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Full-Text Articles in Education

Game-Based Learning: Building Competence In Visual Literacy Through Simulation, Carol Record Oct 2021

Game-Based Learning: Building Competence In Visual Literacy Through Simulation, Carol Record

Theses

Game-based learning is an ideal experiential learning framework for introducing the critique process to reduce student anxiety and create competence in visual literacy and self-assessment. Critique, the assessment, and analysis of one’s work is an essential step in any creative process. It is an integral part of art school. However, it can also be a source of high anxiety for new students. This paper discusses the importance of critique, the challenges associated with teaching critique, and the benefits of utilizing game-based learning. Examples of game-based learning solutions are explored, including the development of, and response to, Lumen, a card game …


Improving Chinese Language Learning Through Collaborative Kahoot Mode, Hongmin Yu Jul 2021

Improving Chinese Language Learning Through Collaborative Kahoot Mode, Hongmin Yu

Chinese Language Teaching Methodology and Technology

This study used quantitative methods to assess students' Chinese language learning attitudes and learning habits on Kahoot, a game-based learning platform. Kahoot enables teachers to transform bland Chinese vocabulary memorization into exciting, game-like situations. It makes Chinese language learning fun and interactive. The study aims to compare Kahoot team play mode with individual play mode. Sixty-four fifth graders participated. In the experimental group, students grouped by themselves or teacher to compete with one another. They enjoyed working together to share what they knew and learned from each other. Students were tested prior to the course (pretest) and following the course …


Accessibility: Disabilities Treasure Hunt, Devorah Kletenik Jan 2021

Accessibility: Disabilities Treasure Hunt, Devorah Kletenik

Open Educational Resources

This is a treasure hunt game that simulates various disabilities and gives a sense of how frustrating non-accessible content can be for people with disabilities. Suitable for a general audience, no programming experience necessary.

An editable copy is also given, along with ideas about how to make it more accessible.