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Students’ Perceptions About Gamified Methods In English As A Second Language Acquisition, Se He Hwang
Students’ Perceptions About Gamified Methods In English As A Second Language Acquisition, Se He Hwang
Graduate Theses and Dissertations
This qualitative research study will examine whether game-based learning is effective for helping to learn English as a second language (ESL) in the United States. This study will ask participants, particularly adult second language learners, about their perceptions of high levels of stress and anxiety when learning English. The study will also investigate whether game-play motivated students learn English in class. Data collected in this study will be based on interviews, questionnaires, and observations of the classrooms and game play, and the results demonstrated that participants’ interest in the game created active involvement in game-play in class.