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Articles 1 - 5 of 5
Full-Text Articles in Education
Maintenance And Generalization Of Preschool Teachers' Use Of Behavior Specific Praise Following In Situ Training, Zachary Charles Labrot
Maintenance And Generalization Of Preschool Teachers' Use Of Behavior Specific Praise Following In Situ Training, Zachary Charles Labrot
Dissertations
This study tested the efficacy of in situ training via a multiple baseline design across participants for increasing four Head Start teachers’ use of behavior specific praise (BSP) in classroom settings while evaluating concomitant changes in their classes’ behavior. Of further interest was the extent to which Head Start teachers maintained and generalized use of BSP in untrained settings. The results of this study indicate that in situ training was effective for increasing Head Start teachers’ use of BSP above baseline rates and generally maintained above a predetermined criterion (i.e., .5 BSP statements per minute). Data also indicate that Head …
The Good Behavior Game: Effects On And Maintenance Of Behavior In Middle-School Classrooms Using Class Dojo, Komila Dadakhodjaeva
The Good Behavior Game: Effects On And Maintenance Of Behavior In Middle-School Classrooms Using Class Dojo, Komila Dadakhodjaeva
Dissertations
Classroom management is one of the key components for successful instruction and affects both instructors and learners. Although most frequent discipline strategies in schools involve punitive actions, research suggests that using positive statements to teach and reinforce desirable behaviors is more appropriate and effective. A form of a group-oriented contingency that focuses on desirable behaviors is a positive variation of the Good Behavior Game (GBG). The GBG has been used widely in its original form, focusing on undesirable behaviors, and more research is needed on its positive version. Another strategy that can be used within classrooms is Class Dojo, a …
Tootling With A Randomized Independent Group Contingency In A High School Setting, John Dylan Ken Lum
Tootling With A Randomized Independent Group Contingency In A High School Setting, John Dylan Ken Lum
Dissertations
Tootling is a procedure where students report their classmates’ positive and prosocial behavior. The present study examined the effects of tootling on students’ disruptive and academically engaged behavior in three general education high school classrooms. An A-B-A-B withdrawal design was used to assess the effects of the intervention. Students wrote tootles anonymously on paper slips and placed them into a marked container. Unlike previous tootling studies, a randomized independent group contingency procedure was used to reward the students to reduce the number of steps required to implement the intervention. At the end of the class period, teachers randomly drew three …
Evaluation Of A Positive Version Of The Good Behavior Game Utilizing Classdojo Technology In Secondary Classrooms, William Blake Ford
Evaluation Of A Positive Version Of The Good Behavior Game Utilizing Classdojo Technology In Secondary Classrooms, William Blake Ford
Dissertations
Appropriate and effective classroom management skills are critical in supporting students’ academic, social, and behavior development in schools; however, teachers often cite needing help with classroom management as their greatest need. Given this concern, school psychologists need effective and efficient strategies to offer to teachers and school staff dealing with classwide behavioral difficulties. The Good Behavior Game (GBG) is an empirically supported interdependent group contingency intervention providing explicit classroom management techniques aimed at improving student behavior. The purpose of this study was to assess the effects of a positive version of the GBG utilizing ClassDojo technology on classwide academically engaged …
A Retro Development In Education: Evaluating The Feasibility Of Integrating Place-Based Education Into Mississippi Curriculum Standards, Colby K. Mcclain
A Retro Development In Education: Evaluating The Feasibility Of Integrating Place-Based Education Into Mississippi Curriculum Standards, Colby K. Mcclain
Honors Theses
This thesis evaluates the feasibility of integrating place-based environmental education activities from Think Green, Take Action: Books and Activities for Kids into the Mississippi Department of Education’s (MDE) Frameworks for Science and Social Studies for K-5. As children develop and experience the world, their ability to understand and interpret the surrounding environments expand; however, Mississippi schools are not focused on experiential environmental education, even though experiencing and understanding the surrounding environment is vital in fostering eagerness to learn. Due to a growing disconnect between humans and the natural world, this thesis examined 37 place- and environment-based activities for children, sixteen …