is a positive variation of the Good Behavior Game (GBG). The GBG has been used widely in its original form, focusing on undesirable behaviors, and more research is needed on its positive version. Another strategy that can be used within classrooms is Class Dojo, a …


Tootling With A Randomized Independent Group Contingency In A High School Setting, John Dylan Ken Lum Aug 2017

Tootling With A Randomized Independent Group Contingency In A High School Setting, John Dylan Ken Lum

Dissertations

Tootling is a procedure where students report their classmates’ positive and prosocial behavior. The present study examined the effects of tootling on students’ disruptive and academically engaged behavior in three general education high school classrooms. An A-B-A-B withdrawal design was used to assess the effects of the intervention. Students wrote tootles anonymously on paper slips and placed them into a marked container. Unlike previous tootling studies, a randomized independent group contingency procedure was used to reward the students to reduce the number of steps required to implement the intervention. At the end of the class period, teachers randomly drew three …


Evaluation Of A Positive Version Of The Good Behavior Game Utilizing Classdojo Technology In Secondary Classrooms, William Blake Ford Aug 2017

Evaluation Of A Positive Version Of The Good Behavior Game Utilizing Classdojo Technology In Secondary Classrooms, William Blake Ford

Dissertations

Appropriate and effective classroom management skills are critical in supporting students’ academic, social, and behavior development in schools; however, teachers often cite needing help with classroom management as their greatest need. Given this concern, school psychologists need effective and efficient strategies to offer to teachers and school staff dealing with classwide behavioral difficulties. The Good Behavior Game (GBG) is an empirically supported interdependent group contingency intervention providing explicit classroom management techniques aimed at improving student behavior. The purpose of this study was to assess the effects of a positive version of the GBG utilizing ClassDojo technology on classwide academically engaged …


The Goal-Driven, Resilient, And Influential Teens Program In Kentucky High Schools: The Impact On Social And Emotional Learning And Influencing Factors, Brant Von Goble Apr 2017

The Goal-Driven, Resilient, And Influential Teens Program In Kentucky High Schools: The Impact On Social And Emotional Learning And Influencing Factors, Brant Von Goble

Dissertations

In order to assess the effects of the Goal-driven, Resilient, and Influential Teens (GRIT) program on social and emotional learning and academic performance in high schools throughout Kentucky, data from several sources were compiled and analyzed. These sources included results from the Student Engagement and Performance (STEP) survey, an instrument developed by the Rock Solid Evaluation Team at Western Kentucky University and administered yearly to high school students and teachers, and school-level academic and socioeconomic data from the Kentucky Department of Education. Additional data on fidelity of GRIT program implementation were obtained from FranklinCovey, the GRIT program’s developer and publisher. …