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Art and Design

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2020

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Articles 1 - 21 of 21

Full-Text Articles in Education

Final Report: Iconoclast And London Children's Connection Internships, Veronica Botnick Dec 2020

Final Report: Iconoclast And London Children's Connection Internships, Veronica Botnick

SASAH 4th Year Capstone and Other Projects: Publications

In my second year of university, I joined an on-campus magazine, Iconoclast, as an assistant director. In my third year, I continued with Iconoclast as a director and started another internship with the London Children's Connection. Both projects have shown the effects of different language choice. With Iconoclast, I learned the importance of taking a less academic writing approach in theme descriptions and editors' letters. A neutral tone reaches a wider audience and ensures that readers from any background gain a full understanding of our theme. At the London Children's Connection, a simple change in choice of words can improve …


Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb Oct 2020

Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb

Articles

In 2013, a boy with special needs used the video game Minecraft to deliver the sermon at his bar mitzvah at a Reform synagogue, an apparently unique ritual phenomenon to this day. Using a narrative inquiry approach, this article examines two rabbis’ negotiations with new media, leading up to, during, and upon reflection after the event. The article explores acceptance, innovation, and validation of new media in religious practice, drawing on Campbell’s (2010) framework for negotiation of new media in religious communities. Clergy biography, philosophy, and institutional context all impact the negotiations with new media. By providing context of a …


Students Find More Than Gaming In Depaul Esports, University Marketing And Communications, Courtney James Sep 2020

Students Find More Than Gaming In Depaul Esports, University Marketing And Communications, Courtney James

DePaul Download

The Esports market, or competitive video gaming, is anticipated to surpass $1.5 billion by 2023. At DePaul, Esports is even a BIG EAST-sanctioned program. DePaul’s director of Student Involvement, Courtney James, talks about DePaul’s unique Esports community, which draws hundreds of student gamers. Through their participation, the students find connection, an inclusive environment and even inspiration for career paths. James also discusses some of DePaul’s upcoming Esports events and the pandemic’s impact on the industry.


Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber Sep 2020

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber

Articles

This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …


Designing A Toolbox To Improve Creative Output: A Guide For Cultivating Critical, Creative, And Conceptual Thinking Skills In An Increasingly Distracted Society, Cara Tuttle May 2020

Designing A Toolbox To Improve Creative Output: A Guide For Cultivating Critical, Creative, And Conceptual Thinking Skills In An Increasingly Distracted Society, Cara Tuttle

Critical and Creative Thinking Capstones Collection

Frequent digital distractions can hamper undergraduate design students’ ability to perform the kind of deeper level thinking needed for creative problem solving and creative output, yet there are tools that can help students focus on the present and delve deeper into their creative work. This paper focuses on the details of a pedagogical toolbox created for educators of undergraduate design students to target critical thinking, creative thinking, and conceptual thinking (the 3Cs) in order to improve creative output. I explain how critical, creative, and conceptual thinking work holistically to develop and promote creative output. By demonstrating 3Cs tools and activities, …


Easily Read, Easily Forgotten: Reassessing The Effects Of Visual Difficulties And Multi-Modality In Educational Text Design, Rebekah Cochell May 2020

Easily Read, Easily Forgotten: Reassessing The Effects Of Visual Difficulties And Multi-Modality In Educational Text Design, Rebekah Cochell

Masters Theses

The graphic design of a book affects the way the reader receives and processes information. However, design is often focused on aesthetic principles and traditional wisdom, not taking into account how design aspects affect cognitive processes and educational outcomes. This thesis examines the efficacy of page design elements on educational outcomes, specifically disfluent fonts, handwritten fonts and multi-modal design. The traditional wisdom of typography has maintained that the faster the human eye can read a text, the more suited it is for reading materials. However, recent research suggests that disfluent, or difficult-to-read fonts result in significantly improved reading comprehension and …


Engagement And Computational Thinking Through Creative Coding, Dana Hoppe Apr 2020

Engagement And Computational Thinking Through Creative Coding, Dana Hoppe

Honors Theses

Rising enrollments in Computer Science pose an opportunity to engage students from diverse backgrounds and interests; and a challenge to deliver on positive learning outcomes. While student engagement is the driving factor for increased learning performance and retention, it has been declining to new lows for Computer Science students in recent years. In order to further explore the potential of contextualized computing as a tool for increasing engagement in computing and developing Computational Thinking aptitude in students, we have developed an introductory computing course contextualized with Art and Design with modules centered around guiding pedagogical principles and aimed at middle …


College Of Liberal Arts And Sciences_Covid-19 Course Content, Kristin Vekasi, Frederic Rondeau, Marcella Sorg, Derek Michaud, Ayesha Miller, Kirsten Jacobson, Lillian Herakova, Mark Brewer Apr 2020

