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Full-Text Articles in Education

Using Behavior Bingo To Increase Academically Engaged Behavior In A General Education Elementary School Population, Faith Elizabeth Hamilton Dec 2023

Using Behavior Bingo To Increase Academically Engaged Behavior In A General Education Elementary School Population, Faith Elizabeth Hamilton

Master's Theses

Spending instructional and work time addressing disruptive behaviors in the classroom is a common complaint of many teachers. The literature suggests that group contingencies are beneficial for improving behavior on a classwide and individual level. The current study investigated Behavior BINGO, a group contingency intervention whose research is in its infancy, and its effectiveness on increasing academically engaged behaviors and decreasing disruptive behaviors on a classwide basis. This study utilized a nonconcurrent multiple baseline design in three 2nd grade, general education classrooms in a public school.


Using Contingent Praise To Increase Visual Engagement In An Asynchronous Online Learning Environment: An Eye Tracking Study, Andrew Rozsa Jun 2022

Using Contingent Praise To Increase Visual Engagement In An Asynchronous Online Learning Environment: An Eye Tracking Study, Andrew Rozsa

Dissertations

As more students move to online learning, this results in not only new barriers but new opportunities in academia. The purpose of this study was to examine how behavior-contingent praise affects visual engagement with an online video lecture when using WebGazer, a publicly available eye tracking software, with a user’s integrated webcam. A second aim of this study was to examine if using WebGazer with an integrated webcam was a valid alternative to hand scoring when collecting visual engagement data. Results of WebGazer measurement indicated a moderate effect size for three participants in the presence of contingent praise, and …


Using Praise To Increase Visual Attending In An Asynchronous Online Learning Environment: An Eye Tracking Study, Andrew J. Rozsa Iii Sep 2021

Using Praise To Increase Visual Attending In An Asynchronous Online Learning Environment: An Eye Tracking Study, Andrew J. Rozsa Iii

Master's Theses

With the emergence of online courses in the mid-1990s, the number of students enrolled in online courses has been growing at an exponential rate (Schwirzke, Vashaw, & Watson, 2018). This trend brings with it new problems, such as familiarity with evidence-supported behavioral techniques that will maintain student engagement and improve likelihood of academic success in online learning environments. The purpose of the present study was to examine how the use of praise may affect visual engagement with video lectures with the assistance of commercially available eye tracking technology. A secondary objective of the study was to identify how praise affects …


Matching Equation: Teacher Rates Of Praise And Reprimands, Meleah Ackley Aug 2021

Matching Equation: Teacher Rates Of Praise And Reprimands, Meleah Ackley

Master's Theses

Previous matching equation literature has demonstrated variability in student behaviors matching onto available reinforcement rates. While some studies have found that student on-task behaviors matched contingent teacher attention around half the observations (Martens et al., 1990), other studies have found that first grade students’ on-task behavior matched contingent teacher attention more than half of observations (Shriver & Kramer, 1997). However, no studies in the current literature have used teacher behaviors as the primary dependent variables (i.e., B1 and B2 in the matching equation). The current study sought to extend the Generalized Matching Equation (GME) further into the classroom, given the …


The Good Behavior Game: Effects On And Maintenance Of Behavior In Middle-School Classrooms Using Class Dojo, Komila Dadakhodjaeva Aug 2017

The Good Behavior Game: Effects On And Maintenance Of Behavior In Middle-School Classrooms Using Class Dojo, Komila Dadakhodjaeva

Dissertations

Classroom management is one of the key components for successful instruction and affects both instructors and learners. Although most frequent discipline strategies in schools involve punitive actions, research suggests that using positive statements to teach and reinforce desirable behaviors is more appropriate and effective. A form of a group-oriented contingency that focuses on desirable behaviors is a positive variation of the Good Behavior Game (GBG). The GBG has been used widely in its original form, focusing on undesirable behaviors, and more research is needed on its positive version. Another strategy that can be used within classrooms is Class Dojo, a …


Evaluation Of A Positive Version Of The Good Behavior Game Utilizing Classdojo Technology In Secondary Classrooms, William Blake Ford Aug 2017

Evaluation Of A Positive Version Of The Good Behavior Game Utilizing Classdojo Technology In Secondary Classrooms, William Blake Ford

Dissertations

Appropriate and effective classroom management skills are critical in supporting students’ academic, social, and behavior development in schools; however, teachers often cite needing help with classroom management as their greatest need. Given this concern, school psychologists need effective and efficient strategies to offer to teachers and school staff dealing with classwide behavioral difficulties. The Good Behavior Game (GBG) is an empirically supported interdependent group contingency intervention providing explicit classroom management techniques aimed at improving student behavior. The purpose of this study was to assess the effects of a positive version of the GBG utilizing ClassDojo technology on classwide academically engaged …


Using Digital Performance Feedback To Increase Teacher Treatment Integrity, Heather Marie Whipple Dec 2016

Using Digital Performance Feedback To Increase Teacher Treatment Integrity, Heather Marie Whipple

Master's Theses

In intervention research, assessing treatment integrity is important to establish functional control of the independent variable and make accurate decisions regarding treatment effectiveness. This study examined the effects of digital performance feedback (DPF) as a follow-up strategy for teachers to increase integrity. A multiple baseline design was utilized to determine the effectiveness of this strategy. Results from this study expanded previous literature on ways to promote treatment integrity and help move toward a science of intervention implementation. The primary dependent variable measured was treatment integrity. Student behavior was also assessed to determine if there is a relationship between treatment integrity …


