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Full-Text Articles in Education
Accessibility And Technology: Remote Access To Art Through Telepresence Robotics, Jenna M. Hebert
Accessibility And Technology: Remote Access To Art Through Telepresence Robotics, Jenna M. Hebert
Master's Projects and Capstones
This capstone project details a proposal for a remote tour pilot program and community partnership written for the Art Institute of Chicago, Snow City Arts and the John H Stroger, Jr. Hospital of Cook County. The proposal seeks to provide a model for remote accessibility to art museums for visitors with mobility disabilities. The pilot program utilizes telepresence technology as a tool for providing remote tours and for emulating the social benefits of a museum visit. Within the program, telepresence technology becomes a mechanism for communication and collaboration between the museum and members of the community, allowing individuals previously unable …
Using Minecraft To Integrate Common Core Activities Across Elementary School Curriculum, William A J Couling
Using Minecraft To Integrate Common Core Activities Across Elementary School Curriculum, William A J Couling
Capstone Projects and Master's Theses
Minecraft, an open world sandbox game rich with educational possibility, has been a growing sensation among elementary age children across the US. Though there has been some experimentation in a number of schools across the United States, there has been no mass movement to embracing Minecraft as a virtual learning environment. With advances in the fields of Virtual Learning Environments and the new wave of educational thinking known as the “Maker Movement,” the modern educational field has an opportunity for radical new ways of teaching. Using an elementary school as a model in the Monterey Bay area, I surveyed a …
Reflection & Technology In Theory & Practice: Teen Engagement In Art Museums, Chelsea E. Kelly
Reflection & Technology In Theory & Practice: Teen Engagement In Art Museums, Chelsea E. Kelly
Occasional Paper Series
This case study shows how the Milwaukee Art Museum’s after-school teen program fosters student engagement through a hybrid practice grounded in constructivist pedagogy. This article presents the museum’s Satellite High School Program in theory and in practice, including its evaluation methods and its impact on students and the museum. In the spirit of the program itself, which celebrates student voices, participants’ own videos, quotes, and experiences will frame my reflections from an educator’s point of view.