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Articles 1 - 13 of 13
Full-Text Articles in Education
Keeping Your Classroom C.R.I.S.P.: Unity Of Purpose As An Organizing Principle, Charlie Sweet, Hal Blythe
Keeping Your Classroom C.R.I.S.P.: Unity Of Purpose As An Organizing Principle, Charlie Sweet, Hal Blythe
Hal Blythe
Are you and your millennial students losing your focus in the classroom? Here's a solution that works.
The Writing Community: A New Model For The Creative Writing Classroom, Charlie Sweet, Hal Blythe
The Writing Community: A New Model For The Creative Writing Classroom, Charlie Sweet, Hal Blythe
Hal Blythe
After creating a taxonomy of classroom approaches to the teaching of creative writing, the authors discuss a current practice they have employed, the writing community. The authors detail its success, place it within current pedagogical research into small-group and team-based learning, and suggest possible applications to allied fields.
Keeping Your Classroom C.R.I.S.P.: Unity Of Purpose As An Organizing Principle, Charlie Sweet, Hal Blythe
Keeping Your Classroom C.R.I.S.P.: Unity Of Purpose As An Organizing Principle, Charlie Sweet, Hal Blythe
Charlie Sweet
Are you and your millennial students losing your focus in the classroom? Here's a solution that works.
Youth Poets: Empowering Literacies In And Out Of Schools, Korina Jocson
Youth Poets: Empowering Literacies In And Out Of Schools, Korina Jocson
Korina Jocson
Youth Poets explores the literacy learning of high school youth who participated in June Jordan's Poetry for the People program. It is based on an ethnographic study that examined the various processes, products, and practices associated with poetry in youth's lives.
Expanding The Space Of F2f: Writing Centers And Audio-Visual-Textual Conferencing, Melanie Yergeau, Kathryn Wozniak, Peter Vandenberg
Expanding The Space Of F2f: Writing Centers And Audio-Visual-Textual Conferencing, Melanie Yergeau, Kathryn Wozniak, Peter Vandenberg
Kathryn Wozniak
Able to link tutors across distance while closely approximating the tenor of face-to-face tutoring (f2f), synchronous audio-video-textual conferencing (AVT) is a semiotically rich medium that sustains critical “social cues” and enhances interaction and exchange. The authors theorize and demonstrate the potential of synchronous digital exchange, including functions that surpass the affordances of paper-based f2f tutorials—such as real-time modeling and web-based referencing.
Four Ways Of Seeing: Art Looks At Science, And Vice Versa, Peter Adams
Four Ways Of Seeing: Art Looks At Science, And Vice Versa, Peter Adams
Peter C.S. Adams
From the mythmaking of primitive cave painters and the rigorous observations of Renaissance painters sprang the two great ways of seeing the world: science and art. Until modern times, the two were often at odds, as each felt the other was trying to stifle it and dominate the conversation. But as the left and right hemispheres of the brain represent rationality and creativity and cannot function normally without massive interconnectedness, so can science and art only give us a complete picture of our world by working together. This paper will explore various ways in which science and art have interacted.
It Works For Me As A Scholar-Teacher: Shared Tips For The Classroom, Charlie Sweet, Hal Blythe
It Works For Me As A Scholar-Teacher: Shared Tips For The Classroom, Charlie Sweet, Hal Blythe
Charlie Sweet
The authors’ purpose in this book is to provide “a collection of practical tips drawn from real-life experiences.” We believe this particular book is so important to share with today’s audience, we almost called it Take My Book, Please! On the other hand, does the scholarly world need another book on the importance of scholarship? Further, if the book standard for tenure is slowly disappearing because so many academic presses are closing, why would we bother to write one? And recent studies show that new faculty members consider university employment a 9:00-5:00 job, so doesn’t that leave out time for …
Comics, The Canon, And The Classroom, James Carter
Comics, The Canon, And The Classroom, James Carter
James B Carter
This chapter, which explores what I call the canon-curriculum-culture connection in terms of comics and graphic novels, also offers definitions of the augmental and supplemental approaches to using graphic novels in the classroom. The link is to the "Google Books" version of the paper, which begins on page 47 of the book.
The Writing Community: A New Model For The Creative Writing Classroom, Charlie Sweet, Hal Blythe
The Writing Community: A New Model For The Creative Writing Classroom, Charlie Sweet, Hal Blythe
Charlie Sweet
After creating a taxonomy of classroom approaches to the teaching of creative writing, the authors discuss a current practice they have employed, the writing community. The authors detail its success, place it within current pedagogical research into small-group and team-based learning, and suggest possible applications to allied fields.
First Mate's B-Log, Mel Regnell
First Mate's B-Log, Mel Regnell
Mel Regnell
Log entries of the First Mate on the sailing yacht, Fedele, out of Stockton Springs, Maine. Updated irregularaly as time and weather permits, these are the ramblings of a novice seaman on board the wooden boat Fedele - a 40 foot Ketch.
The Medieval Writing Workshop, Alex Mueller
The Medieval Writing Workshop, Alex Mueller
Alex Mueller
If we compare elementary and secondary school classrooms today with their grammar school predecessors of the Middle Ages, we might find few similarities. The terrifying image of the medieval schoolmaster, seated in a chair with his birch in hand, ready to strike supplicant schoolboys for incorrect answers, does not match our more recent and comforting portrait of the teacher who circulates throughout the classroom and nurtures students through a student-centered curriculum. Yet, as an educator trained as both a medievalist and a high school English teacher, I am regularly provoked by the affinities I discover in medieval and modern pedagogies, …
Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas
Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas
Jose P Zagal
This article explores the early evolution of the structure and management of gameplay in videogames. We introduce the notion of gameplay segmentation to capture the role that design elements like level, boss, and wave play in videogames, and identify three modes of segmentation. Temporal segmentation limits, synchronizes and/or coordinates player activity over time. Spatial segmentation breaks the game’s virtual space into sub-locations. Challenge segmentation presents the player with a sequence of self-contained challenges. We describe each mode, and additional sub-modes, by analyzing vintage arcade games. Our analyses illustrate how these games represent a “primordial soup” in which many current game …
Die A Graphic Death:" Revisiting The Death Of Genre With Graphic Novels, James Carter
Die A Graphic Death:" Revisiting The Death Of Genre With Graphic Novels, James Carter
James B Carter
A revisitation of the concept of genre as it applies to graphica. I argue, as have others, that comics is a medium or art form rather than a genre. But, I also illustrate the concept for rhetoric's sake.