College Of Liberal Arts And Sciences_Covid-19 Course Content, Kristin Vekasi, Frederic Rondeau, Marcella Sorg, Derek Michaud, Ayesha Miller, Kirsten Jacobson, Lillian Herakova, Mark Brewer

College of Liberal Arts and Sciences

List of COVID-19 related course content in the University of Maine's College of Liberal Arts and Sciences during the 2020 Spring Semester. Includes descriptions from:

  • Kristin Vekasi, Associate Professor, Political Science for POS 349: Politics of Media and Censorship;
  • Frederic Rondeau, Associate Professor, Modern Languages and Classics for Introduction to French Classics Novels of the XX-XXI century;
  • Marcella Sorg (Research Professor, Department of Anthropology, Climate Change Institute, and Margaret Chase Smith Policy Center for ANT 260: Forensic Anthropology;
  • Derek Michaud, Lecturer, Philosophy; Coordinator of Religious Studies and Judaic Studies for PHI 105: Introduction to Religious Studies and PHI 100: Contemporary …


Alternative Processes In Photography, Maria Politarhos Apr 2020

Alternative Processes In Photography, Maria Politarhos

Open Educational Resources

Course Description:

This class introduces students to unconventional photographic processes. Students will explore historic methods and materials that allow the extension of photographic imagery beyond the standard black and white or color print. The class will experiment with handmade emulsions and papers, incorporating photographic imagery into new and varied contexts such as drawings, paintings, and made books.


"The Wonderful World Of Dr. Seuss Club", Meagan Heimbrecht, Charlie Croteau, Kylee Sodomka Apr 2020

"The Wonderful World Of Dr. Seuss Club", Meagan Heimbrecht, Charlie Croteau, Kylee Sodomka

Honors Expanded Learning Clubs

Exploring the world through Dr. Seuss! A club geared for young elementary schoolers in hopes of promoting reading and curiosity! From Oobleck to puppets to writing their own book, this club is simple yet takes a student on a new adventure every week!


El Valor De La Creatividad: Acceso, Sentido, Y Potencial De Las Artes Visuales En El Sistema Educativo En Valparaíso, Chile., Bianca Allende Boyd Apr 2020

El Valor De La Creatividad: Acceso, Sentido, Y Potencial De Las Artes Visuales En El Sistema Educativo En Valparaíso, Chile., Bianca Allende Boyd

Independent Study Project (ISP) Collection

Esta investigación trata de la realidad dura del acceso e integración de clases y programas de las artes visuales en escuelas chilenas, específicamente en la ciudad de Valparaíso. Esta realidad, es yuxtapuesta con el potencial y beneficios de la educación artística en aulas formales. Utilizando experiencias de profesores de artes y artistas locales, el poder del arte como agente de cambio social es reconocido. Para que implementemos reforma y alcancemos el potencial del arte, este estudio es influido por los consejos de una conferencia de la UNESCO de los expertos de educación de arte en América Latina y el Caribe, …


Small But Mighty: How A Team Of Four Administers A Robust Library Publishing Program, Sue Ann Gardner, Paul Royster Mar 2020

Small But Mighty: How A Team Of Four Administers A Robust Library Publishing Program, Sue Ann Gardner, Paul Royster

University of Nebraska-Lincoln Libraries: Conference Presentations and Speeches

A team of four people administers the UNL institutional repository (https://digitalcommons.unl.edu), which is one of the largest (109,000-plus full text items) and most-accessed (over 62,000,000 downloads) in the United States. The team also administers a robust library publishing program with over 80 scholarly monographs and 12 peer-reviewed journals. A recent focus of the program has been open educational resources, partnering with scholars to identify or create free online learning objects.

This talk will include details about how such a small team accomplishes so much. Staffing, task assignment, workflow, author relations, reader relations, education, administration, policy generation, platform management, …


Data (Mis) Visualization And Its Impact On Academic Advancement And Public Understanding, Nicole R. Webber, Margarita Shawcross, Dale Edwards, Rob Reinsvold, Jingying Crystal Zhen Mar 2020

Data (Mis) Visualization And Its Impact On Academic Advancement And Public Understanding, Nicole R. Webber, Margarita Shawcross, Dale Edwards, Rob Reinsvold, Jingying Crystal Zhen

Society for the Academic Study of Social Imagery

Cultures across the globe are increasingly visual—whether this be due to the popularity of video streaming, advances in the graphic arts, or the rise of accessible software, apps, and other technologies. In fact, while globalization endures as a prominent force, it seems that the rather universal languages of images and numbers do as well. Visualizations—in particular data visualizations—are valued for their efficiency in communicating messages and their efficacy in spurring emotion and instigating action. This gives such images great power.

