Open Access. Powered by Scholars. Published by Universities.®
Articles 1 - 4 of 4
Full-Text Articles in Cultural History
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Articles
This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …
Windows To The Divine: The Development Of Byzantine Art, Sam Klein
Windows To The Divine: The Development Of Byzantine Art, Sam Klein
Tenor of Our Times
Byzantine art took significant inspiration form its Greco-Roman heritage but then distinguished itself through a shift in focus away from Hellenic realism and towards formal abstractions of Christian motifs. These conventions developed alongside political and theological turbulence to eventually influence a vast area of Asia Minor and Eastern Europe.
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Articles
How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.
The case covered in this chapter is a mobile Augmented Reality …
Shenoute’S Feast: Monastic Ideology, Lay Piety, And The Discourse Of Food In Late Antiquity, Dana Robinson
Shenoute’S Feast: Monastic Ideology, Lay Piety, And The Discourse Of Food In Late Antiquity, Dana Robinson
Faculty Publications - Department of History and Politics
In the fourth and fifth centuries c.e., food provides a dense and value-laden web of meaning which lay and monastic Christians use to negotiate their identity with the culture at large, but also vis-à-vis each other. The works of Shenoute of Atripe are a valuable source of insight into the workings of this discourse in a Christian community, since they embrace both internal monastic instruction (the Canons) and public sermons (the Discourses). The first half of this paper constructs Shenoute’s ideology of the Christian meal in terms of the larger discourse of food in which it participates. He …