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Women's History Commons

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Full-Text Articles in Women's History

Book Reviews: Recent Books On Pornography: From Discussions Of Harm To Normalization, Robert Brannon Sep 2017

Book Reviews: Recent Books On Pornography: From Discussions Of Harm To Normalization, Robert Brannon

Dignity: A Journal of Analysis of Exploitation and Violence

Nine books addressing the specific harms linked to adults’ viewing of heterosexual pornography are examined. All were published since 2010, and range from some that are opposed to all pornography, to others that approve of pornography. The books differ considerably in scope, quality, and scientific rigor. Several include discussions of the feminist anti-pornography movement, in the U.S. and worldwide, from 1975 to the present. These accounts range from criticism of the anti-pornography movement to praise and appreciation. This collection of books provides a useful view of the remarkable diversity of thought about all issues connected with pornography’s effects on adult …


New Design Principles For Mobile History Games, Owen Gottlieb Jun 2017

New Design Principles For Mobile History Games, Owen Gottlieb

Presentations and other scholarship

This study draws on design-based research on an ARIS–based mobile augmented reality game for teaching early 20th century history. New design principles derived from the study include the use of supra-reveals, and bias mirroring. Supra-reveals are a kind of foreshadowing event in order to ground historical happenings in the wider enduring historical understanding. Bias mirroring refers to a nonplayer character echoing back a player’s biased behavior, in order to open the player to listening to alternative perspectives. Supra-reveals engendered discussion of historical themes early in the game experience. The results showed that use of a cluster of NPC bias mirroring …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


She Would Not Be Silenced: Mae West's Struggle Against Censorship, Charlotte N. Toledo May 2017

She Would Not Be Silenced: Mae West's Struggle Against Censorship, Charlotte N. Toledo

The Downtown Review

Mae West, an actress during Hollywood's Golden Age, used her fame on stage, in films, and on the radio to offer social commentary on relationships between men and women in society. Her irreverent style of addressing issues of female sexuality and power certainly caught peoples attention and made them think about these issues in new ways. At the same time, her racy delivery made her a target of stage, film, and radio censorship. She refused to be silenced and continually pushed against restrictions to deliver he message of empowerment in her trademark provocative manner.