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Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


Sweeten, Lena L. (Sc 1174), Manuscripts & Folklife Archives Nov 2013

Sweeten, Lena L. (Sc 1174), Manuscripts & Folklife Archives

MSS Finding Aids

Finding aid only for Manuscripts Small Collection 1174. Lena L. Sweeten's thesis presented to Middle Tennessee State University entitled, "Historic Preservation Theory and the Experience of a Community of Workers: A Case Study of Bowling Green, Kentucky." She examines the failure of preservationists to explore Bowling Green's industrial and labor history.