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Full-Text Articles in Education
Game Types, Game-Related Behaviors And Resilience: Creating A Roadmap For Effective Gamification Design In Higher Education, Patrick Marino
Game Types, Game-Related Behaviors And Resilience: Creating A Roadmap For Effective Gamification Design In Higher Education, Patrick Marino
Dissertations
Gamification, or the use of game-based mechanics and thinking in real world applications, is on the rise in educational environments. While various applications seek to increase engagement and motivation for tasks related to student success, research regarding best practices for the design of such systems is lacking. In fact, conflicting outcomes from various gamification studies at the secondary and tertiary education levels suggest that not all gamification designs are effective for increasing student success. Meanwhile, research from the medical field indicates gamification can be used to increase resilience; which has been linked to various student success outcomes including academic performance. …
A Descriptive Study Of The Personality, Attitudes, And Overseas Experience Of Seventh-Day Adventist College Students Who Served As Short-Term Volunteer Missionaries, Donna Habenicht
Dissertations
Problem. During the last ten years there has been a surge of Interest among college students in short-term volunteer missionary service. It was the purpose of the present study to describe the personality, attitudes, and overseas experience of a group of 150 Seventh-day Adventist college students who served as short-term volunteer missionaries (student missionaries) during the 1975-76 school year. Method The Sixteen Personality Factor Questionnaire (Form A), a series of semantic differential rating scales for selected religious, mission, cultural, and personal concepts, and a two-part questlonnaire were used to describe the personality, attitudes, and overseas experience of the student missionaries. …