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Articles 1 - 11 of 11
Full-Text Articles in Cultural History
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Articles
This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Articles
This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …
Interview Of Kevin J. Harty, Ph.D., Kevin J. Harty Ph.D., Meghan Skiles
Interview Of Kevin J. Harty, Ph.D., Kevin J. Harty Ph.D., Meghan Skiles
All Oral Histories
Dr. Kevin J. Harty was born in Brooklyn, New York in 1948. He grew up in Brooklyn until his family moved to Chicago when he was about twelve years old. His father worked for the telephone company, which spurred the family’s move to Chicago, and his mother stayed home and cared for the family. Dr. Harty attended high school in the suburbs of Chicago, graduating when he was fifteen and a half years old. Between high school and college, he worked for a year in a department store, and briefly considered going into the fashion industry. He attended Marquette University …
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Articles
Lost & Found is a game series, created at the Initiative for
Religion, Culture, and Policy at the Rochester Institute of
Technology MAGIC Center.1 The series teaches medieval
religious legal systems. This article uses the first two games
of the series as a case study to explore a particular set of
processes to conceive, design, and develop games for learning.
It includes the background leading to the author's work
in games and teaching religion, and the specific context for
the Lost & Found series. It discusses the rationale behind
working to teach religious legal systems more broadly, then
discuss the …
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws in Moses Maimonides’ …
Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber
Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.
The second game in the series, Lost & Found: Order in the Court …
Bridget Of Sweden (1303-1373) As Author, Mark E. Peterson
Bridget Of Sweden (1303-1373) As Author, Mark E. Peterson
Libraries
No abstract provided.
Zoomorphic Penannular Brooches In 6th And 7th Century Ireland, Esther G. Ward
Zoomorphic Penannular Brooches In 6th And 7th Century Ireland, Esther G. Ward
School of Art, Art History, and Design: Theses and Student Creative Work
In this thesis the author examines the evolution, manufacture, and societal significance of zoomorphic penannular brooches, a type of metal dress fastener used in early medieval Ireland that is often decorated. The brooches examined are dated to the 6th and 7th centuries, during which the Irish underwent a process of religious conversion from Celtic paganism to Christianity, and social rank was paramount. It is in this social context that the brooches are examined. Despite the significance of this time of social change, brooches from this period tend to be overlooked by scholarship in favor of the more ornate …
Landscapes Of Conversion: Guthlac's Mound And Grendel's Mere As Expressions Of Anglo-Saxon Nation Building, Paul Siewers
Landscapes Of Conversion: Guthlac's Mound And Grendel's Mere As Expressions Of Anglo-Saxon Nation Building, Paul Siewers
Faculty Contributions to Books
An examination of the Old English poem Beowulf as a landscape-text, expressing the Anglo-Saxon project of political hegemony over native peoples and environments.
Vengeance And The Crusades, Susanna A. Throop
Vengeance And The Crusades, Susanna A. Throop
History Faculty Publications
This article demonstrates that the popularity of the idea of crusading as vengeance was not limited to the laity, and, instead of fading away after 1099, the ideology grew more widespread as the twelfth century progressed. The primary aim here is to present the evidence alongside preliminary analysis, reserving further, more detailed interpretation for future publications.
6. England: A Case Study In Successful Monarchism, Robert L. Bloom, Basil L. Crapster, Harold A. Dunkelberger, Charles H. Glatfelter, Richard T. Mara, Norman E. Richardson, W. Richard Schubart
6. England: A Case Study In Successful Monarchism, Robert L. Bloom, Basil L. Crapster, Harold A. Dunkelberger, Charles H. Glatfelter, Richard T. Mara, Norman E. Richardson, W. Richard Schubart
Section V: The Rise of Capitalism and the National State to 1500
England led the way to national consolidation and a strong monarchy for a number of reasons. The geographical advantages have already been briefly mentioned. Of some importance were the Anglo-Saxon precedents in force between the seventh and eleventh centuries. Roman Civilization was never much more than a thin veneer in England and with the withdrawal of the Romans this veneer wore away. In its place rose Saxon England, and despite the partially successful invasions of the British Isles by the Northmen a degree of cultural homogeneity developed. In fact, these invasions promoted the levying of a royal tax known as …