Generalization Of Teachers' Use Of Effective Instruction Delivery Following In Situ Training, Joy Kathleen Wimberly Dec 2016

Generalization Of Teachers' Use Of Effective Instruction Delivery Following In Situ Training, Joy Kathleen Wimberly

Master's Theses

The efficacy of in situ training for increasing Head Start teachers’ use of effective instruction delivery in Head Start classrooms while evaluating concomitant increases in Head Start students’ compliance was examined in the current study. Of further interest was the extent to which Head Start teachers maintained and generalized accuracy of effective instruction delivery in untrained settings. Four Head Start teachers and four Head Start students served as participants in this study. A multiple baseline across participants was used to test the effects of in situ training on teachers’ accuracy of effective instruction delivery and students’ initiation compliance. Data were …


Does Video Game Use Exacerbate The Relation Between Neurophysiological Deficits And Adhd Symptoms In Children And Adolescents?, James Kenneth Goodlad Iii Dec 2014

Does Video Game Use Exacerbate The Relation Between Neurophysiological Deficits And Adhd Symptoms In Children And Adolescents?, James Kenneth Goodlad Iii

Dissertations

Attention-deficit/hyperactivity disorder (ADHD) is diagnosed based on behavioral symptoms but is thought to have a significant heritable neurological basis, and several brain structures have been implicated. Recent research has focused on the role of environmental factors that may influence the behavioral expression of inattention and hyperactivity-impulsivity in children and teens, particularly when a biological predisposition exists. This study sought to broaden the literature base by examining the extent to which one environmental factor—video game use—moderated the relation between neuropsychological deficits in attention and inhibition and the behavioral symptoms of ADHD. It was hypothesized that gaming frequency and duration as well …


Exploring Perceived Norms And Protective Strategies: Self-Consciousness And Gender As Moderators, Jeremy James Noble Dec 2014

Exploring Perceived Norms And Protective Strategies: Self-Consciousness And Gender As Moderators, Jeremy James Noble

Dissertations

College alcohol abuse has been a staple in the college environment over the past 30 years (Johnston, O’Malley, Bachman, & Schulenberg, 2011) resulting in numerous negative consequences (Hingson, Edwards, Heeren, & Rosenbloom, 2009). Protective behavioral strategies (PBS) reduce the negative consequences typically associated with alcohol use (Martens et al., 2004). A positive relationship exists between perceived norms of PBS use and PBS use (Benton, Downey, Glider, & Benton, 2008), and an individual’s level of self-consciousness moderates the relationship between perceived norms and alcohol use (LaBrie, Hummer, & Neighbors, 2008). The relationship between perceived norms and PBS use under the conditions …


A Comparison Of Behavioral And Academically-Focused Goals Within The Mystery Motivator: Effects On Disruptive Behavior And Academic Performance, Christina Michelle Hardy Dec 2013

A Comparison Of Behavioral And Academically-Focused Goals Within The Mystery Motivator: Effects On Disruptive Behavior And Academic Performance, Christina Michelle Hardy

Dissertations

Class-wide group contingencies are effective for decreasing inappropriate behavior and increasing academic performance. An interdependent group contingency, a subtype of group contingencies, sets a specific goal for performance across the class, and a reward is delivered only if the group meets the specified criterion. One interdependent group contingency, the Mystery Motivator, has been designed to target behavioral or academically-based goals; however these goals have guided the type of data collected. There are no published studies, to date, that compare behavioral and academic goals and the effects of each type of goal on both decreasing disruptive behavior as well as improving …


Using The Good Behavior Game To Decrease Disruptive Behavior While Increasing Academic Engagement With A Headstart Population, Brandy Marie Hunt Aug 2012

Using The Good Behavior Game To Decrease Disruptive Behavior While Increasing Academic Engagement With A Headstart Population, Brandy Marie Hunt

Dissertations

The Good Behavior Game (GBG) has been widely supported as an effective intervention to alter a variety of target behaviors, in various settings, with varying age groups; however, there are areas warranting further investigation. Prior to the present study, no study has examined the GBG’s effectiveness in decreasing disruptive behaviors while increasing appropriate academic behaviors within a preschool population. The present study adds to the literature base by investigating the GBG’s effectiveness in simultaneously decreasing classroom disruptive behaviors while increasing appropriate behaviors. A multiple baseline design across three Headstart classrooms was used to evaluate the effectiveness of the GBG on …


The Effects Of Differential Negative Reinforcement Of Task Engagement On Escape From Academic Tasks, Brett Vivian Mehrtens Prince Aug 2009

The Effects Of Differential Negative Reinforcement Of Task Engagement On Escape From Academic Tasks, Brett Vivian Mehrtens Prince

Dissertations

The effects of differential negative reinforcement of alternative behavior (DNRA) were examined on the escape behavior of four 1st and 2nd grade general education students. The alternative behavior that was negatively reinforced was task engagement during reading or math periods. The DNRA treatment was evaluated for its effects on task engagement in either a DNRA with access to a preferred activity condition or a DNRA without access to a preferred activity condition. In the preferred activity condition, the participants were allowed to engage in a high preferred activity when they had been engaged with an academic task for a certain …