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Articles 1 - 7 of 7
Full-Text Articles in Women's History
Stray Threads: Factory Women In Fiction From The Freehold Farm To The Rented Room, 1840-1875, Meghan Wadle
Stray Threads: Factory Women In Fiction From The Freehold Farm To The Rented Room, 1840-1875, Meghan Wadle
English Theses and Dissertations
As industrialism unmoored agrarian-based American values surrounding independence, individualism, and the gender roles attached to labor, it demanded imaginative solutions for these potentially broken ideologies in antebellum fiction. This project, in two parts, explores how factory women stood at the center of the industrializing U.S.’s cultural identity crisis. In Part One authors from Herman Melville to Harriet Jacobs imagine women laboring in the industrial marketplace as a form of deviant dependency. Here, sexualized depictions of female laborers symptomatize national anxieties about how economic change might transform political freedom by simultaneously modifying traditional forms of patriarchal control. In Part Two, Lucy …
Vintage Red.Docx, Rowan Cahill
Vintage Red.Docx, Rowan Cahill
Rowan Cahill
New Design Principles For Mobile History Games, Owen Gottlieb
New Design Principles For Mobile History Games, Owen Gottlieb
Presentations and other scholarship
This study draws on design-based research on an ARIS–based mobile augmented reality game for teaching early 20th century history. New design principles derived from the study include the use of supra-reveals, and bias mirroring. Supra-reveals are a kind of foreshadowing event in order to ground historical happenings in the wider enduring historical understanding. Bias mirroring refers to a nonplayer character echoing back a player’s biased behavior, in order to open the player to listening to alternative perspectives. Supra-reveals engendered discussion of historical themes early in the game experience. The results showed that use of a cluster of NPC bias mirroring …
Making An Impression: Butter Prints, The Butter Market, And Rural Women In Nineteenth-Century Southeastern Pennsylvania, Jennifer L. Putnam
Making An Impression: Butter Prints, The Butter Market, And Rural Women In Nineteenth-Century Southeastern Pennsylvania, Jennifer L. Putnam
Madison Historical Review
Pre-industrial butter-making was an arduous process, involving milking, churning, proper storage, printing, and, sometimes, transport to market. The 19th-century economy in Philadelphia was forever changed by the practice of rural women selling their surplus butter as a response to the rise of consumerism. Butter-making provided rural women with the means to earn their own income, providing economic agency and increasing their independence by allowing them to work outside of the home. Butter prints emerged as a way to brand one’s butter with a signature trademark. A print’s size and shape, the materials and methods used in its construction, and the …
Clara Lemlich Shavelson: An Activist Life, Sarah B. Cohn
Clara Lemlich Shavelson: An Activist Life, Sarah B. Cohn
Dissertations, Theses, and Capstone Projects
Clara Lemlich Shavelson is primarily known for her impassioned speeches during the 1909 Uprising of 20,000. The majority of histories written about her address her involvement in organizing women garment workers in New York’s Lower East Side from her arrival in New York in 1903 up through the eleven-week general strike in 1909. After this, the literature would have you believe she fades into obscurity, for there is only one book that addresses her life post 1909. Shavelson did not give up organizing after 1909. She got married, moved to Brooklyn, and started a family. In Brooklyn, she organized women …
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Articles
This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Articles
How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.
The case covered in this chapter is a mobile Augmented Reality …