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Cultural History Commons

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Full-Text Articles in Cultural History

Shenoute’S Feast: Monastic Ideology, Lay Piety, And The Discourse Of Food In Late Antiquity, Dana Robinson Jan 2017

Shenoute’S Feast: Monastic Ideology, Lay Piety, And The Discourse Of Food In Late Antiquity, Dana Robinson

Faculty Publications - Department of History and Politics

In the fourth and fifth centuries c.e., food provides a dense and value-laden web of meaning which lay and monastic Christians use to negotiate their identity with the culture at large, but also vis-à-vis each other. The works of Shenoute of Atripe are a valuable source of insight into the workings of this discourse in a Christian community, since they embrace both internal monastic instruction (the Canons) and public sermons (the Discourses). The first half of this paper constructs Shenoute’s ideology of the Christian meal in terms of the larger discourse of food in which it participates. He …


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …


Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber Jan 2017

Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The second game in the series, Lost & Found: Order in the Court …