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Articles 1 - 7 of 7
Full-Text Articles in Education
Case Study Two: Jewish Time Jump: New York, Owen Gottlieb
Case Study Two: Jewish Time Jump: New York, Owen Gottlieb
Articles
Gottlieb presents an early case study of his mobile augmented reality game Jewish Time Jump: New York design on the ARIS platform for the iPhone and iPad (iOS). The game is set on-location in Washington Square Park in New York city. Players in 5th-7th grade take on the role of time-traveling reporters, landing on site on the eve of the Uprising of 20,000, the largest women-led strike in U.S. History. Based on their GPS location they receive media from over 100 years in the past, interactive with digital characters as they work to gather a story for the fictional Jewish …
Nurturing Play-Makers & Active Investigative Agents: Schwartz Tag, Good Video Games And Futures Of Jewish Learning, Owen Gottlieb
Nurturing Play-Makers & Active Investigative Agents: Schwartz Tag, Good Video Games And Futures Of Jewish Learning, Owen Gottlieb
Articles
How can an experiential approach to education, in combination with a games-based orientation, help us reach often-elusive educational goals? In many ways the study of games and game design bring us back to tenets of education that we have long known, including the benefits of self-directed learning and project-based work. Games-based design and learning may provide a way to shift the discussion from “What should an educated Jew know?” to “How does a learner develop a taste for Jewish learning and living?”
Endings: What Can You Teach?, Julie Patterson
Endings: What Can You Teach?, Julie Patterson
Articles
Our writer-in-residence shares strategies for crafting the perfect ending to a story.
Beginnings: 3 Examples (And Why They Work), Julie Patterson
Beginnings: 3 Examples (And Why They Work), Julie Patterson
Articles
Our writer-in-residence helps us look closely at the beginnings of three short stories.
Hold Readers At A Climax, Julie Patterson
Hold Readers At A Climax, Julie Patterson
Articles
Our writer-in-residence says: A climax is long. In fact, it's a place to hold readers.
The Trouble With Beginning, Middle & End, Julie Patterson
The Trouble With Beginning, Middle & End, Julie Patterson
Articles
I recently helped judge a story writing contest, and one of the criteria on the assessment form I was provided was: Does the story have a beginning, middle and end? As I began reading the entries, I quickly discovered that this was not useful assessment criteria.
The Literature Of Political Things And Places: Reading And Writing Design, Susan Yelavich
The Literature Of Political Things And Places: Reading And Writing Design, Susan Yelavich
Articles
No abstract provided.