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Cultural History Commons

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Articles 1 - 9 of 9

Full-Text Articles in Cultural History

Typography And The Evolution Of Hebrew Alphabetic Script: Writing Method Of The Sofer, Shayna Tova Blum Aug 2017

Typography And The Evolution Of Hebrew Alphabetic Script: Writing Method Of The Sofer, Shayna Tova Blum

Faculty and Staff Publications

Typography is the study of language letterforms, phonographic alphabetic characters that, when combined with additional characters, form words and/or sentences to express an idea and communicate a message to an audience. The history of typographic design dates back to early civilization and the invention of alphabetic writing systems, formulated and processed through the literary skills of the Hebrew Scribe Ezra whose knowledge and practice offered a significant contribution within a predominantly oral society. By examining the history of Hebrew typography through the discourse of biblical writing systems and alphabetic design, the article addresses the development of Hebrew scripts evolving from …


Lg Ms 042 Am Chofshi Archives, Anthony Marvullo Aug 2017

Lg Ms 042 Am Chofshi Archives, Anthony Marvullo

Search the Manuscript Collection (Finding Aids)

Administrative Information

Provenance:

The Am Chofshi Archives were donated by Gail Kass and Susan Horowitz in 2004. Kass was Am Chofshi’s treasurer and as such these archives contain financial documents and fundraising materials, some of which are restricted.

Total Boxes: 3

Linear Feet: 4.25


The Helpers Of The Secret Annex: A Guide For Students, Elliot L. Hearst Dyson College, Pace University, Victoria Noriega, Research Asst. Jul 2017

The Helpers Of The Secret Annex: A Guide For Students, Elliot L. Hearst Dyson College, Pace University, Victoria Noriega, Research Asst.

Student and Faculty Research Days

No abstract provided.


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


Hebrew Typography: A Modern Progression Of Language Forms, Shayna Tova Blum Feb 2017

Hebrew Typography: A Modern Progression Of Language Forms, Shayna Tova Blum

Faculty and Staff Publications

Influenced by studies in traditional Ashkenazi and Sephardi scripts. The typeface had been designed for the printing of the Koren Tanakh, a first edition printed Jewish Bible processed through an all-Jewish collaboration for the first time in centuries. Koren’s project was inspired by the revival of Hebrew initiated by Haskalah writers in the 18th century. Haskalah writers utilized the language and scripts of written and printed literary texts. Influenced by philosophical and political ideologies of the European Enlightenment, the Haskalah explored Jewish identity through language by defining the secular context through traditional Jewish symbolism and narratives. The Zionist movement of …


Visual Communication & Typography: Study In The History Of Hebrew Letterforms And The Work Of Israeli Designer, Yaakov Stark, Shayna Tova Blum Feb 2017

Visual Communication & Typography: Study In The History Of Hebrew Letterforms And The Work Of Israeli Designer, Yaakov Stark, Shayna Tova Blum

Faculty and Staff Publications

The article reviews the history of letterforms and typographic design by discussing inventions in scripts, tools, and technology which impact the evolution of visual language and writing systems. Principles and elements of typography are analyzed using the Hebrew alphabet as an example in letterform design by exploring the work of Israeli designer, Yaakov Stark, who as an Israeli immigrant from Eastern Europe projects centered on Hebrew typography and the hybridization of Ashkenazi and Mizrahi scripts. Through an archive of work produced while a student at the Bezalel Academy of Art, Jerusalem in 1906, Stark has influenced generations of Israeli designers, …


Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber Jan 2017

Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The second game in the series, Lost & Found: Order in the Court …


The Jews Of Italy (1650-1815), Francesca Bregoli Jan 2017

The Jews Of Italy (1650-1815), Francesca Bregoli

Publications and Research

No abstract provided.


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …