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Women's History Commons

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Full-Text Articles in Women's History

"Going Steady?": Documenting The History Of Dating In American Culture, 1940-1990, Jill E. Anderson Jun 2017

"Going Steady?": Documenting The History Of Dating In American Culture, 1940-1990, Jill E. Anderson

University Library Faculty Publications

“‘Going Steady?’: Documenting the History of Dating in American Culture, 1940-1990” is a one-credit, pass/no-credit freshman seminar taught for Georgia State University’s Honors College. This course has grown out of my current research on post-World War II girls' cultural and intellectual history and out of my work as Georgia State University's History, African-American Studies, and Women's, Gender, and Sexuality Studies Librarian. "Going Steady?" is designed to teach basic primary-source searching and interpretive skills and to familiarize students with primary sources available to them as Georgia State University students. Centering on a broad and engaging topic, the course offers a general …


Mestiza, Métis, American: How Intermixture On United States Borders Shaped Local, Regional, And National Identities, Carla L. Mendiola May 2017

Mestiza, Métis, American: How Intermixture On United States Borders Shaped Local, Regional, And National Identities, Carla L. Mendiola

History Theses and Dissertations

This project compares mestizaje in Mexican American communities of the Texas-Mexico border and métissage in Franco American communities of the Maine-Canada border, from the pre-contact period to the 20th-century. Exploring the central themes of intermixing, borders, and identity, the paper shows the long-standing presence of mixed-ancestry groups in the U.S. and investigates how social and geopolitical borders have been used to racialize and exclude these groups from U.S. history, and, ultimately from acceptance as part of U.S. identity. The comparison of Texas’s Lower Rio Grande Valley and Maine’s St. John River Valley follows the development of these communities and recognizes …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


She Would Not Be Silenced: Mae West's Struggle Against Censorship, Charlotte N. Toledo May 2017

She Would Not Be Silenced: Mae West's Struggle Against Censorship, Charlotte N. Toledo

The Downtown Review

Mae West, an actress during Hollywood's Golden Age, used her fame on stage, in films, and on the radio to offer social commentary on relationships between men and women in society. Her irreverent style of addressing issues of female sexuality and power certainly caught peoples attention and made them think about these issues in new ways. At the same time, her racy delivery made her a target of stage, film, and radio censorship. She refused to be silenced and continually pushed against restrictions to deliver he message of empowerment in her trademark provocative manner.


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …