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Full-Text Articles in Education

Banned Or Grand?: Why Graphic Novels Maus And Persepolis Belong In The Classroom, Lauren Volk Apr 2023

Banned Or Grand?: Why Graphic Novels Maus And Persepolis Belong In The Classroom, Lauren Volk

Munn Scholars Awards

My capstone essay, “Banned or Grand?: Why Graphic Novels Maus and Persepolis Belong in The Classroom,” seeks to research both the objections to oft-banned memoir graphic novels being incorporated in the secondary school curriculum and the reasons why these graphic novels should not only be incorporated into the curriculum, but also why they assist students in developing necessary skills, such as higher-level critical thinking, a deeper understanding of complicated historical events, and the analysis of form and structure in literature, rather than just content. To enhance my research, I connected my main points to the pedagogical theory of learning transfer.


Art Education As Mutual Aid: Community And Social Justice Based Initiatives, Janelle O'Malley Dec 2021

Art Education As Mutual Aid: Community And Social Justice Based Initiatives, Janelle O'Malley

Student Projects

In the wake of the COVID-19 pandemic, education has drastically changed. The months of pandemic coupled with rising political upheaval left issues with schooling at the bottom of the list. Yet, the repercussions of the pandemic have forever changed the face of our educational system. Especially hard hit during this time was subjects deemed unimportant such as music and art. These classes, which already have faced their fair amount of cutbacks, were once again left on the chopping block. Even though the Every Student Succeeds Act (ESSA) in 2015 ensured that art would be treated as a core subject, it …


You Belong Here: A Critical Look At Community Engagement In Museum Education Through K-16 Place Based Pedagogy, Janelle O'Malley Dec 2020

You Belong Here: A Critical Look At Community Engagement In Museum Education Through K-16 Place Based Pedagogy, Janelle O'Malley

Student Projects

Historically museums exist as object centered spaces with little consideration of the community and artists that support them. Therefore museums as pedagogical sites must reorient themselves to become people centered spaces incorporating participatory pedagogical experiences for both community members and artists.

There is a lack of research in place-based pedagogies in museum education. It is important now more than ever to recognize the need to center community in museum education. This study will seek to investigate how museums can exact meaningful change through their educational practices and create a sense of belonging in museums for their immediate community. The outcomes …


Reaching Across Community Lines: How Informal Visual Art Educational Programming Bridges The Gap, Janelle O'Malley Dec 2019

Reaching Across Community Lines: How Informal Visual Art Educational Programming Bridges The Gap, Janelle O'Malley

Student Projects

Economic disparity in underserved communities is in large part responsible for a lack of access to quality visual arts education. The communities most in need are often hit first when it comes to funding the arts, and the students suffer these financial consequences. How can we ensure those underserved communities receive a complete education with the visual arts? What other ways can access to the visual arts be provided to schools?


Pedagogy At Play: Gamification And Gameful Design In The 21st-Century Writing Classroom, Danielle Roney Roach Oct 2015

Pedagogy At Play: Gamification And Gameful Design In The 21st-Century Writing Classroom, Danielle Roney Roach

English Theses & Dissertations

The language used to discuss play in current academic spaces tends to center around formal games (and computer games in particular in the 21st century classroom). Scholarly conversations tend to distort the actual practices that occur in classrooms and subsequently limit the scope of any investigation of the pedagogical function and outcomes of those practices. This project explores the use of play and games in the classrooms of nine composition instructors. From these stories, this project begins to map out a taxonomy in order to begin building toward a pedagogy of play for 21st century writing classrooms. Using a multiperspectival …