Although all media consumers must ultimately be accountable for their own ability to interact responsibly with the visual media, educators …


The Impact Of Sports Nutrition Knowledge On The Physical Effects Of Low Energy Availability In Female Cross Country Runners., Abby Olcott, Catherine Anstrom Feb 2020

The Impact Of Sports Nutrition Knowledge On The Physical Effects Of Low Energy Availability In Female Cross Country Runners., Abby Olcott, Catherine Anstrom

Student Scholarship – Family and Consumer Science

Learning Outcome

To understand the impact sports nutrition knowledge has on the risk for developing LEA in Female Cross Country Runners.

Background

The International Olympic Committee introduced the concept of Relative Energy Deficiency in Sports (RED-S) to accurately encompass the condition previously known as the Female Athlete Triad. LEA is the root cause of RED-S. (Mountjoy et al., 2014). The purpose of this study was to measure sports nutrition knowledge and the impact knowledge level has on the susceptibility to develop LEA in female cross country runners.

Methods

A quantitative design was used. Participants included the women’s cross country team …


Femagogical Strategies In The Art School: Navigating The Institution, Barbara Knezevic, Amy Walsh Jan 2020

Femagogical Strategies In The Art School: Navigating The Institution, Barbara Knezevic, Amy Walsh

Articles

This writing aims to define and examine ‘femagogy’ and the transformative potential for an inclusive intersectional feminist teaching practice in Fine Art education in the context of the contemporary Irish art school. This writing will trace the influence of linguistic power structures and the influence of broader institutional patriarchy in an educational setting and outline the inspirations and genealogies of femagogy. This writing provides situated embodied examples of femagogy in practice. It proposes the femagogical model of teaching as one that situates itself outside prevailing patriarchal models and proposes strategies to reimagine knowledge production and navigate the prevailing structural patriarchy …


Experiential Learning: Sasah Final Report, Elora Sinnott Jan 2020

Experiential Learning: Sasah Final Report, Elora Sinnott

SASAH 4th Year Capstone and Other Projects: Publications

Elora Sinnott revisits both her experiential-learning opportunities, one as a research assistant at Western and the other with Art 4 All Kids in London, ON. In describing her opportunities and the results, Elora focuses on the skills she developed, the impact the opportunities had on her career path, and the importance of instilling a love of the arts in children.


Findable, Impactful, Citable, Usable, Sustainable (Ficus): A Heuristic For Authors Of Digital Publishing Projects, Nicky Agate, Cheryl E. Ball, Alison Belan, Monica Mccormick, Joshua Neds-Fox Jan 2020

Findable, Impactful, Citable, Usable, Sustainable (Ficus): A Heuristic For Authors Of Digital Publishing Projects, Nicky Agate, Cheryl E. Ball, Alison Belan, Monica Mccormick, Joshua Neds-Fox

Library Scholarly Publications

We came together in Spring 2018 at a two-day think tank hosted by Duke University Libraries and supported by The Andrew W. Mellon Foundation, with dozens of other librarians, publishers, and scholarly communication stakeholders, to work on the question of sustainably publishing large digital projects. The outcome of that discussion turned into an extended project at TriangleSCI 2018 and culminated in the heuristic presented here.The heuristic can be used as a checklist to help authors (and their project team) assess their needs when it comes to making their digital projects findable, impactful, citable, usable, and sustainable (creating the acronym FICUS).


Ecological Art Exhibition As Transformative Pedagogy, Stacey Skold Jan 2020

Ecological Art Exhibition As Transformative Pedagogy, Stacey Skold

College of Education and Human Sciences: Dissertations, Theses, and Student Research

Environmental degradation is considered one of the biggest issues facing humankind. The problem is deep and global with fast fashion playing a significant, yet underrealized role. Scholars have established that developing the sustainable behaviors necessary to mitigate the effects of environmental degradation is a complex process, that knowledge of environmental degradation alone is insufficient to develop sustainable behaviors, and that both attitudinal and behavioral transformations are necessary for global environmental action and stewardship. As a result, researchers have called for new approaches to environmental education to promote transformative learning.

Art experiences can function as a powerful tool in learning and …


Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber Jan 2020

Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

Set in Fustat (Old Cairo) in the 12th century, a great crossroads of Islam, Judaism, and Christianity. The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens …


Experiential Learning, Elora Sinnott Jan 2020

Experiential Learning, Elora Sinnott

SASAH 4th Year Capstone and Other Projects: Presentations

In her presentation, Elora Sinnott revisits both her experiential-learning opportunities, one as a research assistant at Western and the other with Art 4 All Kids in London, ON. In describing her opportunities and the results, Elora focuses on the skills she developed, the impact the opportunities had on her career path, and the importance of instilling a love of the arts in children.


Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2020

Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.