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Women's History Commons

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Full-Text Articles in Women's History

Rountree, Mary Elizabeth "Lizzie," 1853-1912 (Sc 3136), Manuscripts & Folklife Archives Aug 2017

Rountree, Mary Elizabeth "Lizzie," 1853-1912 (Sc 3136), Manuscripts & Folklife Archives

MSS Finding Aids

Finding aid and typescript (Click on "Additional Files" below) for Manuscripts Small Collection 3136. Letter, 10 January 1869 of “Mag” (or “May”) to Lizzie Rountree, Lebanon, Kentucky. Writing from Louisville, Kentucky, she tells Lizzie that she will not be returning to Caldwell Institute in Danville, Kentucky, where they had been schoolmates. She notes the departure of three additional students and reports on the whereabouts of others.


Bringing Stories To Life By Sharing Archival Material, Christina M. Noto Jul 2017

Bringing Stories To Life By Sharing Archival Material, Christina M. Noto

Student Publications

Last summer I researched the experiences of women at Gettysburg College during the pivotal decade 1965-1975 with the support of a college grant, the Koble Fellowship, a ten-week humanities based faculty-mentored research project. I tracked women's experiences at the college during this period and designed a digital scholarship project to share their stories. As a history major and as a feminist, a project about the history of women and their activism on campus nicely complemented by interests. (excerpt)


New Design Principles For Mobile History Games, Owen Gottlieb Jun 2017

New Design Principles For Mobile History Games, Owen Gottlieb

Presentations and other scholarship

This study draws on design-based research on an ARIS–based mobile augmented reality game for teaching early 20th century history. New design principles derived from the study include the use of supra-reveals, and bias mirroring. Supra-reveals are a kind of foreshadowing event in order to ground historical happenings in the wider enduring historical understanding. Bias mirroring refers to a nonplayer character echoing back a player’s biased behavior, in order to open the player to listening to alternative perspectives. Supra-reveals engendered discussion of historical themes early in the game experience. The results showed that use of a cluster of NPC bias mirroring …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


Winchel, Beulah Rhea, 1912-2015 (Mss 609), Manuscripts & Folklife Archives May 2017

Winchel, Beulah Rhea, 1912-2015 (Mss 609), Manuscripts & Folklife Archives

MSS Finding Aids

Finding aid only for Manuscripts Collection 609. Correspondence, photographs, travel materials, genealogy, and other personal papers of Beulah R. Winchel, a Breckinridge County, Kentucky, native and a teacher and librarian who served in Japan, Germany and France with the U.S. Army Special Services and the Department of Defense Dependents Schools.


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …


Ua19/16/1 2017-18 Wku Track & Field Cross Country Record Book, Wku Athletic Media Relations Jan 2017

Ua19/16/1 2017-18 Wku Track & Field Cross Country Record Book, Wku Athletic Media Relations

WKU Archives Records

WKU track and field media guide for 2017-18 season.


Ua19/16/1/5 Lady Topper Golf 2016-17 Season Statistics, Wku Athletics Media Relations Jan 2017

Ua19/16/1/5 Lady Topper Golf 2016-17 Season Statistics, Wku Athletics Media Relations

WKU Archives Records

Statistical analysis of the 2016-17 women's golf team season.