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Full-Text Articles in Education

How Students Of Japanese Perceive And Use Technology, David Rubino Oct 2018

How Students Of Japanese Perceive And Use Technology, David Rubino

Masters Theses

The role of technology in education has expanded to a near universal reality. In foreign languages the field of Technology-enhanced Language Learning, has long sought to effectively implement instruction with these tools, and often to great success, often through the guise of Computer-assisted Language Learning. However, most studies investigating the student perception of class structures incorporating technology are based on what instructors have implemented.

Students, the counterparts of instructors, often own more than one technological tool and will often employ these tools in their studies. For learners of foreign languages, certain aspects of technology are selected for various tasks based …


Innovative Techniques For Inspiring Efl Students' Enthusiasm And Participating In English Classroom Activities, Yinghung Natalie Chiang Dec 2016

Innovative Techniques For Inspiring Efl Students' Enthusiasm And Participating In English Classroom Activities, Yinghung Natalie Chiang

Master's Projects and Capstones

Since 1990, the government of Taiwan has sought to position the country as an international economic and trading center. As a result, English became a compulsory subject for Taiwanese students in 2005 (Lu, 2011). The Taiwan Ministry of Education (MOE) is promoting communicative language teaching (CLT) and encouraging learners to develop and increased desire to improve their language skills. However, many Taiwanese English as Foreign Language (EFL) teachers still focus on memorization and the grammar translation method (Chung & Huang, 2009). The author discovered two major issues related to English language teaching in Taiwan. The first issue was many Taiwanese …


The Discursive Construction Of Language Teaching And Learning In Multiuser Virtual Environments, Douglas W. Canfield May 2016

The Discursive Construction Of Language Teaching And Learning In Multiuser Virtual Environments, Douglas W. Canfield

Doctoral Dissertations

This dissertation seeks to broaden how researchers within computer-assisted language learning (CALL) make sense of and examine psychological and power constructs at play in language courses conducted in 3D multiuser virtual environments. 18 students and 2 teachers in 8 formal English as a Second Language (ESL) classes in the 3D multiuser virtual environment of Second Life participated in a discourse analysis study to explore the theoretical and analytic ways in which critical discursive psychology could function to explore how teaching and learning are performed as interactional events in a community of language teachers and learners in Second Life by investigating …


Foreign Language College Achievement And The Infusion Of Three Selected Web 2.0 Technologies: A Mixed Method Case Study, Eulises Avellaneda Apr 2016

Foreign Language College Achievement And The Infusion Of Three Selected Web 2.0 Technologies: A Mixed Method Case Study, Eulises Avellaneda

USF Tampa Graduate Theses and Dissertations

Web 2.0 technologies such as blogs, Google Docs, and YouTube have become ubiquitous in today’s world of second and foreign language learning and have been the object of study (Wang & Vásquez, 2012), yet there is still a need to examine quantitatively and qualitatively how these tools impact the proficiency achievement levels of learners who use them. The purpose of this study was to explore the impact that blogs, Google Docs, and YouTube had on the achievement of college learners of Spanish as a foreign language. A mixed methods design was adopted.

The quantitative data were collected from students (N=75) …


There’S An App For That: Foreign Language Learning Through Mobile- And Social Media-Based Video Games, Trenton Edward Hoy May 2011

There’S An App For That: Foreign Language Learning Through Mobile- And Social Media-Based Video Games, Trenton Edward Hoy

Masters Theses

There is no doubt that the video game industry is undergoing a major upheaval, yet in spite of the recent reconceptualization of video games, educational games as a whole remain the pariah of the industry. Very little has been done in the wake of recent social and industry trends to adapt instruction of academic subjects, especially foreign language, for delivery through video games. Prior studies discussing the potential of games developed specifically for language learning have focused primarily on general principles and have offered no recommendations for platform, genre, or other aspects of design. Through an online survey as well …